The Reckoning Carbonite Edition 1.1
May 17, 2013 Full Version 4 commentsGroundbreaking, the 'Carbonite Edition' is a technical triumph...Featuring six campaigns; the Fourth Faction is fully playable and does not interfere...
Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. The Reckoning is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently.
8 comments by Knokos on Aug 29th, 2012
The Reckoning is unique...It was designed to be fully playable in campaign mode. In addition, the Fourth Faction is fully playable and does not interfere with GC or Skirmish mode. In conclusion, no FOC mod, with the exception of 'The Reckoning', has ever been created with a Fourth Faction that did not interfere with GC or Skirmish mode.
Groundbreaking, the 'Carbonite Edition' is a technical triumph...Featuring six campaigns; the Fourth Faction is fully playable and does not interfere...
Enables Malachor V In 'Gateway' and 'Origin of Corruption' GC. Includes skirmish map. Dramatic customization: Vicious and depraved Yuuzahn Vong Warriors...
Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions...
The imperial space stations on my game have no hard points and i can not kill them any help would be greatly appreciated.
That's just on your end, try reinstalling.
I am not experiencing this problem.
same here notsure whats wrong
Hi
I have a problem with Venator and Venator Mk2,Venator simple don't have guns to fire from them and don't do anything,Venator Mk2 still always on fire , i think he to don't have hardpoints.So Revan is so overpowred i think you need remove or nerf his healing ability no one can kill him because all damage he taken just heal on 1-2 secs to full hp.
P.S. Your mod is so cool =)
I am not experiencing this problem.
And what?
In the next update may we have Revan's force cloak removed? It's really just useless since he can both heal and straight up resist any damage done to him. I feel like he isn't very effective against vehicles so force crush may be a better option. Force corrupt would also be a good move, seeing as Revan's already rallied so many forces. This would also prove to decrease how OP he is considering whenever I almost kill him he cloaks away and I have to wait for him again. Just about any other ability would prove to be more useful than force cloak. Great mod, hope to see more out of this from you.
Throughout the KOTOR / TOR storyline, Revan always disappears just when he is about to be defeated; thus the cloaking ability is quite appropriate. As for making Revan more deadly to vehicles: if one can have the option to switch weapons, then why not force powers?
Through coding, force users could have two switch powers options, thus enabling them to use four powers as opposed to the standard two.
Each of the powers (except for cloak) could be on automatically, thus eliminating the need of continually clicking on the powers icon.
Think of the combos one could give Revan:
Lightning - Telekinesis - Push - Cloak
Lightning - Corrupt - Cloak - Lightsaber
Battle Meditation - Lightning - Telekinesis - Cloak
Hey, the possible combos are only limited to the powers available!
The Carbonite Edition is beyond awesome! The new units were well textured, and the action was amazing. The first time that I initiated a space battle in GC mod, I was expecting to crush the few garrison forces that I saw orbiting the target planet, boy was I ever lucky that I advocated excessive force for the engagement. I deployed a Republic Interdictor first, and then saw what I was up against. Imagine my surprise when I discovered that additional ships of my faction were already engaged in battle with some of the heaviest hitters of both the Empire and the Republic. I deployed HK-47 and T3, along with several Centurion Destroyers, Mandalore, and Darth Nihilus, where they would do the most good. Working together in separate fleets, I was able to defeat my enemies and consolidate my forces with few casualties, and launch my assault on the station.
In the end, I won that battle in space, but was nearly defeated in the land battle. Imagine a three way land battle in which both the Republic and the Empire have established bases, and large garrisons. Think of it: Master Vandar and a team of MAL launchers, and destroyer droids vs AT-ATs, AT-STs, Stormtroopers, Scout speeders, tie reapers, 2M tanks, -etc. on the Imperial side, and the MPTLs, T2-Bs, Rebel infantry, stun tanks, clone troopers, and AT-TE's of the Republic. The saving grace of this scenario was that additional forces of my Revan's Alliance were also deployed on the field. This provided me with Star Forge Droids, destroyer droids, infantry, and Canderous Assault Tanks.
The sheer mass of combatants; the wonder of being able to make calls in the midst of confusion, hoping that you made the right choices to survive; all of this, and more is mind blowing and yours to enjoy. In the words of William "B.J." Blazkowicz (Wolfenstein): "Bring it on; I'm death incarnate!"