The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Triliogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!

This is a non-profit mod production, created for personal or shared enjoyment with other legal owners of the Max Payne game, for the sole purpose of prolonging their game play enjoyment of the Max Payne game. This mod may not be used or distributed commercially. All copyrighted elements and trademarks are the property of their respective owners.

Related mods:
Katana / Polar Paradise

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Max Payne 3 has just blown into town like an old lover so why not reminisce about the old days by replaying the original two games.... Modified!

Max Payne

The Real World
It wouldn't be a Max Payne 1 mod if we didn't have some high flying kungfu and bullet dodging now would it? The most recent of all the MP mods to be released, however it is only a demo. Lets see where they go with this!

Neo Trinity

It seems you got anime in my angsty. Katana draws you into the violent and chaotic world of an Assassin on the run: - from his Order; from the shattered remains of his past; and from the haunting screams of the countless people he's murdered.

Godlike Ass kicking

Max Payne@University
This mod was acutally modeled after a real university and a story played around it! It makes use of a few other mods like Kung Fu 3 Deluxe Engine (by Kenneth Yeung, MrUniq) and the Enemy Kung Fu (by Ghasp) engine to round (house kick) out the mod.

No safe place Stewie died for a reason

The Family
The Family is a truly unique modding experience, as it follows the story of the young gangster Tony in an entire black and white film noir-ish world of the 1930's mafia era.

In-game In-game

Max Payne 2

Payne Effects 3
It wouldn't be a modding guide without one overhaul mod, and this one is really good. With new spectacular unique effects and with lot of key features that will drammatically change the original gameplay. Everything is created to improve the original feel of the game without loosing the Max Payne signature.

Payne Effects 3 Features Payne Effects 3 Features

7th Serpent: Crossfire and 7th Serpent: Genesis
Thrusting players into a world of corruption, secrecy and vengeance. Two different chapters within the same universe. Made by ModDB's ye'old editor Stenchy and his team, so you know it is good!

Train Wreck Gameplay

Mona: The Assassin
Mona Sax is a contract-killer, a job at which she excels. When a Mafia boss sends his army of mobsters after her, assaulting her hideout and forcing her to flee through the city streets, it gets personal and real nasty. Play through a fan story of Mona Sax!

Promotional gallery Promotional gallery

You can find many more gems right here on ModDB! Max Payne's new story can wait a little longer can't it?

Frequently Asked Questions

Frequently Asked Questions

3 years ago News 3 comments

Release Information and Frequently Asked Questions

TRW Profile launcher

TRW Profile launcher

4 years ago News 5 comments

A quick overview of the TRW launcher, which lets you customise your skin, fighting style, and special abilities.

Newer screenshots

Newer screenshots

4 years ago News 9 comments

New screenshots for the mod that chooses to persist!

Release Details and New Videos

Release Details and New Videos

5 years ago News 22 comments

Breaking News! After 7 years development, Maddieman discusses release plans -- TRW is going to follow a 'staged delivery system' similar to DLC on consoles...

RSS feed Downloads
The Real World - March 2012 Demo

The Real World - March 2012 Demo

3 years ago Demo 60 comments

This is the first 'proper' release of TRW, including The Construct, Dojo fight, Rooftop chase and more!

Trailer 4 - Wake Up Neo

Trailer 4 - Wake Up Neo

8 years ago Trailers 8 comments

High quality version of the Wake Up Neo TRW trailer - in MPEG-2 format.

The Real World -  Kung Fu Demo

The Real World - Kung Fu Demo

9 years ago Demo 20 comments

This is the offical 2005 Kung Fu demo for the Max Payne's most faithful total conversion "The Real World" (TRW). It showcases the latest Kung Fu 'Evolution...

Post comment Comments  (670 - 680 of 696)
twilightelliot Aug 24 2005 says:

I know I sound like an *******. And I think the guys are doing a great job making this. But I stopped waiting for this mod a long time ago. I had last checked the status almost a year ago and the mod was really late. Now it's unbelievably late. If the mod comes out I'm sure I'll still want to play it..IF


+1 vote     reply to comment
Dr.B Aug 14 2005 says:

u can convert, a bit like the skinns,but the most things u have to "rebuild" so, it would only take 2 years or thomething like that to convert a mod so, go home and start modding

+1 vote     reply to comment
SuD.T May 10 2005 says:

When this mod comes out you wont want to be playing neo on the XBOX or PC. This will bring the game to a whole new level of moding - I can already hear the deep breaths from the MP1 players when this comes out...
Sweet Peace. :eyebrow: SuD.T

+1 vote     reply to comment
redviper2321 Apr 9 2005 says:

I heard that it is possible to convert a MP1 mod so that you can play it on MP2. I would greatly appreciate it if you could answer the following:

Is this conversion thing true?
(If yes) How do you do it?
(If yes) Does it work with all MP1 mods.

+1 vote     reply to comment
ThothEnlightened Mar 7 2005 says:

By the time this mod comes out, we'll already all be playing "The Path of Neo" for Xbox, Ps2 and PC coming holiday 2005. So if youve been waiting your whole life to play as Neo in a PC game, then tell these people to hurry up. If "The Path of Neo" comes out before this or any other Matrix mod on this site, I won't care about stupid little Max Payne mods anymore, cause i'll have already died and gone to gamer heaven.

So, to recap, hurry up with this mod or you'll have made it all for nothing. *Peace*

+1 vote     reply to comment
Coloc Jun 4 2006 says:

Ive just tested the demo in the dojo level and WOW what an amazing job they do.The Kung Fu system is awesome, we can do a big amount of very effective combo and they have finish move. man they really make the impossible with the very limited engine of Max Payne .Jesus Christ i cant wait for the complete version,its gonna rock and maybe the best mod i never play in my life.Everyone,go try the demo and you gonna see how this mod is promising.

+1 vote     reply to comment
DG9 Oct 9 2004 says:

Parece que se retrasa unp oco el mod , no?? joder , ya hay ganas de jugar con neo y compañia , no se a que viene tanto misterio...¡¡¡¡QUE SALGA YA!!!!

+1 vote     reply to comment
Cpt._Lipoff Sep 3 2004 says:

The character models are GREAT though. Absolutely terrific! The first great looking Agent Smith and Neo models. Trinity isn't bad at all, and Morpheus is decent. I also love the new bullet trail effect. Very nice. Once you add those weapons this will be awesome.

P.S. Martial arts look cool EXCEPT that there is all that blood. Looks kind of absurd. The most blood from kung fu in the movies was about a mouthful of it that Neo spat out. In the video I saw Morpheus standing over a pool of blood on the ground in the Dojo map on the trailer and it looks like someone took a shotgun round in the chest in there. Get rid of blood effects for karate.

+1 vote     reply to comment
Cpt._Lipoff Sep 3 2004 says:

Just a suggestion from the screens on your site. Tone down the shininess on the Agents' Desert Eagle. In the movies they had a gray gunmetal color that had no reflectiveness at all. Not black and shiny like in your mod

+1 vote     reply to comment
Maddieman Creator
Maddieman Aug 24 2007 says:

Justice, your post could be read two different ways - I'm not sure where you're coming from. The reason I skirt around the release date is because I get branded a liar if I try to set a date (with good intentions of hitting it), and then it gets missed. I've done that before, and it wasn't a good idea -- safer just to not announce a date, than risk missing one.

Here's your answer though:

Max Payne 2: 30 people working on it full time, 8 hours a day, 5 days a week, not counting overtime; plus support from Rockstar and 3d Realms.
Budget - over €10m Euros. Man hours a month: 4800 approx. In 18 months: 86400 hours

TRW - Me working on it, about 8-10 hours a week on a good week. Not to mention running another mod, a forum, a degree, and pursuing other interests.
Budget: zip. Man hours a month: 32 approx. In 18 months: 576

Basically what I can get done in two years is less than half of what Remedy could potentially do in a week*. That's why it's taking so long.

*I say potentially, because in reality it doesn't quite work out like that, because of project dependencies.

+1 vote   reply to comment
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Max Payne
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Released 2012
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The Real World
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