The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.
*Exact recreation of Red Alert.
*Default models, and textures used.
*Use of Multiple Allies, and Soviet Factions.
*Slow to medium paced game play.
*Funding Portioned (Stops spamming, and maximizes strategy).
*Very well designed.
*No error's during launch.
*Good in game mechanics.
*Exactly what you want to see with a Recreational Mod of the Past.
*Improved AI from original Red Alert Games.
*Great opening trailer, and Menu Screen.
*Fun to play
*Needs Campaign (Could do without).
*Buzzing sound if not using high model textures.
*Could use instruction for none-modders to create maps with, The Red Alert Models.
Congratulations on releasing this mod. I'm an artist so I won't comment on the balancing and technical side of things:
-Infantry animations are extremely well done.
-I felt the texturing acually needed some fake shadowing, they didn't really blend in well with the maps. I know that the original RA didn't have very good texturing on the art, but I feel this is something that could be an improvement to the original in bringing it into 3d.
-I'm not very keen on the gap generator effect. I understand the princible behind why it was done as it was. I would suggest changing the surrounding circle so it doesn't cast a shadow, or even go as far as removing it completely. It may work better if just the buildings have the effect to show they are effected.
-The camera shake on the demo truck it a bit OTT.
-The models are really well designed and textured (with the exception of the shadowing mentioned earlier) and the animations (especially for the building deployment) are true to the original and very smooth.
-The chrono effect for the chronosphere needs to be scaled to match the size of the selector.