Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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He was dead... Dark Lord of the Sith Dark Lord of the Sith
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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 63 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (320 - 330 of 1,005)
euclid8668 May 12 2013, 1:09pm says:

Quick question, during the land invasion of Dxun when it loads and you hit accept to begin the land match it gets stuck in a reload cycle (that is it loads the land battle summary screen everytime you hit accept without ever getting there.) Is there a workaround?
Thank you,

+1 vote     reply to comment
euclid8668 May 12 2013, 2:46pm replied:

Also happens at Onderon. Automatic mode works.

+1 vote     reply to comment
Jennings17soco May 11 2013, 5:07pm says:

Knokos i have to say i hated the three way battle in the beginning but after getting used to it it really does add a whole new element to the game making your mod stand out amongst the rest. a suggestion though would be if you could please add the clone grenadiers back since they were so effective against Revan. Im having alot of trouble killing him without him. and even if you could add a unit like that for the empire it would be nice. Because honestly sometimes Revan can get control of a whole planet by himself no matter how many troops are guarding it

+2 votes     reply to comment
Knokos May 12 2013, 10:27pm replied:

As per your request...For The Republic and The Empire.

+2 votes     reply to comment
Jennings17soco May 13 2013, 7:26am replied:

So you will add some "anti-Revan Units?" or atleast consider it?

+1 vote     reply to comment
Knokos May 13 2013, 7:56am replied:

Yes, Clone Grenadiers.

+2 votes     reply to comment
Oceanus May 11 2013, 10:18am says:

No i have the Gold pack Cd

+1 vote     reply to comment
hansolo34 May 12 2013, 6:37pm replied:

I have this problem too. Horrible addition to the game imo, as any battle with native units crashes the game due to insane numbers of these things. This recently happened to me on Geonosis. Those predeployed units dont help this problem either. Land battles are pretty much broken.

0 votes     reply to comment
Jennings17soco May 11 2013, 5:02pm replied:

Then it sounds like the mod is working perfectly :P

+1 vote     reply to comment
degtayrev May 11 2013, 1:26pm replied:

Looks like you've encountered the Rakghouls!

+2 votes     reply to comment
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The Reckoning: Dark Lord of the Sith
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