The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Triliogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!

This is a non-profit mod production, created for personal or shared enjoyment with other legal owners of the Max Payne game, for the sole purpose of prolonging their game play enjoyment of the Max Payne game. This mod may not be used or distributed commercially. All copyrighted elements and trademarks are the property of their respective owners.

Related mods:
Katana / Polar Paradise

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3 comments by Maddieman on Jan 28th, 2012


When is it coming out?

The current roadmap looks like this:

Demo (out now) ->Break to recover :) -> Public Beta / incremental releases -> Final release

Public Beta?

Think Minecraft. TRW isn't 'done' yet, but I want people to play it asap. So my aim is to release an open beta this spring, and update it on a regular basis. This will start with the demo, which has a limited number of levels and features - I will then gradually make levels available as they're finished.

Please understand that levels and code will be incomplete, buggy, and may have rendering glitches. These will be fixed in due course, but obviously my aim is to let people play this mod.

So no 'full' release for a while then?

For a mod this size, it was a mistake to try and release one epic, 100% complete release overnight,
like we did with Katana (which, suffered a bit from lack of playtesting). It seems like it would be best for everyone if I release the levels as they get finished. TRW doesn't have an original story like Katana so there are no spoilers or pacing to worry about. I also think it'll be cool to have The Matrix evolve and adapt as people play it -- one day you might load up the construct, and find that a new level or area has been added to explore.

Are you abandoning the Episodic format?

Not entirely. Levels will probably be released in the order of the films, so once I've released all the
levels for the first film, I might release that as the first episode for those that just want to play a definitive, complete mod, and not a beta version.

Okay, so what's in the Demo?

Trinity's first level, The Dojo fight with Morpheus, and a Combat Arena to practise your kung fu kills (Can be played as Neo and Trinity). These levels are launched from The Construct. Time permitting, I might add a few extras.

What about that launcher thing I saw?

That will be released at a later date.


- 1 GB install (may increase later)
- A legit copy of Max Payne 1.05
- A pc that can run it. :)
- Sound patch (windows vista / 7)


TRW runs ok on my laptop, but a pc with a decent graphics card is recommended.

Windows 7?

TRW is being developed on Windows 7 - it works fine. You might have to run it in compatibility mode (XP SP3) however. Darkje's sound patch will be bundled with it, however only Max Payne needs to be patched - the sound in TRW is already working.
If you have Windows 8, please let me know if it works. :)

Mac version?

Honestly, I have no idea if it will work on the Mac version of Max Payne. Sorry. :(

Why isn't Morpheus playable?

He will be, but creating playable characters and balanced fighting styles is a harder than it looks. So far I haven't had time to work on this.

How many people are working on this still?

Just myself now. It was made by 7 of the best known modders from the Max Payne community, with contributions from the community.

How long has the mod been in development now?

Depends who you ask. I started working on a matrix mod back in summer of 2002 when I first got Max Payne. Froz started "The Real World" around early 2003. These two mods combined into a single project which has been on and off in development since then.

Why has it taken so long?

Enthusiasm for this mod comes and goes in cycles. I've always had a second project on the go as well -
Katana, Polar Paradise, Mona The Assassin.

How come you hardly ever update Moddb?

As much as I like Moddb, and thankful for this space; posting updates is a hassle on this site. Suffice to say, it's just quicker and easier to post things on Facebook. I will, of course, post announcements on Moddb.

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The Real World - March 2012 Demo

The Real World - March 2012 Demo

Mar 16, 2012 Demo 60 comments

This is the first 'proper' release of TRW, including The Construct, Dojo fight, Rooftop chase and more!

Trailer 4 - Wake Up Neo

Trailer 4 - Wake Up Neo

Dec 14, 2007 Trailers 8 comments

High quality version of the Wake Up Neo TRW trailer - in MPEG-2 format.

The Real World -  Kung Fu Demo

The Real World - Kung Fu Demo

Nov 22, 2006 Demo 20 comments

This is the offical 2005 Kung Fu demo for the Max Payne's most faithful total conversion "The Real World" (TRW). It showcases the latest Kung Fu 'Evolution...

Post comment Comments  (20 - 30 of 694)
nicholashoffer1 May 7 2013, 9:08pm says:

I'm really hoping this mod is still in development, and has come far since 2012!

+6 votes     reply to comment
Maddieman Creator
Maddieman May 10 2013, 10:01am replied:

I haven't had time as of late to show off any new work; but the mod is still in development and the levels are shaping up well.

+4 votes   reply to comment
avalan666 Apr 4 2013, 8:42am says:

Ive got very low fps when playing this mod (5-10) wtf is wrong with this mod?

+2 votes     reply to comment
Maddieman Creator
Maddieman May 10 2013, 10:08am replied:

No idea. The mod is optimised for performance, as I'm developing it on a laptop, with a crappy onboard graphics card. On my 5 year old desktop I get a solid 60fps with all settings on high. Turn of AA, and set all graphics settings to low, and see if that improves your framerate. If it does, then you just need to systematically turn each graphic setting up until you find out which one is causing the lag. In particular, you might want to set particle effects and projectiles to medium or low, and turn character shadows off.

+2 votes   reply to comment
avalan666 May 10 2013, 1:01pm replied:

You don't understand. It doesn't have anything with graphic settings, I am running Mp1 with max details with no problem, but this mod (and every other mod it seems) doesn't go over 20fps whatever settings I set. Only way for me to play is set renderer to software, but it's still way lower than 60fps and the game looks like ****.

+1 vote     reply to comment
Guest Jun 13 2013, 4:43pm replied:

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ALT_OhDude May 3 2013, 11:14pm replied:

Your computer...

+3 votes     reply to comment
SmOoVe_PL Mar 10 2013, 5:15am says:

Almost 1 year after release beta version of mod . We ar waiting with impatience to the next release :) sory for my bad english :d

+4 votes     reply to comment
Guest May 13 2013, 9:09am replied:

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Mindphaser Feb 26 2013, 1:08pm says:

I am so exited to next release, hope it not take too long

+1 vote     reply to comment
murdererkatil Feb 7 2013, 1:42pm says:

Hey Maddie!
First time when i got Juggles S Rank(Thats help me for access to secret level) i was too happy.But when i play it now i see my juggles is D or C.(From up to the down it looks like 'B A D')What is juggles?And how can I get a S rank from it?
P.S:My grammar is bad and i should feel bad.

+1 vote     reply to comment
Maddieman Creator
Maddieman May 10 2013, 9:59am replied:

Juggle combos are classed (somewhat incorrectly) as the bonus hits after you KO/kill a regular enemy. After you knock a baddie out, you will see a counter appear over their head when you hit them. If you get it to 10, you get a small health bonus. To S rank juggles try to score a 10 hit combo on them after they've been knocked out.

+1 vote   reply to comment
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Released Mar 2012
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