Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 49 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (270 - 280 of 967)
Gman1213 May 19 2013, 2:58pm says:

Found something in carbonite 1.1 in sith lair skirmish map, I don't know if this is a glitch or a really big challenge but on one of the sith that you put there won't die, his health bar doesn't have anything on it says he's dead but he's not. Is this like the Revan challenge?

+1 vote     reply to comment
warlord170 May 18 2013, 10:50am buried:


click on it please is earns me pionts for zen for star trek online at awardgain.com http://Awardgain.com/?ref=290587

-5 votes     reply to comment
Shadowuzi May 17 2013, 9:24pm says:

I am sorta half and half on the new Carbonite addition. While I love the new units, Maps and new kind of zaniness and zest. I only so far like it in skirmish mode. However while I do like the story plots of your GC modes, I kinda dislike the way you set up the three way battles because its just a real big mess with no real planning until you get right into the midst of it. I do like the three way battles but they are a bit out of control for my tastes. I liked the set up where I recruited troops from a planet and brought it with me into the invasion force. Not where I have preset units when I invade the planet and its just a big cluster **** with random laser bolts flying everywhere and by the time you can actually plan everythin is mostly dead on their side or you side. While ya war is random and unexpected, there is a bit a plannin to it also. Im just suggestin here Knokos instead of presetting land units for the player and instead of just placin every side with units RIGHT next to each other. You could clean it up just a tad little. For example in the Mod Thrawn's Revenge when you enter a space battle against the original defenders theres a chance for the third side to randomly pop in with their ships and its a 3 way fight then and it adds more surprise to it. While yes, you want to keep your mod unique from others and you do not need to take my suggestion. I would just like a bit of less crazyness so theirs some actual planning and fleet building cause most of the time all I have to do is just send a small built fleet and use the forces that are already preset into the 3 way battle and destroy the space station (or just the fleet carriers that produce fighters) pull back my main fleet and can just watch them rip each other apart and mop it up quite easily if it goes my way (which case is most the time). Also for land battles you can make it so the third side captures a random drop point and sends in their own forces instead of just a mass mob of OMG.

+2 votes     reply to comment
Knokos May 18 2013, 1:35am replied: Online

The Reckoning Carbonite Edition 1.1 is original GC...No three-way GC.

+1 vote     reply to comment
Shadowuzi May 18 2013, 2:40pm replied:

I meant the version before the 1.1 but since ya already brought it out the 1.1 now w/e

+1 vote     reply to comment
Jennings17soco May 14 2013, 10:05pm says:

Anyone else have the bug that the one of the star forges turbo laser batters doesnt take damage? thus making it un killable? or am i missing something like you need a special unit to kill it?

+1 vote     reply to comment
upjacked14 May 12 2013, 9:55pm says:

Do any other XP users experience the same Icon and button problem that I do? I followed the "xp installation" readme correctly and I still open the game to a bunch of out-of-place icons... Any help?

+1 vote     reply to comment
upjacked14 May 12 2013, 9:57pm replied:

This is for the Carbonite Edition..

+1 vote     reply to comment
Knokos May 12 2013, 10:20pm replied: Online

All the unit icons and many more are saved at one tga file named MT_COMMANDBAR.tga. The original file had a size of 8MB and if you increase the amount of icons to more than 16MB (The Reckoning is 32MB with compression) many poor graphics cards can not load the game icons.

+3 votes     reply to comment
degtayrev May 13 2013, 7:28pm replied:

Maybe he thought "1" meant #1.

+2 votes     reply to comment
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