The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Trilogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!

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Breaking News! After 7 years development, Maddieman discusses release plans -- TRW is going to follow a 'staged delivery system' similar to DLC on consoles. First two packs tentatively scheduled for later this year. Please read on for details and gameplay videos.

Posted by Maddieman on Jun 17th, 2010

Naively when we started this project, it took us a long time to realise just how long it would take to finish. Creating levels and content is one thing, delivering a fully functional game, with polished levels and balanced gameplay is something else entirely. When enthusiasm was high, we made promises and hinted at content that, over time have become difficult to keep. As I’m sure everyone is more than aware, the biggest problem with TRW has been trying to stay faithful to our promises, while delivering the final mod in a timely manner.

Fortunately, it’s got to a point where there’s enough content to release the mod, at least in part. The only reason we haven’t so far is because there are various key features and levels I still want to include, which either haven’t been started yet or just aren’t up to scratch. In addition, there’s certain core content that needs to be polished and the whole game database needs tidying up in general.

As result of all of this, we’re going to do something I said we’d never do — TRW is going to follow a staged delivery system similar to DLC on consoles. In other words, we’re going to release it in bite-sized mod ‘packs’, which can then (hopefully) be combined into a bigger mod. In theory, this more agile and focused approach to development should drastically speed things up, allowing you to play the mod and give me feedback while it’s still being developed. Moreover, there’s now enough levels, characters, and movesets to truly justify releasing the mod in this way — each pack has it’s own ‘character’ and enough new content to warrant the time and effort. As playtesting is always difficult for small teams, it also means we can address bugs and issues iteratively, and integrate them into the next content pack. When everything is done, we’ll re-release the entire mod as a final package (TRW Epic Epic Edition is the wip name ;) ) – if that’s even necessary.

I expect that the first two packs will make up 80% of the mod that most people are looking for – they’ll have the greatest priority and the most time spent on them. The second two packs are finishing off loose ends for people who want the extra content. I realise that some people will be disappointed that X feature, level, or character isn’t included in the first pack, but this way allows me to focus specific levels and content, and avoid feature creep. Above all, it means you get to play the mod as soon as possible. At present, I have no specific date in mind (please don’t bother asking), but it would be good to have them both out before Christmas (the first pack at the very least).

So the tentative release plan is as follows:

‘Neophyte’ Pack
(initial core release)

  • Neo moveset (Kung fu and dodges)
  • New guns
  • Swat and police enemies
  • Standard Agents

Included Levels:

  • Intro
  • Training levels (TBC)
  • The Dojo (Battle with Morpheus)
  • The Lobby
  • Rooftop assault
  • Subway battle
  • Street chase

TRW Profile Launcher — allows you to customise your skin, moves, and abilities.

‘Anomaly’ Pack
(Mx Reloaded release)

  • ‘The One’ advanced moveset
  • Bojutsu weapon and moveset
  • Upgraded Agents
  • Merovingian’s Henchmen
  • New guns TBC

Included Levels:

  • The Alley (Fight with Agents)
  • The Teahouse (Fight with Seraph)
  • The Burly Brawl
  • The Chateau

TRW Profile update – adds more skins, moves, and abilities. Lets you play the entire mod with new characters, movesets, and weapons (e.g. Neo’s advanced moves).

‘Trinity’ Pack
Trinity and Morpheus release — exact details and levels to be confirmed later on, but it should be fairly obvious what to expect — new levels, weapons, and moves, related to these characters are in the pipeline. This pack will include the opening rooftops chase from the first film, and the Freeway battle from the second film.

TRW Profile update – more skins, moves, and abilities. Lets you play the entire mod with new movesets and weapons (e.g. Trinity and Morpheus’ moves).

‘Omega’ Pack
Final release — new content will be… inevitable? =)

Final TRW Profile update – all skins, moves, and abilities. Lets you play the entire mod with all characters, moves, and weapons.

If you're wondering why I'm doing it this way, instead of chronologically (i.e. film by film), the answer is simply that there's too much content in each film to include in a single release. Trinity and Morpheus' levels span both films, but are also holding the mod back as they're the least developed. My experience is that most gamers want to play as Neo, so it's better for most people if I focus on those levels first, and release the other levels later on.

On the plus side, this modular approach means that every time a new pack is released, you get to play not only the new levels, but revisit the old ones with new characters, moves, and weapons.

New videos
Last but not least, in case you haven’t been following TRW on Twitter, Facebook, or Youtube (please do for the latest updates), I’ve released a few new videos:



Post comment Comments
theM3nace
theM3nace Jun 17 2010, 11:34am says:

That's so ******* awesome!

+3 votes     reply to comment
pvt.Johnson
pvt.Johnson Jun 17 2010, 11:34am says:

Wow, beautiful looking game. It doesn't seem right to call such an addition a mod or addon :P
Any idea when the first release will be? I don't think I read it in the many paragraphs above.

I just played your katana mod and wow, besides a few bugs and lonnnng cut scenes its very enjoyable! Looking forward to playing this mod for sure, I just got Max payne btw, the mods rock!

+2 votes     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 2:21pm replied:

Thanks for your feedback pvt.Johnson, I'm glad you enjoyed Katana. 'Before Christmas' is the tentative release date for the first pack. This date could move forwards, or it could move back depending on how things go. The second pack will hopefully follow several months after, depending on how much work is left, and the amount of bugs and issues that get reported.

+2 votes   reply to comment
joealtair
joealtair Jun 17 2010, 12:28pm says:

this looks very intreresting cant believe i only just heard about it
is it standalone or do i need a certain game

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Jun 17 2010, 12:31pm replied:

Its under mods --> Max Payne
Awesome game, old but awesome.

+1 vote     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 2:23pm replied:

You'll need a legit copy of Max Payne 1. I'm pretty certain mods work with the Steam version, perhaps someone here can confirm?

+1 vote   reply to comment
xerofdv
xerofdv Jun 17 2010, 12:32pm says:

well this is just awesome... :D

+1 vote     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 2:00pm says:

Thanks for the great comments everyone! A couple of extra points for people who haven't heard of this mod before:

There's a demo! Grab it here: Moddb.com

Full length trailers:
Youtube.com
Youtube.com
Youtube.com
Youtube.com
Youtube.com

I've released several other total conversion mods for Max Payne 1 and 2, which can be downloaded here:

Katana: Moddb.com
Polar Payne and Polar Paradise: Moddb.com (there's two separate mods here)
Mona The Assassin: Moddb.com

Thanks again for your interest!

+4 votes   reply to comment
Alaedrain
Alaedrain Jun 17 2010, 3:27pm says:

Glad there's at least some news :)
And this experimental way of release might be interesting too!

So thanks and... good luck for the work ahead Maddie ;)

+1 vote     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 6:52pm replied:

Thanks, yeah I'm hoping it'll work out well. A few years ago we redesigned everything to allow for a more modular system, to let players customise skins and movesets (a bit like in Devil May Cry and Bayonetta). The problem was figuring out a way to 'unlock' content in a controlled manner, rather than giving the players everything in one go.

Originally, I was going to lock bonus content in protected zip files -- the passwords would be hidden in-game. But this way makes much more sense, imo.

+1 vote   reply to comment
SinKing
SinKing Jun 17 2010, 3:36pm says:

What the hell! Are you guys crazy? Why would you want to make a Matrix game, when there are so many great ones available?

Hah, just kidding! It's about fking time someone made a proper game of it! Except for the bit difficult sound mix it already looks like better gameplay than ANY other Matrix game. That's not a big praise, since they are so bad, but it's meant to be huuuge praise anyway.

+1 vote     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 6:30pm replied:

Thanks SinKing. :)

This might sound bad, but I quite liked Path of Neo -- they had some cool ideas there (like that kung fu arena). Let me qualify that -- they had some f'in terrible ones too. You won't see MegaSmith or giant kung fu ants in this mod (what were they thinking?).

+1 vote   reply to comment
Argoon
Argoon Jun 17 2010, 5:14pm says:

Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.

Now two questions :)

Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.

And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.

+1 vote     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 5:50pm replied:

Actually, I had an interview with Rare Ltd. three weeks ago. Went well, but I didn't get the job unfortunately. Tough market, tough times. Will keep trying though.

Ken works for Capybara Games (Critter Crunch, etc -- Capybaragames.com). We stay in touch, but obviously he doesn't have time to work on TRW any more. :)

+1 vote   reply to comment
Argoon
Argoon Jun 20 2010, 10:14am replied:

Thats the spirit, i'm sure you will eventually make this your career.

+1 vote     reply to comment
nightz
nightz Jun 17 2010, 5:28pm says:

I hope i dont sound too harsh:

I really hope this mod doesnt come to release and last like 5 minutes. It looks like a 7 year old game and it probably plays like it, plus matrix isnt fun anymore. Congrats for releasing it, but you guys should have done this before.

0 votes     reply to comment
Maddieman Author
Maddieman Jun 17 2010, 6:16pm replied:

Thanks for your comment nightz. Yes my biggest concern is that players will rip through the mod and discard. That's largely why I decided to get it out asap, and then continue to add new content in the form of new levels and characters for people who want it. The mod is strongly focused around gameplay and replay-value; so I'm pretty confident that we have enough content to last longer than 5 minutes. ;)

You're probably right about it looking dated, and that's the price I've had to pay for sticking with this project for 7 years -- people and tech move on. However, we've been lucky enough to pick up some dedicated followers over the years, some of which have been patiently waiting for this to come out since 2003 -- this mod is really for them, more than anything. But if we pick up some new fans, that's cool too. ;)

Cheers.

+4 votes   reply to comment
nightz
nightz Jun 17 2010, 9:52pm replied:

Indeed, and you are right. The good thing about gamers is that they get passionated about games. I just said what i said because it needs to be taken as a advice, not only for your team, but for everyone out there.
Keep up the good work and we are waiting for the release ;)

+1 vote     reply to comment
Maddieman Author
Maddieman Jun 18 2010, 6:56am replied:

Yeah, I think if I started it now, I'd have done things a lot differently. I've learnt a lot on this project.

+2 votes   reply to comment
barronofhellion
barronofhellion Jun 18 2010, 3:04am says:

nice work

+1 vote     reply to comment
hate4uall
hate4uall Jun 18 2010, 12:21pm says:

epic cant wait for this still play katana :)

+1 vote     reply to comment
Bloodvayne
Bloodvayne Jun 19 2010, 11:34am says:

This is the best news I have seen on ModDB is some time! I kept tracking this mod in hopes that it would be released someday. And that day finally arrived! Time to re-install Max Payne! Thanks Maddie!

+1 vote     reply to comment
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Max Payne
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Released Mar 10, 2012
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