Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

TKAzA 6mins 25secs ago says:LEGAL INFORMATION FOR MODDERS
 
Any and all Star Wars creations, regardless of their source or creator, are copyrighted and trademarked by Lucasfilm LTD ALL RIGHTS RESERVED and can be used by anyone according to the copyright and trademark enforcement
 policies of Lucasfilm LTD.
 
Any and all game mods and mod elements relating to Star Wars regardless of their source are the property of Lucasfilm LTD and can be used freely without permission in accordance with Lucasfilm copyright guidelines as outlined in the game's and/or mod tools EULA.
 
Modders hold no copyright or trademark claims over Lucasfilm LTD properties.
 Permission is not required to use or create derivative works in accordance with Lucasfilm LTD copyright guidelines.
 
No entity can prohibit or allow the use or distribution of Lucasfilm LTD properties but Lucasfilm LTD.
 
Any claim of ownership or rights must be resolved by the complaintant with Lucasfilm LTD and no other entity.
 
Claiming rights over Lucasfilm LTD property not extended by Lucasfilm LTD is a violation of copyright law.
 
Any derivative works become property of Lucasfilm LTD ALL RIGHTS RESERVED upon distribution or release.
So to sum it up, if you have an issue contact Lucasfilm LTD

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 57 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (320 - 330 of 982)
Killshot666
Killshot666 May 8 2013, 8:34am says:

bug report 1.In The GC equal footing i built a back up centurion destroyer, and when i deployed it in battle it crashed the game. 2. i cant seem to be able to build the star forge droids in the same GC 3. AT-TE walkers seem to do little damage compared to the AT-AT i honestly would expect them to match up almost even given the armor and weaponry. 4. the centurion seems a little under weaponized for its size. 5. i cant access the Galaxy destroyer as the republic on Equal footing GC. 6. the sith frigate, victory 2 frigate, and the republic light cruiser all have hangars but nothing spawn from them. thats all i could find for now, Still the absolute best mod ive played, keep up the awesome work Knokos.

+3 votes     reply to comment
degtayrev
degtayrev May 7 2013, 7:19pm says:

I want to preface this by saying that this mod is awesome.

Unfortunately, because of the huge amount of duplicated hero squadrons due to a bug I mentioned earlier, I am unable to continue GC until this issue is fixed. I just don't have the resources to maintain garrisons on all my border worlds large enough to fight off these attacks.

I will continue playing skirmish mode, but until a patch is released I can't continue GC.

Don't take this as me being negative about the mod, it's awesome, I just can't continue until the issue is resolved.

+2 votes     reply to comment
Knokos
Knokos May 7 2013, 8:55pm replied:

Patience, the issue has been resolved. I am waiting for additional feedback regarding any bug issues before I release either a patch or small addon...The mod is almost 4GB, and it is very difficult if not impossible to resolve every issue before its scheduled release.

+3 votes     reply to comment
degtayrev
degtayrev May 8 2013, 7:21pm replied:

I completely understand, I guess I came across as impatient, sorry. :) My intention was to find out if a fix was, in fact, in the works, and it is, so thank you.

+3 votes     reply to comment
Knokos
Knokos May 9 2013, 6:50am replied:

Its fixed, as well as every other bug or comment regarding the improvement of the 'Carbonite Edition'. Waiting for any more comments or bugs before release. I understand, LAG to the point of a slide show would drive me over the edge.:)

+1 vote     reply to comment
Gman1213
Gman1213 May 7 2013, 11:07am says:

i seem to have encountered a crash in skirmish map order 66 when i played 2 easy vs 1 medium as the republic with another republic vs the empire. i was just getting ready to destroy the enemy base when the game crashed. also could google chrome or a deleted msdt file cause this, because before i started playing today i had a hard time opening the game.

+1 vote     reply to comment
Knokos
Knokos May 7 2013, 12:23pm replied:

You have malware on your computer; msdt.exe is a dangerous exe file. Part of W32/Tileboot-BQ worm. Use an antivirus program to remove it...Causes registry changes and makes the system unstable.

+1 vote     reply to comment
jomhar97
jomhar97 May 6 2013, 10:02pm says:

Fix the A.I ally for your side because sometimes they can act pretty stupid. Like I have a huge fleet vs the enemies huge fleet which consists of the the Main A.I and it's A.I ally,then all of a sudden the enemy force swells to 2 times the size of my fleet. And when this happens my A.I. Ally doesn't send any ships anymore to fight after 10 minutes into the battle,unlike the opposition where they send hundreds of ships into battle. Anyway this was in Skirmish

+1 vote     reply to comment
Knokos
Knokos May 7 2013, 4:23pm replied:

Welcome jomhar97, I did not alter the AI; this may be a Petroglyph issue.

+1 vote     reply to comment
brydar
brydar May 6 2013, 3:21pm replied:

legionaries sre buildable on mandilore in gc at least on clone wars era map

+1 vote     reply to comment
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