·The: definite article. 
before a consonant; 
before a vowel or video game mod.
1: Denote particular, specified persons or things.
2: Indicates uniqueness or individuality.
3: Used before a noun, and generally stressed, to emphasize one of a group or type as the most outstanding or prominent.
·The Red Alert: The original, the only, the true; The Red Alert.
The Red Alert, under development by the mod team of C&C Labs, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!
4 comments by Tsumetai on Oct 23rd, 2009 digg this super bookmark
This is more of a mini-release than a true media release as I don't have much to show this time around. The focus of this release is all about submarines. All two of them. So enjoy the pretty pictures and hopefully next time there will be more to show.
With that out of the way. You'd probably like to know what the mod team has been up to. As stated in our last update, the focus of CnC Labs is mostly on CnC: The Forgotten at the moment, and I expect you'll quite enjoy the next update when it comes out. But fear not, this mod ain't dead yet and won't be any time soon. In fact, we will most assuredly release both this mod and The Forgotten eventually; we don't let our mods die, here.
On a somewhat related note, for any aspiring RA3 modders out there, as well as modders who wish to see how the collapse models for this mod are made, I have made a tutorial for Red Alert 3 on how to create collapse models, complete with a MaxScript I wrote myself to make the process go much quicker. You can find the tutorial here, at the CnC Labs website. The tutorial uses the Missile Sub, featured in this update, as the subject. There are also three exclusive screen shots there of the poor Missile Sub blown to pieces.
That's all for now. I can't make any promises when the next update will be, but I do expect you'll see some more sea-going vessels in it.... C'ya'll next time!
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is this dead?
I think its good that the original Red Alert is still being acknowledged. Great job
Been waiting for something like this. I play RA more than any of my other C&C games, and this is going to be awesome! Thanks Tsumetai, can't wait!
I really like the look of this, went through your media, and pictures and im really impressed. I think this is what alot of CnC fans, and im talking about the true fans of cnc wanted.
It brings back that cartoony feel of RA and kinda looks like a bunch of toys that you can play with hehe. I love it, I really do!
Very impressive pics, looks promising! Was wondering though, will there be other elements to the mod to make similar buildings look different at a glance besides the color? Like different colored or type smoke from powerplants smoke stacks or lights in building windows so you know its in use, etc. Also will the tanks have recoil graphics when they fire like they did in the original and screenshake? I just can't wait to try this mod!
So when will EA release the SDK for RA3?
are you gonna remake the campaigns? If you are when i get RA3 ill fimiliarise myself with the RA3 WorldBuilder and maybe i can help you out... :]
Maybe.
Yeah I didnt exactley enjoy RA3, EA is really starting to bug me... They've destroyed my childhood favourites :(
Then again I have to admit RA3 felt more CnC then CnC3... anyone agree?
Oh probably because frank came back to do some kick ass music ;D
After EA dissolved Westwood most of the original designers jumped ship. Westwood cut a lot less corners than EA does.