The Reckoning Carbonite Edition 1.1
May 17, 2013 Full Version 15 commentsGroundbreaking, the 'Carbonite Edition' is a technical triumph...Featuring six campaigns; the Fourth Faction is fully playable and does not interfere...
Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. The Reckoning is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently.
9 comments by Knokos on Aug 29th, 2012
The Reckoning is unique...It was designed to be fully playable in campaign mode. In addition, the Fourth Faction is fully playable and does not interfere with GC or Skirmish mode. In conclusion, no FOC mod, with the exception of 'The Reckoning', has ever been created with a Fourth Faction that did not interfere with GC or Skirmish mode.
Groundbreaking, the 'Carbonite Edition' is a technical triumph...Featuring six campaigns; the Fourth Faction is fully playable and does not interfere...
Enables Malachor V In 'Gateway' and 'Origin of Corruption' GC. Includes skirmish map. Dramatic customization: Vicious and depraved Yuuzahn Vong Warriors...
Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions...
Sorry for double-posting. Another issue is that the Praetorians take up no population points and I can only build 2 of them.
Also, are Sith Battlecruisers supposed to only spawn 1 squadron?
The 'Praetorian', is a special unit and does not use population points; you can only build two of them, giving you as the player, a slight advantage.
The Sith Battlecruiser is more than adequate, given it's sheer size and hardpoint configuration.
Found a typo in 1.1. Instead of "Sith Bomber" it says "Sith Bomer".
Also, IMO it would make more sense for Sith ships to spawn Sith bombers rather than their Republic counterparts, as the Leviathans do.
It was Revan's decision to allocate his given resources.
I understand that, it just seems to me that Sith hangars would be already designed for Sith fighters and bombers, so refitting all of them and redesigning them so they could use Republic fighters seems unnecessary, especially since there are already Republic ships designed for those craft.
hello is there's anyway to get rid "Contagion X90 3-10"? it lag my game so much, i try to delete it in GROUNDSTRUCTURES.XML but didn't find it... thank you
Found something in carbonite 1.1 in sith lair skirmish map, I don't know if this is a glitch or a really big challenge but on one of the sith that you put there won't die, his health bar doesn't have anything on it says he's dead but he's not. Is this like the Revan challenge?
'Yoden' was the original creator of this map; it remains unaltered and it was his decision to place the sith in the map...
(buried)
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I meant the version before the 1.1 but since ya already brought it out the 1.1 now w/e