Trailer 4 - Wake Up Neo
Dec 14, 2007 Trailers 4 commentsHigh quality version of the Wake Up Neo TRW trailer - in MPEG-2 format.
The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete MATRIX mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules of the Matrix are yours to bend and break, as you relive some of the Triliogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!
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9 comments by Maddieman on Dec 4th, 2009 digg this super bookmark
About a month ago, someone under the name "Maddeiman" posted on our board declaring that the mod was dead. It's a pretty cruel joke to play on people, but it was convincing enough that some people fell for it. Unfortunately, I only found out about this just now, and by then the damage was done.
What can I say? First off, obviously, the project isn't dead. Anyone who knows me, knows that I'm too stubborn or stupid to call it quits. Even if I were to quit the project (which I won't), AT THE VERY LEAST I'd release everything created up to this point -- and that's quite a lot. There's no way I'd leave people hanging dry after all this time. Secondly, I want to point out that I'd never make an announcement that important in the general comments page. All major announcements regarding the status of the mod will be posted AS NEWS. Lastly, I have to admit that this guy has done me a favour, by bluntly reminding me that I need to pay more attention to the people waiting for the mod, and spend a bit more time releasing updates.
Unfortunately, finishing a project of this size and scope requires a lot of focus and discipline, which makes it very difficult for me to find the time to post regular updates, let alone make anything more ambitious like a video. Personally, I can't focus on the project if I'm hanging out on the forums talking about it. Yet if I don't do that, stuff like this happens. :-/ It's a bit of a dilemma for me, and clearly I haven't got the balance quite right yet.
Anyway, this is enough of a kick up the arse that I'm going to give some serious thought on how to update the mod more frequently, without interfering with its development.
Thanks, as always, for your patience, understanding, and continued support.
High quality version of the Wake Up Neo TRW trailer - in MPEG-2 format.
This is the offical 2005 Kung Fu demo for the Max Payne's most faithful Matrix total conversion "The Real World" (TRW). It showcases the latest Kung Fu...
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it would have been much better if it was done with Max Payne 2 ! but i guess you started long before that, right ?!
Yeah, that's right. However, I'm not convinced that it would have been better -- ragdoll would have been a neat addition, but there's loads of things going on in the kung fu system and the enemy AI that simply can't be done in Max Payne 2.
Not because it's a bad engine, but Remedy simply stripped out everything from the first game that they thought was useless. Enemy melee AI was one of those things; death animations (which are crucial for juggles, even with ragdoll) were another.
That`s not true. You could have good melee ai, you could even have all your anims without editing in mp2.
The only problem i see - levels.
Well, maybe things have changed since the last time I looked at MP2, but I can guarantee that switching engines now would be the kiss of death for this mod.
Kouta -- your Necro mod looks pretty cool, btw. Ultra violence and slow motion is always a good combination. =)
Just said, no offence. And thanks.
yeah.. switching engines probably always end up with death for unfinished mods) I know many examples even for MP2
New video:
Youtube.com
I'm trying something new here -- click on 'more info', for uh, more info; then let me know what you think.
can you give me another demo?
i wait this mod VVVVVVVVVVVVVVVery long time !
hi maddieman glad the mod isnt dead
well, that was... interesting. i didn't expect something like this after all this time. i think this will come out before world war 3 and duke nukem forever!!! finally good news