The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.
It's really well made and plays nicely, but on the art end I feel that the models could have been made more detailed and the effects could have been a little bit more varied.
All in all superb work though! Congrats on your big release guys!
really my most wanted mod hope there will be an campaign conversion
*Exact recreation of Red Alert.
*Default models, and textures used.
*Use of Multiple Allies, and Soviet Factions.
*Slow to medium paced game play.
*Funding Portioned (Stops spamming, and maximizes strategy).
*Very well designed.
*No error's during launch.
*Good in game mechanics.
*Exactly what you want to see with a Recreational Mod of the Past.
*Improved AI from original Red Alert Games.
*Great opening trailer, and Menu Screen.
*Fun to play
*Needs Campaign (Could do without).
*Buzzing sound if not using high model textures.
*Could use instruction for none-modders to create maps with, The Red Alert Models.
Looks awesome! =D
If you are an RA1 fan you SHOULD get this mod!
Fun It very cool mod
One of the best mods ever. I would give it a 10 if it tried to add the campaign.
Congratulations on releasing this mod. I'm an artist so I won't comment on the balancing and technical side of things:
-Infantry animations are extremely well done.
-I felt the texturing acually needed some fake shadowing, they didn't really blend in well with the maps. I know that the original RA didn't have very good texturing on the art, but I feel this is something that could be an improvement to the original in bringing it into 3d.
-I'm not very keen on the gap generator effect. I understand the princible behind why it was done as it was. I would suggest changing the surrounding circle so it doesn't cast a shadow, or even go as far as removing it completely. It may work better if just the buildings have the effect to show they are effected.
-The camera shake on the demo truck it a bit OTT.
-The models are really well designed and textured (with the exception of the shadowing mentioned earlier) and the animations (especially for the building deployment) are true to the original and very smooth.
-The chrono effect for the chronosphere needs to be scaled to match the size of the selector.
Before i begin im firstly gunna have to say that my grade of 5 is due to the fact that i have feelings about this mood that are both good and bad, and in my book you round up from 5 :)
* Red Alert, just like how i remember it.
* The use of modern feature like garrisons and tech structures
* The ore mine (I like both node and mine btw)
* old icons for units
* The use of the nations for the diffrent bonuses (Like England and Ukrane)
Bad points :(
* Red Alert balancing factor. (the game was unbalanced then and it is now)
* (I had no music for some reason)
* Requirement to use high detail models to prevent the annoying tone.
* Red Alert, just like how i remember it.
Please accept my comments with the knowledge that this mod is indeed fantastic, but then again..
Amazing mod - I was wating for this ever since it appeared in moddb.
Minor bugs like harvesters not being able to pick up crates didn't ruin any impression of this great mod. I'm a Red Alert fan and I totally love this mod!
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