Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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He was dead... Dark Lord of the Sith Dark Lord of the Sith
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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

TKAzA 6mins 25secs ago says:LEGAL INFORMATION FOR MODDERS

Any and all Star Wars creations, regardless of their source or creator, are copyrighted and trademarked by Lucasfilm LTD ALL RIGHTS RESERVED and can be used by anyone according to the copyright and trademark enforcement
policies of Lucasfilm LTD.

Any and all game mods and mod elements relating to Star Wars regardless of their source are the property of Lucasfilm LTD and can be used freely without permission in accordance with Lucasfilm copyright guidelines as outlined in the game's and/or mod tools EULA.

Modders hold no copyright or trademark claims over Lucasfilm LTD properties.
Permission is not required to use or create derivative works in accordance with Lucasfilm LTD copyright guidelines.

No entity can prohibit or allow the use or distribution of Lucasfilm LTD properties but Lucasfilm LTD.

Any claim of ownership or rights must be resolved by the complaintant with Lucasfilm LTD and no other entity.

Claiming rights over Lucasfilm LTD property not extended by Lucasfilm LTD is a violation of copyright law.

Any derivative works become property of Lucasfilm LTD ALL RIGHTS RESERVED upon distribution or release.
So to sum it up, if you have an issue contact Lucasfilm LTD

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 70 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (510 - 520 of 1,027)
GrandAdmiralUehara
GrandAdmiralUehara Mar 14 2013, 1:11am says:

There needs to be a limit on the Rakghouls, as they can completely ruin the game. Once had a land battle on Fondor that contained over one-hundred Rakghouls. The immense lag that having over one-hundred Rakghouls caused forced me to auto-resolve. In addition, it made it impossible to accomplish anything, as my troops were immediately destroyed upon encountering the mob of Rakghouls.

+1 vote     reply to comment
Knokos Creator
Knokos Mar 14 2013, 8:20am replied:

Rakghouls everywhere you turn...The only line that seperates victory from defeat is pure strategy; outwitting your enemies. Think...'How TO Kill A Rakghoul' Ellen Ripley style. You are expected to survive.

+2 votes   reply to comment
Killshot666
Killshot666 Mar 14 2013, 5:12pm replied:

as the empire dark troopers and 2-m tanks help, as the republic artillery and laat/i's work great, and finally as Revans Alliance canderous assault tanks mixed with mandos (as long as they have disruptors) easily wipe the plague out.

+2 votes     reply to comment
GrandAdmiralUehara
GrandAdmiralUehara Mar 14 2013, 6:05pm replied:

Killing them isn't the really bad part, the really bad part is that it causes so much lag (for me at least) that I have to auto-resolve many battles.

+1 vote     reply to comment
Knokos Creator
Knokos Mar 14 2013, 6:49pm replied:

They spread like wildfire...They can slow your game to a slide show. If you are a good strategist and the game begins to crawl, you might think about replacing your graphics card.

+2 votes   reply to comment
GrandAdmiralUehara
GrandAdmiralUehara Mar 15 2013, 4:25am replied:

I'd love to... only problem is I am a good strategist without the money to replace my graphics card. I am not against the Rakghouls now (I made the original post after an exhausting day, and wasn't entirely thinking straight). I see that they are a good addition and require planning to overcome, but until I can afford a new graphics card (which may well be a good few years), many of my battles will have to be auto-resolved.

+2 votes     reply to comment
GrandAdmiralUehara
GrandAdmiralUehara Mar 14 2013, 6:07pm replied:

Also, I'm not sure if this is intended, but the Rakghouls have spawned directly inside my base (and have also moved into my base to attack it).

+1 vote     reply to comment
ALECOS
ALECOS Mar 9 2013, 6:34pm says:

so wwhats like the backgrund/factions and story so darthrevan came back its a alternate timeline but like whats with the clones and rebels because this mod looks cool just i dont get what im getting or looking at but it looks really good :D

+2 votes     reply to comment
Killshot666
Killshot666 Mar 9 2013, 10:36pm replied:

The rebels presented the senate with proof of the Empires misdeeds, so the senate joined the rebels and reactivated kamino as a clone producer to reproduce the old clone army and wipe out all traces of what is the Empire, and they become known as the Republic rather then as the rebellion. as for Revans story line in this mod play and find out.

+2 votes     reply to comment
ALECOS
ALECOS Mar 10 2013, 3:22pm replied:

ooooh thanks for clearing that up it looks really cool :D

+1 vote     reply to comment
Killshot666
Killshot666 Mar 10 2013, 8:24pm replied:

honestly you would have found it out just watching the beginning credits of the campaign

+1 vote     reply to comment
Killshot666
Killshot666 Mar 9 2013, 10:04am says:

A few bugs i have noticed,
1. The laat/i moves extremely slow when traveling from planet to planet.
2. Corvettes don't seem much good when dealing with fighters and bombers.
3. The basilisks having a firing issue where both them, some land corvettes, and the mandalorian tank cant fire on things right in front of them.
4. The empire gets access to random units that they shouldn't be able to.
5. the empire also gets access to imperial heroes that they shouldn't(having same issue with the republic).
6. the ithorian jedi are missing something on the skin because they look pretty much invisible.

thats all i could find, this is not a bug but all the jedi in my opinion should be able to deflect blaster bolts rather then getting cut down like typical infantry. and all the ships (mostly Revans ships) need stronger armor to survive proton torpedoes from bombers.

+2 votes     reply to comment
GrandAdmiralUehara
GrandAdmiralUehara Mar 10 2013, 5:14am replied:

I have also encountered some bugs, namely:
1. Many land units have trouble hitting basilisks. Unless you are right underneath them, the shots hit at the ground below the basilisk and do no damage.
2. Several heroes have descriptions of the standard vanilla heroes, e.g. Admiral Saul in space has the description of Piet's ship, the Accuser.

+2 votes     reply to comment
Knokos Creator
Knokos Mar 9 2013, 12:32pm replied:

Thank you killshot for the bug report; all items including those mentioned in the closing paragraph have been addressed in the 'Carbonite Edition'.

+4 votes   reply to comment
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