Darth Revan is back...A Sith Lord from a time period 4,000 years prior to star wars: A new hope. One of the greatest strategists in the galaxy, his actions had lasting ramifications for the Republic, Jedi and the Sith for millennia to come. Dark Lord of the Sith is an alternate history to the original trilogy, the storyline is 4000 years in the future, therefore, making it non-canonical; a story of what would have happened if certain key events in their respective canon sources had played out differently. TEN STORY LINE CAMPAIGNS, Eight Gigabytes (roughly 8 billion bytes)...Groundbreaking, 'Dark Lord of the Sith' is a technical triumph...Featuring TEN STORY LINE CAMPAIGNS; the Fourth Faction is fully playable in GC or Skirmish mode. In conclusion, uncompromising, unrestricted and fully executable game play...'Bad to the Bone', a formidable beast.

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He was dead... Dark Lord of the Sith Dark Lord of the Sith
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3 comments by Knokos on Mar 31st, 2014

Moddb has restored 'The Reckoning'. Next version: 'Dark Lord of the Sith'.

TKAzA 6mins 25secs ago says:LEGAL INFORMATION FOR MODDERS

Any and all Star Wars creations, regardless of their source or creator, are copyrighted and trademarked by Lucasfilm LTD ALL RIGHTS RESERVED and can be used by anyone according to the copyright and trademark enforcement
policies of Lucasfilm LTD.

Any and all game mods and mod elements relating to Star Wars regardless of their source are the property of Lucasfilm LTD and can be used freely without permission in accordance with Lucasfilm copyright guidelines as outlined in the game's and/or mod tools EULA.

Modders hold no copyright or trademark claims over Lucasfilm LTD properties.
Permission is not required to use or create derivative works in accordance with Lucasfilm LTD copyright guidelines.

No entity can prohibit or allow the use or distribution of Lucasfilm LTD properties but Lucasfilm LTD.

Any claim of ownership or rights must be resolved by the complaintant with Lucasfilm LTD and no other entity.

Claiming rights over Lucasfilm LTD property not extended by Lucasfilm LTD is a violation of copyright law.

Any derivative works become property of Lucasfilm LTD ALL RIGHTS RESERVED upon distribution or release.
So to sum it up, if you have an issue contact Lucasfilm LTD

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The Reckoning Final Edition

The Reckoning Final Edition

Jul 3, 2013 Full Version 73 comments

Groundbreaking, the 'Final Edition' is a technical triumph...Featuring EIGHT STORY LINE CAMPAIGNS; the Fourth Faction is fully playable and does not interfere...

Post comment Comments  (250 - 260 of 1,033)
scorch1
scorch1 Jul 8 2013, 9:22am says:

Another thing I would like to see in future mods you do like this is the ability to send Reven to corrupt Jedi and break them, like he did to Jedi in Malachor V, for example, Revan has the ability of going to coruscant and "corrupting" normal Jedi so they join his side, perhaps Kreia can do this instead?

+1 vote     reply to comment
Knokos Creator
Knokos Jul 8 2013, 12:19pm replied:

Very creative, look for it in the next forthcoming mod; presently a work in progress: 'KOTOR Dark Lord of The Sith'.

+1 vote   reply to comment
Jafod
Jafod Jul 8 2013, 1:17am says:

There are no words that are good enough to describe this mod; I am speechless. Haters gonna hate, and if they hate, they are most likely jealous. I almost feel sorry for other people who are your 'Competition' (if they are good enough to be called that) when they hate on your mod. It's just sad, seeing amazing things made, then we as humans show our true colors, and make fools of ourselves. To be honest, this is the only mod that I am following. I have looked at the other ones, and they just seem so... repetitive. There is nothing new, and anything new ends up dead. You have FINALIZED your mod. I think only one or two other groups can say that, but they are repeats. Sorry for the long spiel, but these are my thoughts. Once again, this mod is so good, I got no words to describe it. Thanks you for your hard work and dedication.

+1 vote     reply to comment
Knokos Creator
Knokos Jul 8 2013, 1:47am replied:

I am completely speechless...Thank you Jafod.

+1 vote   reply to comment
WAnthony
WAnthony Jul 8 2013, 1:11am says:

Does anyone know a good way to beat the Mandalorian shipping raid on hard? It wasn't that bad in FoC but the replacement ship has so many hardpoints.

+1 vote     reply to comment
Knokos Creator
Knokos Jul 8 2013, 1:52am replied:

Mandalorian shipping raid on hard...Mission:Impossible.

+2 votes   reply to comment
Knokos Creator
Knokos Jul 8 2013, 12:27am says:

This is another perfect example of a malicious, hateful attack on 'The Reckoning'.

.Corey from Thrawn's Revenge voting 'The Reckoning' a 1/10...how pathetic!

0 votes   reply to comment
themaddhatterof1992
themaddhatterof1992 Jul 8 2013, 2:06pm replied:

I liked a version of Thrawns Revenge. Problem with that mod is that the AI on easy in GC is ridiculous. At least in most of the versions they put out. And I've never been able to play the newer ones because the graphics are all ****** up on my computer. Hope to God that doesn't happen with the Yuuhzan Vong At War mod I'm waiting for. And other modders need not be such pricks. speaking of modders being pricks. Someone needs to teach me how to edit units into the game. I think I got everything right by the xml. I know you have to have models and such, that you link to the xml file. and I've got the dat file part down as well. I just can't seem to get my units to actually show up. I've been trying to give the Rebels an Imperial Star Destroyer for a while. O.o

+1 vote     reply to comment
Jennings17soco
Jennings17soco Jul 8 2013, 4:25pm replied:

you need to add the units xml file name into the list of buildable units for the faction, that will make it show up in GC, to make it show up in skirmish you need to go in and edit Special structures xml i think, i cant remember exact

+1 vote     reply to comment
themaddhatterof1992
themaddhatterof1992 Jul 8 2013, 8:07pm replied:

themaddhatterof1992 1hour 50mins ago replied:
okay, so there's an xml file with a list of build-ables? That makes sense... If it's not too much trouble, anyone care to tell me what I'm looking for in general? O.o

+1 vote     reply to comment
themaddhatterof1992
themaddhatterof1992 Jul 8 2013, 6:17pm replied:

okay, so there's an xml file with a list of build-ables? That makes sense... If it's not too much trouble, anyone care to tell me what I'm looking for in general? O.o

+1 vote     reply to comment
Jennings17soco
Jennings17soco Jul 9 2013, 8:30am replied:

the xml that is GAMEOBJECTFILES

+1 vote     reply to comment
themaddhatterof1992
themaddhatterof1992 Jul 9 2013, 3:03pm replied:

Turns out, I've been playing with a mod that doesn't have that xml file. Absolute Corruption 2.9 or something like that. I'm a little peeved because I can't figure out how they got around that.

+1 vote     reply to comment
themaddhatterof1992
themaddhatterof1992 Jul 9 2013, 3:01pm replied:

...

+1 vote     reply to comment
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