In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

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Media RSS Feed Report media Flashlight and Laser Attachments (view original)
Flashlight and Laser Attachments
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MagnumPI
MagnumPI Oct 4 2010, 8:25pm says:

Sweet attachments bros

+8 votes     reply to comment
Artsy
Artsy Oct 4 2010, 8:25pm says:

sexy attachments :D But are they going to be interchangeable or are they going to just be on certain guns already?

+4 votes     reply to comment
MatthewD
MatthewD Oct 4 2010, 8:27pm says:

They're upgrades that you equip, only one attachment at a time (laser sight, flashlight, or bayonet).

+3 votes     reply to comment
Dragon-Guard
Dragon-Guard Oct 5 2010, 3:28am replied:

an nice system, but a question, will we be able to see our teammates flashlights when they have one equipped or is it like in l4d where you only see your own?

and what are the exact advantages of using the other 2?
im guessing the bayonet either adds a melee attack or increases an existing one, i cant remember if you ever said the mod would have melee so thats why im asking :)

+2 votes     reply to comment
MatthewD
MatthewD Oct 5 2010, 12:42pm replied:

The Bayonet would inflict more melee damage and the target instantly goes into bleeding mode. Usually (for both teams), bleeding does not start until you are at 25HP or less. For the flashlight, we are thinking of making it "Doom 3" style where you need to switch to your pistol in order to use your flashlight. You can't use your hand flashlight at the same time with a primary weapon. However, if you opt for the flashlight upgrade, that would no longer be issue. The laser sight would enable hip firing.

+2 votes     reply to comment
|KILroy|
|KILroy| Oct 8 2010, 6:55pm replied:

Sounds balanced to me!

+1 vote     reply to comment
Artsy
Artsy Oct 4 2010, 8:31pm says:

cool. This mod is really shaping up. Every release is more and more beautiful. Any ideas of a launch date? ;D

+1 vote     reply to comment
MatthewD
MatthewD Oct 4 2010, 8:37pm replied:

Hopefully soon, some recent events may either delay the mod or not really affect it at all. We'll have to wait and see.

+1 vote     reply to comment
Yronno
Yronno Oct 4 2010, 8:32pm says:

Who'd want a laser over a bayonet? :P
Although complex attachment systems are pretty cool, this game doesn't need them. I'm glad you're sticking to the basics.

+1 vote     reply to comment
MatthewD
MatthewD Oct 4 2010, 8:36pm says:

You unlock things as you gain points, a laser is one of the first attachments you unlock, later on you get the bayonet.

+6 votes     reply to comment
Maggot4ever
Maggot4ever Oct 4 2010, 8:53pm replied:

Nice feature, pal.

+1 vote     reply to comment
LULZferBAKON
LULZferBAKON Oct 5 2010, 12:09am replied:

Replayability, epic props to any game or mod with that.

+1 vote     reply to comment
Garfusa2
Garfusa2 Oct 4 2010, 9:02pm says:

Will new attachments have animations for turning on off? Like when you pump the shotty the cord would stretch.

That possible?

+4 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Oct 4 2010, 9:17pm says:

Omg, stop with this, I won't play the game, I will just stay there, looking at the incredible models...
Btw, that flashlight got really awesome o.o

+2 votes     reply to comment
tymaxbeta
tymaxbeta Oct 4 2010, 10:13pm says:

A weapon customization system, now this will be brilliant...

+2 votes     reply to comment
HounderKnight
HounderKnight Oct 4 2010, 10:43pm says:

You have to unlock the bayonet later on? D'aww D: Oh well. Either way, great work on the attachments. :)

+1 vote     reply to comment
Cremat0r
Cremat0r Oct 5 2010, 1:35am says:

Another piece of awesome work!

+1 vote     reply to comment
aQKilla1
aQKilla1 Oct 5 2010, 6:09am says:

pretty cool

+1 vote     reply to comment
Hitelf
Hitelf Oct 5 2010, 9:06am says:

when will this mod ever let me down?
answer: never

+1 vote     reply to comment
RockerFox
RockerFox Oct 5 2010, 9:49am says:

nice, i like the little detail of the flashlight where the easy on/off clip is on the fore-grip. epic detail

+2 votes     reply to comment
Anbrad
Anbrad Oct 5 2010, 3:11pm says:

omg

+1 vote     reply to comment
ASpaceMan
ASpaceMan Oct 5 2010, 10:08pm says:

Hmm, this is looking really good! I hope you add different stances, and animations. It would be nice to see a different stance for a shotgun, or a pistol Haha, just to change it up a lil'.

+1 vote     reply to comment
romiks0
romiks0 Oct 6 2010, 6:55am says:

Epic mod

+1 vote     reply to comment
ASpaceMan
ASpaceMan Oct 6 2010, 8:06pm says:

Mhm, sure is! I'm pretty exited to try this out.

+1 vote     reply to comment
Mr.Mellon
Mr.Mellon Oct 8 2010, 7:35pm says:

I look at this then realize that this is a hl2 mod

+1 vote     reply to comment
Mr.John
Mr.John Oct 9 2010, 4:05pm says:

Hope there will be no CRYSIS like click-attach thing, and a more animated approach, maybe stuck onto the weapon or inventory alike.

+1 vote     reply to comment
SolidFake
SolidFake Oct 9 2010, 9:09pm says:

a shotgun with a laser attachment, the world is worth living again :)

+2 votes     reply to comment
epischersieg
epischersieg Oct 9 2010, 11:42pm says:

it's funny how the only thing are cared about in this mod were the facts that A, you made the guns realistic, as in you use the parts in the gun you would in real like (pulling the stock out on some guns, checking the ammo like you would in real life, etc.)

Then I liked how you used lighting properly (like the first FEAR and not the second)

Then I loved the amazing gun models

Then the custom sounds

and now a realistic and awesome weapon upgrade system...?

QUIT MAKING THE MOD SO AWESOME OR MY HEAD WILL EXPLODE WHEN I FINALLY GET TO PLAY IT!!!11!1!1!1!!!!!1111!!!1

+1 vote     reply to comment
SEKCobra
SEKCobra Oct 10 2010, 12:46pm says:

Sweet

+1 vote     reply to comment
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Oct 4th, 2010
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