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Well, it's been two long years since the last update. Soon has finally arrived. I just wish the announcement was a little different. Friday the 9th September 2005, the Pokemod had been in development limbo for some time. The promised early HL2 SDK didn't eventuate and HL2's release was
Well, it's been two long years since the last update. Soon has finally arrived.
I just wish the announcement was a little different.
Friday the 9th September 2005, the Pokemod had been in development limbo for some time. The promised early HL2 SDK didn't eventuate and HL2's release was pushed further and further back... but I digress.
Sometime earlier (one month? two?) the team, both old and new, had the first of many meetings to lay a new Path for the pokemod. For the most part, these early meetings were succesful.
Fast forward to mid 2006. Some of the driving forces behind the revival attempt 6 months earlier "disappeared". In an unfortunate coincidence, 2006 was a busy year for most of the remaining core team, myself included. We continued to miss our own internal deadlines time and time again. Due to conflicting schedules and poor overall focus, we spent more time reviewing past decisions then developing content.
We stumbled on through to early 2007 and things started to look a little brighter. Less busy schedules lead to some progress, just not enough. The two biggest unresolved issues were the scope of the mod and the overall concept. Back in 1998/1999 when the pokemod was envisioned (under different leadership) it was no more then 3D online pokemon. Back in 1998/1999 when pokemon was limited to two black and white 8bit gameboy games.
Nintendo made the leap to online play with Pokemon Diamond and Pearl released earlier this year and with the Wii iteration of Stadium on the horizon. Back in the day there were 151 Pokemon... now we're up to 493. I must admit I personaly haven't played Diamond or Pearl, I had to look the total up.
Simply put, we're no longer in a position to keep up with Nintendo, let alone innovate. If all you can hope for is an incomplete carbon copy with a couple of gimmicks, really, what's the point?
It might surprise you to hear that the core team that first developed the HL1 proof of concept battle demo (over 5 years ago, all the way back on 20th July 2002!) are still in close contact and don't be too surprised if you run into the team again. Sadly, I can't see any possible way that this would involve the Pokemod.
To all the fans we've accumulated over the years, I'm sorry. We set our sights just a little too high.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like The Pokemod. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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