The Real World - March 2012 Demo
Mar 16, 2012 Demo 53 commentsThis is the first 'proper' release of TRW, including The Construct, Dojo fight, Rooftop chase and more!
The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Triliogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!
This is a non-profit mod production, created for personal or shared enjoyment with other legal owners of the Max Payne game, for the sole purpose of prolonging their game play enjoyment of the Max Payne game. This mod may not be used or distributed commercially. All copyrighted elements and trademarks are the property of their respective owners.
Related mods:
Katana / Polar Paradise
15 comments by INtense! on Jun 3rd, 2012
Max Payne 3 has just blown into town like an old lover so why not reminisce about the old days by replaying the original two games.... Modified!
The Real World
It wouldn't be a Max Payne 1 mod if we didn't have some high flying kungfu and bullet dodging now would it? The most recent of all the MP mods to be released, however it is only a demo. Lets see where they go with this!
Katana
It seems you got anime in my angsty. Katana draws you into the violent and chaotic world of an Assassin on the run: - from his Order; from the shattered remains of his past; and from the haunting screams of the countless people he's murdered.
Max Payne@University
This mod was acutally modeled after a real university and a story played around it! It makes use of a few other mods like Kung Fu 3 Deluxe Engine (by Kenneth Yeung, MrUniq) and the Enemy Kung Fu (by Ghasp) engine to round (house kick) out the mod.
The Family
The Family is a truly unique modding experience, as it follows the story of the young gangster Tony in an entire black and white film noir-ish world of the 1930's mafia era.
Payne Effects 3
It wouldn't be a modding guide without one overhaul mod, and this one is really good. With new spectacular unique effects and with lot of key features that will drammatically change the original gameplay. Everything is created to improve the original feel of the game without loosing the Max Payne signature.
7th Serpent: Crossfire and 7th Serpent: Genesis
Thrusting players into a world of corruption, secrecy and vengeance. Two different chapters within the same universe. Made by ModDB's ye'old editor Stenchy and his team, so you know it is good!
Mona: The Assassin
Mona Sax is a contract-killer, a job at which she excels. When a Mafia boss sends his army of mobsters after her, assaulting her hideout and forcing her to flee through the city streets, it gets personal and real nasty. Play through a fan story of Mona Sax!
You can find many more gems right here on ModDB! Max Payne's new story can wait a little longer can't it?
This is the first 'proper' release of TRW, including The Construct, Dojo fight, Rooftop chase and more!
High quality version of the Wake Up Neo TRW trailer - in MPEG-2 format.
This is the offical 2005 Kung Fu demo for the Max Payne's most faithful total conversion "The Real World" (TRW). It showcases the latest Kung Fu 'Evolution...
I heard that it is possible to convert a MP1 mod so that you can play it on MP2. I would greatly appreciate it if you could answer the following:
Is this conversion thing true?
(If yes) How do you do it?
(If yes) Does it work with all MP1 mods.
By the time this mod comes out, we'll already all be playing "The Path of Neo" for Xbox, Ps2 and PC coming holiday 2005. So if youve been waiting your whole life to play as Neo in a PC game, then tell these people to hurry up. If "The Path of Neo" comes out before this or any other Matrix mod on this site, I won't care about stupid little Max Payne mods anymore, cause i'll have already died and gone to gamer heaven.
So, to recap, hurry up with this mod or you'll have made it all for nothing. *Peace*
Ive just tested the demo in the dojo level and WOW what an amazing job they do.The Kung Fu system is awesome, we can do a big amount of very effective combo and they have finish move. man they really make the impossible with the very limited engine of Max Payne .Jesus Christ i cant wait for the complete version,its gonna rock and maybe the best mod i never play in my life.Everyone,go try the demo and you gonna see how this mod is promising.
Parece que se retrasa unp oco el mod , no?? joder , ya hay ganas de jugar con neo y compañia , no se a que viene tanto misterio...¡¡¡¡QUE SALGA YA!!!!
The character models are GREAT though. Absolutely terrific! The first great looking Agent Smith and Neo models. Trinity isn't bad at all, and Morpheus is decent. I also love the new bullet trail effect. Very nice. Once you add those weapons this will be awesome.
P.S. Martial arts look cool EXCEPT that there is all that blood. Looks kind of absurd. The most blood from kung fu in the movies was about a mouthful of it that Neo spat out. In the video I saw Morpheus standing over a pool of blood on the ground in the Dojo map on the trailer and it looks like someone took a shotgun round in the chest in there. Get rid of blood effects for karate.
Just a suggestion from the screens on your site. Tone down the shininess on the Agents' Desert Eagle. In the movies they had a gray gunmetal color that had no reflectiveness at all. Not black and shiny like in your mod
Justice, your post could be read two different ways - I'm not sure where you're coming from. The reason I skirt around the release date is because I get branded a liar if I try to set a date (with good intentions of hitting it), and then it gets missed. I've done that before, and it wasn't a good idea -- safer just to not announce a date, than risk missing one.
Here's your answer though:
Max Payne 2: 30 people working on it full time, 8 hours a day, 5 days a week, not counting overtime; plus support from Rockstar and 3d Realms.
Budget - over €10m Euros. Man hours a month: 4800 approx. In 18 months: 86400 hours
TRW - Me working on it, about 8-10 hours a week on a good week. Not to mention running another mod, a forum, a degree, and pursuing other interests.
Budget: zip. Man hours a month: 32 approx. In 18 months: 576
Basically what I can get done in two years is less than half of what Remedy could potentially do in a week*. That's why it's taking so long.
*I say potentially, because in reality it doesn't quite work out like that, because of project dependencies.
I agree.
Parece que el mod esta muy bien , pero cuando coño sale???
sheesh man, relax
:-p