Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 63 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (370 - 380 of 1,005)
Delta.23 May 5 2013, 1:32pm says:

In the next update may we have Revan's force cloak removed? It's really just useless since he can both heal and straight up resist any damage done to him. I feel like he isn't very effective against vehicles so force crush may be a better option. Force corrupt would also be a good move, seeing as Revan's already rallied so many forces. This would also prove to decrease how OP he is considering whenever I almost kill him he cloaks away and I have to wait for him again. Just about any other ability would prove to be more useful than force cloak. Great mod, hope to see more out of this from you.

0 votes     reply to comment
Darth_Saber May 4 2013, 6:29pm says:

The Carbonite Edition is beyond awesome! The new units were well textured, and the action was amazing. The first time that I initiated a space battle in GC mod, I was expecting to crush the few garrison forces that I saw orbiting the target planet, boy was I ever lucky that I advocated excessive force for the engagement. I deployed a Republic Interdictor first, and then saw what I was up against. Imagine my surprise when I discovered that additional ships of my faction were already engaged in battle with some of the heaviest hitters of both the Empire and the Republic. I deployed HK-47 and T3, along with several Centurion Destroyers, Mandalore, and Darth Nihilus, where they would do the most good. Working together in separate fleets, I was able to defeat my enemies and consolidate my forces with few casualties, and launch my assault on the station.

In the end, I won that battle in space, but was nearly defeated in the land battle. Imagine a three way land battle in which both the Republic and the Empire have established bases, and large garrisons. Think of it: Master Vandar and a team of MAL launchers, and destroyer droids vs AT-ATs, AT-STs, Stormtroopers, Scout speeders, tie reapers, 2M tanks, -etc. on the Imperial side, and the MPTLs, T2-Bs, Rebel infantry, stun tanks, clone troopers, and AT-TE's of the Republic. The saving grace of this scenario was that additional forces of my Revan's Alliance were also deployed on the field. This provided me with Star Forge Droids, destroyer droids, infantry, and Canderous Assault Tanks.

The sheer mass of combatants; the wonder of being able to make calls in the midst of confusion, hoping that you made the right choices to survive; all of this, and more is mind blowing and yours to enjoy. In the words of William "B.J." Blazkowicz (Wolfenstein): "Bring it on; I'm death incarnate!"

+4 votes     reply to comment
degtayrev May 4 2013, 1:19am says:

A few bugs to point out:

1. The Sith Battlecruiser spawns TIE Bombers. Was this intended?

2. There seems to be a problem with the "Commander Jet Turbo" character. The Republic just attacked my forces on Mustafar with over 30 of this character. Needless to say, this was extremely difficult to defeat, as 30 hero squadrons are problematic. It also didn't help that the last 3 squadrons were invincible.

+2 votes     reply to comment
Joey_17 May 6 2013, 4:14pm replied:

I also have this problem. But the ai seems to have much more then 30

+1 vote     reply to comment
Knokos May 4 2013, 2:09pm replied:

degtayrev, thank you. TIE Bombers will be replaced and 'Commander Jet Turbo' will not spawn into 30. Once again, thank you.

+3 votes     reply to comment
degtayrev May 4 2013, 2:46pm replied:

No problem :)

+1 vote     reply to comment
Guest May 3 2013, 5:53pm says:

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Jennings17soco May 3 2013, 5:31pm says:

Knokos any advice on what to use against Revan now that the clone grenadiers are gone?

+2 votes     reply to comment
lewisgo May 3 2013, 4:41pm says:

and as well why not make the star forge droid a medium vehicle not too over powering but just right and I can see the op in it but can be easily picked of by latts or eta 2 with its restrictions as well the star force frigate it has hangers but no fighters/bombers is this because u have not made star forge fighters/bombers

+2 votes     reply to comment
Knokos May 3 2013, 5:58pm replied:

Yes, I have not made Star Forge fighters/bombers.

+1 vote     reply to comment
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