The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.
Sorry if these seem a little lackluster compared to previous releases; I wasn't really prepared this month.
Hmm, it's a long time since I played Red Alert, but didn't V2s (if that's what they were called, can't remember) fire their rockets in an arc similar to the current V4?
Probably not, since you didn't do that :P
No they fired in a straight flat line :P
V3's did the arc thing and they were useless because AA could destroy the missiles :/
From what I know the missing arc in RA was a engine limitation, the V2 was one of the few weapons that could fire over walls, this would only be possible if the weapon arced, at least if the walls were higher than the buildings behind them.
That V3s could be shot down was intentionally coded that way, the fact that theshots arced was not the reason behind it.
A small arc will probably be necessary anyways, a straight shot would probably look silly.
Maybe the arc goes a bit higher but you won't notice on this screenshot
because you have no idea of how far the V2 is shooting?
I dunno, it's all guessing without a video.