The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

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TRA Media Release #10
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moretanks!!!
moretanks!!! Mar 14 2010, 8:46am says:

YAY!!!
just make it denser

+10 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Mar 14 2010, 10:34am replied:

Awesome job guys!

+1 vote     reply to comment
stephanovich
stephanovich Mar 14 2010, 4:21pm replied:

Agreed

+1 vote     reply to comment
BigCheese256
BigCheese256 Mar 14 2010, 4:36pm says:

Lol epic. :D

+1 vote     reply to comment
Sutoka
Sutoka Mar 14 2010, 10:33pm says:

Ah good old days... I Just can't wait!!!

+3 votes     reply to comment
evilreflex
evilreflex Mar 15 2010, 12:22pm says:

Will it grow?

+4 votes     reply to comment
Tsumetai Author
Tsumetai Mar 15 2010, 6:56pm replied:

Yes.

+3 votes   reply to comment
hackerkiller
hackerkiller Sep 19 2010, 3:42pm replied:

will the harvesting animation work exactly like RA1? (taking ore to the back real quick)

+2 votes     reply to comment
gangzta2809
gangzta2809 Mar 22 2010, 1:39am says:

ah the defenseless ore truck...just the way i remember it! good job!

+4 votes     reply to comment
Hijacker
Hijacker Mar 23 2010, 1:22pm says:

Great some ore FINALLY!
Question, does it work fine without any bugs? I heard from condition red mod that's its kinda buggy...

+2 votes     reply to comment
Slye_Fox
Slye_Fox Jun 14 2010, 6:17pm replied:

And it still is.
Me and a couple of other modders created a 'hot fix' to solve EA's screw up with the code.
This was release to the public and is being used in this mod.
There are a couple of tiny problems with the hotfix, but noting as bad as a non-functioning field.

+3 votes     reply to comment
keithktam
keithktam Feb 4 2014, 11:28pm replied:

does the ore/tiberium growth code comes with the Red Alert 3 SDK?? I always want to do something CnC with the RA3 engine, but without the code, I am stuck...

+1 vote     reply to comment
Jack_Daniels
Jack_Daniels Mar 23 2010, 6:07pm says:

more ore would be good...

+1 vote     reply to comment
The_Mastodon
The_Mastodon May 26 2010, 11:38pm says:

ORE!

+2 votes     reply to comment
Coldfusionstorm
Coldfusionstorm Jun 4 2010, 12:09pm says:

Yes, this seems like the low type pathces, wich really dosnt make sense, seeing as there are 3 types of ore "states" in Red alert, Low,Medium, and full.

if it were full a harvester could harvest from the patch 3 times, if it were middle 2, times and one if it were low, this way you could expand the ore even while harvesting with allways being sure the ore truck only took so that there would always be a low-ore patch left. it required some mico, but was AWESOME. :). and a full ore patch simply looked FULL and DENSE.

with that said, its nice to have the ore back,and hell, i could play the mod as it is right now.

+2 votes     reply to comment
SMIFFGIG
SMIFFGIG Aug 7 2010, 6:25am says:

Does RA3 have shroud. I havent seen it in any of the screenies except this one... which im thinking could just be the corner of the map

Please tell me this mod will have shroud!

+1 vote     reply to comment
TheSibb
TheSibb Jun 20 2011, 12:22am replied:

fog of war ftw. :D

+1 vote     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Nov 4 2010, 7:51pm says:

It looks impressive, but I wont be satisfied until one drives into the middle of an enemy base and gets shot to hell looking for ore.

Then it'll be just like the good old days.

+4 votes     reply to comment
ab2531
ab2531 Jun 6 2011, 5:32pm says:

We also need crystals (or gems?) They were very colourful, collected very fast and gave twice more money.

+1 vote     reply to comment
Sopek112
Sopek112 Sep 2 2011, 1:39pm replied:

This

+1 vote     reply to comment
Blbpaws Creator
Blbpaws Sep 9 2011, 1:41am replied:

We've got 'em.

+1 vote   reply to comment
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Description

Infantry more-or-less done. And ore. Don't forget the ore.

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Date
Mar 14th, 2010
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