The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

Report article RSS Feed The Red Alert Media Release #10

The eighth media release for the Red Alert 3 mod: The Red Alert, a mod that brings the original artistic feel to the Red Alert 3 engine.

Posted by Tsumetai on Mar 14th, 2010

The Red Alert

Media Release #10


It's time once again to update the general public about the goings-on here at The Red Alert. Well, as of now, the infantry is about finished, and the classic ore system is in place. Some minor kinks to work out, but other than that. We haven't fully decided what to do about the Soviet's commando, but it will probably be Volkov, not dissimilar to A Path Beyond's version. There's still lots to be done, however. Don't be fooled. In fact, just about everything remains to be done outside of the bare artwork that's already in game. Sounds, weapons, effects, UI, game mechanics, balance.... Any sort of release is a long ways off, yet.

At this point, I'd like to take a moment and address a few questions about the mod that were asked in prior news posts:
Q: Will you be remaking all the maps, including expansions?
A: I hope so!

Q: Will you be remaking the campaign?
A: Most likely not. If we do, it wont be until long after the multiplayer release.

Q: Will there be a release soon?
A: No. We're not too keen on unfinished betas. Betas are for ironing out bugs and balance issues, not for playing half-finished mods.

Q: Will there be old ore collection system like in RA1?
A: I donno. Look up.

Q: Will the tediously slow shells which can be dodged by light tanks be in?
A: Perhaps.

Q: What in the original RA is not possible or reasonably possible on the RA3 engine?
A: Tech levels, the old Engineering system, the original Spy mechanics/rewards, the original Gap Generator mechanics, AI, and probably others I'm forgetting, but these come up most.

OMG! Screens! The only thing about the news worth reading:

TRA Media Release #10 TRA Media Release #10
TRA Media Release #10 TRA Media Release #10

Over already? Afraid so. 'Til next time. And no, I'm not going to make any promises about when "next time" will be. One final note, if you have any more questions that haven't already been addressed here or else where, feel free to ask in the comments section of this news post and it may be answered directly or in a future news posting.

Post comment Comments
Dimension9999
Dimension9999 Mar 14 2010, 8:08pm says:

We "your mod's trackers" look for a possible video ;)

+6 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Mar 14 2010, 9:45pm replied:

yesh a small vid would be nice :)

+3 votes     reply to comment
ruby92
ruby92 Mar 15 2010, 1:02am replied:

would be awesome you mean zeke :P

+5 votes     reply to comment
VXD-6
VXD-6 Jul 2 2010, 11:33am replied:

More than that! Btw: I dont understand why there are no plans in releasing a skirmish only BETA. The Team will need a lot time to develope and create all Missions and Maps. While they're working on them ,the community could Beta-test the mainpart and the balancing. :3

0 votes     reply to comment
Darkmind
Darkmind Mar 14 2010, 11:23pm says:

Its a good mod ;D though how would the enemy view a gap generator covered area?

+1 vote     reply to comment
GriffinZ
GriffinZ Mar 15 2010, 3:41am replied:

I gues the enemy will only see the gap effect (like the RA3 mirrage secondary) because it's the most similar way to RA1, when you only saw fog but (with some minor inteligence requirements) knew there was a gap projector in there.

+1 vote     reply to comment
Tsumetai
Tsumetai Mar 15 2010, 5:35am replied:

They'll just be invisible. There is no way to generate shroud in RA3 like you could in past RA games, so the gap generators will act like stealth generators.

+2 votes     reply to comment
InStars
InStars Mar 15 2010, 10:06am replied:

The idea is practically the same, but the visual effect is different.
But I think stelth will be great.

+1 vote     reply to comment
GriffinZ
GriffinZ Mar 15 2010, 12:26pm replied:

but the enemy will still see the "gap effect" right?

+1 vote     reply to comment
BigCheese256
BigCheese256 Mar 15 2010, 12:35pm replied:

Will Mobile Gap Generators be stealthed?

+1 vote     reply to comment
Tsumetai
Tsumetai Mar 15 2010, 6:54pm replied:

No. Gap Generators WILL be stealthed, Mobile Gap Generators will NOT be stealthed.

+1 vote     reply to comment
calaco2000
calaco2000 Mar 15 2010, 12:07pm says:

great mod, very stoked on playing, to bad i have to wait until RA3 itself becomes abandonware

+2 votes     reply to comment
leilei
leilei Mar 15 2010, 1:56pm replied:

You'll be in retirement by then. None of the CNC games are abandonware either, this is EA we're talking about.

And plus, if you don't buy it you don't get to play it online which is one of the driving reasons behind this mod

+1 vote     reply to comment
KOYK_GR
KOYK_GR May 12 2010, 5:52pm replied:

if it plays on lan you can use vpn programs and make it play "on-line"

+2 votes     reply to comment
oxiixo
oxiixo Mar 16 2010, 9:27pm says:

Absolutely awesome stuff.

+1 vote     reply to comment
sgtNACHO
sgtNACHO Mar 21 2010, 6:52pm says:

So no Tech Levels?

:( :( :(

Your telling me no WW1 re-enactments, making the Sigfried Line with Pillboxes, charging 200-ish infantry into an enemy base and only walking out with 65 due to flame turrets, or race to kill the ore truck???

I'm saddened

+1 vote     reply to comment
moretanks!!!
moretanks!!! Apr 10 2010, 5:15am replied:

wha is tech levels? i never quite got it.

antway, just saying... AI IS POSSIBLE!!!!!

+1 vote     reply to comment
KOYK_GR
KOYK_GR May 12 2010, 5:50pm says:

hi i thing it will be a good idea if you make the paratroop plane to act like the in the original ra3 you know you add the units that you like(more realistik)
after you finish this mod are you going to add the command and conquer! mod? caz you rule! and this is very good aportunity! and if you going to do that plz make an original nod red base with wite units! or a 3 site! plz!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!(spaming)!!!!!!!!!!!

0 votes     reply to comment
gundisalv
gundisalv Jun 22 2010, 7:00am says:

when we will have more photos?when we will have a video? when a beta? i have been waiting for years this mod and it seem stoped

+2 votes     reply to comment
jurajmajer85
jurajmajer85 Feb 20 2011, 7:05am says:

What happens there is no news .... Did you ... Died?

+1 vote     reply to comment
SwiftBlizz
SwiftBlizz Mar 27 2011, 8:49am says:

A yearly update would fit you well.

+1 vote     reply to comment
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Platform
Windows
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Official Page
TheRedAlert.CNCLabs.com
Release Date
Released Sep 20, 2011
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Related Mods
The Red Alert (C&C: Red Alert 3)
The Red Alert C&C: Red Alert 3 - Multiplayer Real Time Strategy
Related Games
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
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C&C Labs Mod Development Team
C&C Labs Mod Development Team Developer & Publisher with 4 members