The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.
Infantry more-or-less done. And ore. Don't forget the ore.
YAY!!!
just make it denser
Awesome job guys!
Agreed
Lol epic. :D
Ah good old days... I Just can't wait!!!
Will it grow?
Yes.
will the harvesting animation work exactly like RA1? (taking ore to the back real quick)
ah the defenseless ore truck...just the way i remember it! good job!
Great some ore FINALLY!
Question, does it work fine without any bugs? I heard from condition red mod that's its kinda buggy...
And it still is.
Me and a couple of other modders created a 'hot fix' to solve EA's screw up with the code.
This was release to the public and is being used in this mod.
There are a couple of tiny problems with the hotfix, but noting as bad as a non-functioning field.
does the ore/tiberium growth code comes with the Red Alert 3 SDK?? I always want to do something CnC with the RA3 engine, but without the code, I am stuck...
more ore would be good...
ORE!
Yes, this seems like the low type pathces, wich really dosnt make sense, seeing as there are 3 types of ore "states" in Red alert, Low,Medium, and full.
if it were full a harvester could harvest from the patch 3 times, if it were middle 2, times and one if it were low, this way you could expand the ore even while harvesting with allways being sure the ore truck only took so that there would always be a low-ore patch left. it required some mico, but was AWESOME. :). and a full ore patch simply looked FULL and DENSE.
with that said, its nice to have the ore back,and hell, i could play the mod as it is right now.
Does RA3 have shroud. I havent seen it in any of the screenies except this one... which im thinking could just be the corner of the map
Please tell me this mod will have shroud!
fog of war ftw. :D
It looks impressive, but I wont be satisfied until one drives into the middle of an enemy base and gets shot to hell looking for ore.
Then it'll be just like the good old days.
We also need crystals (or gems?) They were very colourful, collected very fast and gave twice more money.
This
We've got 'em.