The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

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Report RSS TRA Media Release #10 (view original)
TRA Media Release #10
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moretanks!!!
moretanks!!! - - 704 comments

YAY!!!
just make it denser

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justgoaway
justgoaway - - 8,208 comments

Awesome job guys!

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stephanovich
stephanovich - - 246 comments

Agreed

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BigCheese256
BigCheese256 - - 2,241 comments

Lol epic. :D

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Jasperleleeel
Jasperleleeel - - 328 comments

Ah good old days... I Just can't wait!!!

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evilreflex
evilreflex - - 195 comments

Will it grow?

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Tsumetai Author
Tsumetai - - 222 comments

Yes.

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hackerkiller
hackerkiller - - 106 comments

will the harvesting animation work exactly like RA1? (taking ore to the back real quick)

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gangzta2809
gangzta2809 - - 6 comments

ah the defenseless ore truck...just the way i remember it! good job!

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C&C_Burger
C&C_Burger - - 2,040 comments

Great some ore FINALLY!
Question, does it work fine without any bugs? I heard from condition red mod that's its kinda buggy...

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Slye_Fox
Slye_Fox - - 933 comments

And it still is.
Me and a couple of other modders created a 'hot fix' to solve EA's screw up with the code.
This was release to the public and is being used in this mod.
There are a couple of tiny problems with the hotfix, but noting as bad as a non-functioning field.

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keithktam
keithktam - - 542 comments

does the ore/tiberium growth code comes with the Red Alert 3 SDK?? I always want to do something CnC with the RA3 engine, but without the code, I am stuck...

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Jack_Daniels
Jack_Daniels - - 6 comments

more ore would be good...

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The_Mastodon
The_Mastodon - - 4,279 comments

ORE!

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Coldfusionstorm
Coldfusionstorm - - 55 comments

Yes, this seems like the low type pathces, wich really dosnt make sense, seeing as there are 3 types of ore "states" in Red alert, Low,Medium, and full.

if it were full a harvester could harvest from the patch 3 times, if it were middle 2, times and one if it were low, this way you could expand the ore even while harvesting with allways being sure the ore truck only took so that there would always be a low-ore patch left. it required some mico, but was AWESOME. :). and a full ore patch simply looked FULL and DENSE.

with that said, its nice to have the ore back,and hell, i could play the mod as it is right now.

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SMIFFGIG
SMIFFGIG - - 151 comments

Does RA3 have shroud. I havent seen it in any of the screenies except this one... which im thinking could just be the corner of the map

Please tell me this mod will have shroud!

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TheSibb
TheSibb - - 32 comments

fog of war ftw. :D

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Gen_Rhys_Dallows
Gen_Rhys_Dallows - - 660 comments

It looks impressive, but I wont be satisfied until one drives into the middle of an enemy base and gets shot to hell looking for ore.

Then it'll be just like the good old days.

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ab2531
ab2531 - - 1,574 comments

We also need crystals (or gems?) They were very colourful, collected very fast and gave twice more money.

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Cquarto91
Cquarto91 - - 315 comments

This

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Blbpaws Creator
Blbpaws - - 301 comments

We've got 'em.

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Description

Infantry more-or-less done. And ore. Don't forget the ore.