New units and new abilities for all factions, new structures, new tech tree, new support powers, new super-weapons, new multi-player colors, new sounds, new crates.

Description

This version fixes all the issues in beta 1. - Fixed Tech Tree Dependencies - Fixed Soviet Power Plant Dependencies for all Structures - Fixed Tesla Tank Dust Trails - Fixed Buildtimes for infantry units - Fixed 3x4 UI - Removed Crate MCVs

Preview
The Red Star, version Beta 1.2, (fixed beta 1.0)
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Myhardday
Myhardday - - 1 comments

nice...

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Borg.Overmind Author
Borg.Overmind - - 232 comments

I have started to add some new units to the mod. The next version will have a few new units.

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Borg.Overmind Author
Borg.Overmind - - 232 comments

There's one critical bug in this version.
DO NOT BUILD Allied ShipYard 'cause it'll crash the game.
I've fixed the problem and everything will be OK in the next release.

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insanityexpert
insanityexpert - - 4 comments

whats the redstar directory?

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spdxxx
spdxxx - - 180 comments

how i act that mod

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spdxxx
spdxxx - - 180 comments

how i act this mod

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Jamesy
Jamesy - - 17 comments

u go to my docs, then red alert 3, then mods(might have to make the mods folder), put it in there.

then go to start>all programs>electronic arts>red alert 3>red alert 3 control center

and in control center go to browser>mods(its a tab, next to replays)

and find the mod u wanna play

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