The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete MATRIX mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules of the Matrix are yours to bend and break, as you relive some of the Triliogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!




Other mods by Maddieman:

Katana - Max Payne's Sharpest Total Conversion

Polar Paradise - A Psychotic Action Parody

Nominate for Mod of the Year 2009

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believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
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to the official 2009 awards page. Good luck to all!


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Super kick Lobby shootout Agent Smith in the Rain
Blog RSS Feed Report abuse Latest News: Confirmation: TRW is not dead

9 comments by Maddieman on Dec 4th, 2009 digg this super bookmark


About a month ago, someone under the name "Maddeiman" posted on our board declaring that the mod was dead.  It's a pretty cruel joke to play on people, but it was convincing enough that some people fell for it.  Unfortunately, I only found out about this just now, and by then the damage was done.

What can I say?  First off, obviously, the project isn't dead.  Anyone who knows me, knows that I'm too stubborn or stupid to call it quits.  Even if I were to quit the project (which I won't), AT THE VERY LEAST I'd release everything created up to this point -- and that's quite a lot.  There's no way I'd leave people hanging dry after all this time.  Secondly, I want to point out that I'd never make an announcement that important in the general comments page.  All major announcements regarding the status of the mod will be posted AS NEWS.  Lastly, I have to admit that this guy has done me a favour, by bluntly reminding me that I need to pay more attention to the people waiting for the mod, and spend a bit more time releasing updates. 

Unfortunately, finishing a project of this size and scope requires a lot of focus and discipline, which makes it very difficult for me to find the time to post regular updates, let alone make anything more ambitious like a video.  Personally, I can't focus on the project if I'm hanging out on the forums talking about it.  Yet if I don't do that, stuff like this happens.  :-/  It's a bit of a dilemma for me, and clearly I haven't got the balance quite right yet. 

Anyway, this is enough of a kick up the arse that I'm going to give some serious thought on how to update the mod more frequently, without interfering with its development.

Thanks, as always, for your patience, understanding, and continued support.

Super kick

Media RSS Feed Latest Video
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Trailer 4 - Wake Up Neo

Trailer 4 - Wake Up Neo

Dec 14, 2007 Trailers 4 comments

High quality version of the Wake Up Neo TRW trailer - in MPEG-2 format.

The Real World -  Kung Fu Demo

The Real World - Kung Fu Demo

Nov 22, 2006 Demo 16 comments

This is the offical 2005 Kung Fu demo for the Max Payne's most faithful Matrix total conversion "The Real World" (TRW). It showcases the latest Kung Fu...

Comments  (20 - 30 of 344)
Mv.c9
Mv.c9 Dec 8 2009, 11:58am says: Online

it would have been much better if it was done with Max Payne 2 ! but i guess you started long before that, right ?!

+1 vote     reply to comment
Maddieman
Maddieman Dec 8 2009, 2:15pm replied:

Yeah, that's right. However, I'm not convinced that it would have been better -- ragdoll would have been a neat addition, but there's loads of things going on in the kung fu system and the enemy AI that simply can't be done in Max Payne 2.

Not because it's a bad engine, but Remedy simply stripped out everything from the first game that they thought was useless. Enemy melee AI was one of those things; death animations (which are crucial for juggles, even with ragdoll) were another.

+2 votes     reply to comment
Kouta
Kouta Dec 8 2009, 2:43pm replied:

That`s not true. You could have good melee ai, you could even have all your anims without editing in mp2.
The only problem i see - levels.

+1 vote     reply to comment
Maddieman
Maddieman Dec 8 2009, 2:53pm replied:

Well, maybe things have changed since the last time I looked at MP2, but I can guarantee that switching engines now would be the kiss of death for this mod.

Kouta -- your Necro mod looks pretty cool, btw. Ultra violence and slow motion is always a good combination. =)

+2 votes     reply to comment
Kouta
Kouta Dec 14 2009, 12:17pm replied:

Just said, no offence. And thanks.
yeah.. switching engines probably always end up with death for unfinished mods) I know many examples even for MP2

+1 vote     reply to comment
Maddieman
Maddieman Dec 8 2009, 8:58am says:

New video:
Youtube.com

I'm trying something new here -- click on 'more info', for uh, more info; then let me know what you think.

+2 votes     reply to comment
s97323
s97323 Dec 7 2009, 9:33pm says:

can you give me another demo?

+1 vote     reply to comment
s97323
s97323 Dec 7 2009, 9:32pm says:

i wait this mod VVVVVVVVVVVVVVVery long time !

+1 vote     reply to comment
kidcar10
kidcar10 Dec 7 2009, 9:16pm says:

hi maddieman glad the mod isnt dead

+1 vote     reply to comment
erikwijnands
erikwijnands Dec 6 2009, 7:13am says:

well, that was... interesting. i didn't expect something like this after all this time. i think this will come out before world war 3 and duke nukem forever!!! finally good news

+1 vote     reply to comment
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