The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Trilogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!
COOL! Nice one
this is what i meant in my earlier post. Neo's holding it in one hand. while in the Movie, its almost always two-handed wielding. Think u could do something about that?
I get your point, but it's a serious pain to get the hands perfect, due to the way the Max Payne skeleton is set up. The two handed moves in Katana were an absolute nightmare. :D
This particular move is actually two handed, but ends on one hand after the impact. Personally I like the way its turned out, but you have to see it moving, I guess.
Im not an expert, but it seems that the hands are part of the skeleton, what if you made them part of the weapon (the palms don't move a lot, so no need to animate the weapon or whatever), and then just connect the arms to the points, where they join with the hands?
See this level in action here: Youtube.com