This total-conversion mod takes the Battle for Middle-earth II to the Fifth Century BCE, replacing the original content with two new, fully-fledged factions: Sparta and Athens. Completely new content, strategies and more awaits you. This project is brought to you by Kwen, Matias, Lauri, njm1983, Glaeken and Mike who are hosted at, a division of

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Work continues. Corinth map - agora section Corinth map - northern shoreline
Blog RSS Feed Post news Report abuse Latest News: A T3A:Online Play-Date with Merovech

0 comments by MathijsRevora on Oct 10th, 2013

Good evening everyone!

This news is not directly related to BFME modding, but it is related to our T3A:Online server, the best way to play BFME online!

Starting today, I'll be hosting a daily game of standard BFME1 (patch 1.05) in the T3A:Online lobby.

I'll be hosting at 22:00 Paris time (click here to see what time that is for you) every day (unless something gets in the way, in which case I'll post about it on Revora).

Come join me!

NOTE: Please make sure you have refreshed your NAT before joining or hosting a game (unless you have followed THORONGIL's instructions regarding port forwarding and options.ini changes, which can be found here:

In case you haven't set up T3A:Online already (shame on you!), read all about restoring BFME multiplayer right here on our website:

I hope to see you online. Remember, if my game is full, just start one of your own!

~ Merovech

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The Peloponnesian Wars RELEASED!

The Peloponnesian Wars RELEASED!

Jul 28, 2011 Full Version 14 comments

The first release of The Peloponnesian Wars is finally here! To play the mod, simply download the installer and double click it. Get back into formation!

Post comment Comments  (20 - 30 of 270)
The_Whaler Mar 23 2014, 4:36am says:

I don't want to be annoying or something, but playing BFME 2 gave me some odd ideas for this mod. :)

1. A thing I've Always found slightly annoying is that most of the maps in skirmishes are too open for realistic nature. Therefore I would suggest at least one map in which the two bases are being separated by a fast forest. So if you 'd like to expand your base or clear the path to your enemies camp, you would need to burn/chop a part of the forest down. I think it would be cool to have maps in which it is vital to adapt the surroundings to you instead of always the other way around.

2. Another idea I've had was while defending minas tirith. Archers constantly change their position and sometimes just leave the wall. That is the reason that I would suggest (When the time comes to work on the Athens faction) a wall update (like towers and catapults in the game) that spawns archers on the wall that are part of the Wall's defense. This would prevent your archers from leaving their posts and make sure that the wall is quarded all the time.

That's all for now. I hope I'm not consuming too much of your time with my questions and suggestions. Good luck with this project and other ones!!

+2 votes     reply to comment
MathijsRevora Mar 23 2014, 6:28am replied:

1. In the past we have talked about doing more original concepts for maps. Probably not for this beta, but in the future, I don't see why not.

2. I think this might be pretty overpowered. We have talked about how we're going to tackle Athenian walls and archers, but we haven't decided on a strategy yet.

No problem at all, thank you for your continued interest!

+2 votes     reply to comment
The_Whaler Mar 23 2014, 9:37am replied:

Well, it depends on how you insert the defense system. For example, If you placed an entire batalaion (15 archers) on the wall it would be overpowered. You could of couse only make it possible to place one row of 5 archers on the wall (for one updated wallpiece)

Or (and this is just a theory, that may or may not be impossible to do) or the update itself could be an archersden from which an archer (or more) starts to patrol a piece of the wall or something like that.

It should be me thanking you for not leaving this project to die, but still working on it after all this time. It pleases me that you guys make so much effort to present this time period to a bigger audience.

+2 votes     reply to comment
MathijsRevora Mar 23 2014, 11:31am replied:

That's an interesting thought. We could have each wall segment upgradable to contain two or three archers.

I'll bring it up internally, thanks for the great feedback!

+3 votes     reply to comment
The_Whaler Mar 21 2014, 1:49pm says:

Now that this mod is slowly become active again. I would like to give a few questions/ suggestions:

1. Wouldn't be cool to connect the powers more with gods?
for example, you could have active and passive spells as divine aid :
-rain spell or lightning strikes (zeus)
- a spell that causes the entire map to become visible (Athena)
- bonus for the farms (demeter)
- bonus for the fishingboats (poseidon)
- war frenzy (ares)
- sunbeam (helios)
2. Are you going to implement greek fire in naval warfare?
3. Will the athenians have civilian housing aswell?
4. Are you planning to replace the images of the gods in the power menu with more exciting (something from god of war perhaps)

4. Are you thinking about incorporating some other groups in the form of allies for spells or inns or something?

5. Are you going to implement bandits or wild animals (instead of goblin lair and war holes)?

6. My last question is a question I ask out of concern for this mod:

Is there anything a non-modder can do to help the progress?

I really hope this mod at least gets a second releas with the Athenian faction. this mod is so creative and unique that it would be a shame to end to soon. Good luck with the progress!!!!

+2 votes     reply to comment
MathijsRevora Mar 21 2014, 2:11pm replied:

1. We are going to redo the spellbook. There won't be any magical/mythical powers, but it will be more proactive than it is currently.
2. I don't know. Naval warfare is still being designed.
3. Yes.
4. I will create better button art, but nothing from God of War :P
5. Probably not.
6. Not much, I'm afraid.

The release we are currently working on will *not* include Athens. Instead, it will be an overhaul, redesign, and improvement of the Spartan faction.

~ Mathijs (TPW Team)

+2 votes     reply to comment
Kooskia Mar 13 2014, 1:34pm says:

I hope too this mod will be further developed, because it's more than cool!

+3 votes     reply to comment
MathijsRevora Mar 17 2014, 6:24pm replied:

We are currently starting up work again, slowly. I am working on finding voice actors and improving gameplay and design.

~ Mathijs (TPW Team Artist)

+4 votes     reply to comment
Guest Mar 20 2014, 11:25am replied:

Any chance that we will get an update a fully functioning Athens faction before the end of the summer?

+2 votes     reply to comment
MathijsRevora Mar 22 2014, 11:33am replied:

It isn't impossible.

+3 votes     reply to comment
Kooskia Mar 19 2014, 5:48pm replied:

It's awesome! Thank you really ^^ BTW i was thinking to some details. It's great how you managed to create something of un-related with 300 (i don't "dislike" too much the movies/comic, but they're something apart). But risking spite from some other fans, i would put in question the same presence of Leonidas as hero... it could not make more sense to put as main hero Archidamus II or some other kings or general of Sparta? Another pair of details: i've noticed how you've created a basic ensign with the "A" for Athenians, i can't recall if the Golden Age of Athenes had a specific sign/ensign apart the Athena's owl...

+2 votes     reply to comment
MathijsRevora Mar 19 2014, 7:42pm replied:

We've debated Leonidas' presence extensively in the past, but reached the conclusion that in this individual case, coolness precedes accuracy. It'd be easy enough to just change his name to Pleistarchus or Pleistoanax (or to one of Pleistarchus' uncles, more fittingly), but we prefer keeping this pop-culture touch stone for people who aren't history buffs ;)

+2 votes     reply to comment
Kooskia Mar 20 2014, 6:15am replied:

Yeah, i understand, in this way it could attract more people. BTW I've noticed however in one of the older news that there are flags with the little owl

+2 votes     reply to comment
MathijsRevora Mar 20 2014, 5:54pm replied:

Mhm, the owl is represented in Athenian banners and shields.

+2 votes     reply to comment
The_Whaler Mar 18 2014, 12:44pm replied:

Thank the gods! All progress is good progress!

+2 votes     reply to comment
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Released Jul 2011
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Highest Rated (4 agree) 9/10

Graphically this mod is really impressive, great models and skins.
The map Corinth also looks very good. Good object placement, nice map props, good texturing.
The background music is also very nice.

Oct 9 2011, 4:09pm by Buffo_Boffin

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