Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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He was dead... Dark Lord of the Sith Dark Lord of the Sith
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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

TKAzA 6mins 25secs ago says:LEGAL INFORMATION FOR MODDERS

Any and all Star Wars creations, regardless of their source or creator, are copyrighted and trademarked by Lucasfilm LTD ALL RIGHTS RESERVED and can be used by anyone according to the copyright and trademark enforcement
policies of Lucasfilm LTD.

Any and all game mods and mod elements relating to Star Wars regardless of their source are the property of Lucasfilm LTD and can be used freely without permission in accordance with Lucasfilm copyright guidelines as outlined in the game's and/or mod tools EULA.

Modders hold no copyright or trademark claims over Lucasfilm LTD properties.
Permission is not required to use or create derivative works in accordance with Lucasfilm LTD copyright guidelines.

No entity can prohibit or allow the use or distribution of Lucasfilm LTD properties but Lucasfilm LTD.

Any claim of ownership or rights must be resolved by the complaintant with Lucasfilm LTD and no other entity.

Claiming rights over Lucasfilm LTD property not extended by Lucasfilm LTD is a violation of copyright law.

Any derivative works become property of Lucasfilm LTD ALL RIGHTS RESERVED upon distribution or release.
So to sum it up, if you have an issue contact Lucasfilm LTD

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 70 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (400 - 410 of 1,022)
lewisgo
lewisgo May 3 2013, 3:15pm says:

hi Knokos I have a big problem with the star forge droid for revas alliance it dose not attack structures and turrets

+1 vote     reply to comment
Knokos Creator
Knokos May 3 2013, 3:34pm replied:

I severely limited the Star Force Droid. Too overpowering.

+2 votes   reply to comment
brydar
brydar May 3 2013, 3:22pm replied:

how do you make the star forge or star forge 2?

+1 vote     reply to comment
Knokos Creator
Knokos May 3 2013, 3:37pm replied:

Malachor V.

+1 vote   reply to comment
brydar
brydar May 3 2013, 4:26pm replied:

thanks

+1 vote     reply to comment
Pierre70
Pierre70 May 3 2013, 8:20am says:

I'm getting a few missing texts - I've redownloaded the mod and reinstalled it but they remain.

Here are the ones I've come across:

Revan's Alliance:

Defender Corvette (skirmish mode) missing description
heavy imperial attack cruiser - name missing

Red Force 2:

Rage hero description is for Bobba Fett
Ash hero missing description

Empire:

minor hero Shadow Trooper name missing
medium frigate name missing
Escort Carrier - description missing
E Web Trooper - description missing
LAV - class missing
Singularity - description missing

If the problem isn't at my end hopefully this report is useful.

One other thing I've noticed is that with all the extra units if you build too many barracks\factory structures on a planet not all of the units will fit on the screen so some will be unbuildable.

Constructive criticism aside - thanks for the epic mod!

+1 vote     reply to comment
Knokos Creator
Knokos May 3 2013, 3:30pm replied:

Thank you Pierre70...Use different planets to seperate barracks\factory structures and thank you for the text support.

+2 votes   reply to comment
Darth_Saber
Darth_Saber May 5 2013, 1:51am replied:

There are two benefits derived this:
1. No worrying about units fitting in the build slots.
2. Decreased building times.

On Kamino for instance, building some units can be time consuming, but by knowing which special units are assigned to which planets, one is able to build multiple factories to speed up their production. For myself, I build one Jedi Temple, and the rest are barracks.

Make sure to note the planetary advantages; planets such as Hypori can decrease vehicle build times, while Kamino reduces your infantry cost to 1 credit, but has +15% added build time.

+1 vote     reply to comment
Sun_Xiaomei
Sun_Xiaomei May 3 2013, 7:33am says:

Just out of curiosity, are those Bothan civilians on Bothawui Intimidation mission supposed to release Rakghouls when destroyed, or is it something that Mandalore and Defilers do when destroying indigenous creatures?

+1 vote     reply to comment
WorldEater
WorldEater May 3 2013, 8:29am replied:

Bothawui is infected with the Rakghoul virus so any civilian you or the opponent kill on that planet will turn into a Rakghoul it's not just in the intimidation so you have to plan ahead for Rakghouls hope this is of help to you :)

+1 vote     reply to comment
Sun_Xiaomei
Sun_Xiaomei May 3 2013, 5:10pm replied:

Oh deer... :D . Well, good to know. Though how am I then supposed to win that mission is a better question. Since I don't have remote mines with Defilers to clear out those Rakghouls, those Defilers end up dead. Fortunately, Mandalore has Cloaking field.

+1 vote     reply to comment
degtayrev Online
degtayrev May 2 2013, 11:39pm says:

I thought the raid fleet option was going to be gone in the Carbonite Edition?

+1 vote     reply to comment
Knokos Creator
Knokos May 2 2013, 11:48pm replied:

It was a balancing issue...I designed it to be more difficult for The Republic.

+1 vote   reply to comment
degtayrev Online
degtayrev May 3 2013, 12:26am replied:

OK, I actually have to have garrisons now...

+1 vote     reply to comment
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