This total-conversion mod takes the Battle for Middle-earth II to the Fifth Century BCE, replacing the original content with two new, fully-fledged factions: Sparta and Athens. Completely new content, strategies and more awaits you. This project is brought to you by Kwen, Matias, Lauri, njm1983, Glaeken and Mike who are hosted at the3rdage.net, a division of revora.net.

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Work continues. Corinth map - agora section Corinth map - northern shoreline
Blog RSS Feed Post news Report abuse Latest News: A T3A:Online Play-Date with Merovech

0 comments by MathijsRevora on Oct 10th, 2013

Good evening everyone!

This news is not directly related to BFME modding, but it is related to our T3A:Online server, the best way to play BFME online!

Starting today, I'll be hosting a daily game of standard BFME1 (patch 1.05) in the T3A:Online lobby.

I'll be hosting at 22:00 Paris time (click here to see what time that is for you) every day (unless something gets in the way, in which case I'll post about it on Revora).

Come join me!

NOTE: Please make sure you have refreshed your NAT before joining or hosting a game (unless you have followed THORONGIL's instructions regarding port forwarding and options.ini changes, which can be found here: Forums.revora.net)

In case you haven't set up T3A:Online already (shame on you!), read all about restoring BFME multiplayer right here on our website:

Online.the3rdage.net

I hope to see you online. Remember, if my game is full, just start one of your own!

~ Merovech

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The Peloponnesian Wars RELEASED!

The Peloponnesian Wars RELEASED!

Jul 28, 2011 Full Version 14 comments

The first release of The Peloponnesian Wars is finally here! To play the mod, simply download the installer and double click it. Get back into formation!

Post comment Comments  (10 - 20 of 274)
Guest
Guest May 30 2014 says:

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Argeomer
Argeomer May 26 2014 says:

how is this advancing? :D cant wait for it :)

+1 vote     reply to comment
lordcommander14
lordcommander14 Apr 8 2014 says:

When I try to play the game it crashes and says:
AnimationSound line: unkown sound 'BallistaCrankN'
error parsing field AnimationSound' in block 'Object' in file 'data\ini\object\fortwallballistes.ini, line 160.
I can't find this anywhere to fix it.
Any advice?

+2 votes     reply to comment
MathijsRevora
MathijsRevora Apr 11 2014 replied:

Patch to 1.06.

+2 votes     reply to comment
Guest
Guest Apr 8 2014 says:

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The_Drunken_Whaler
The_Drunken_Whaler Apr 6 2014 says:

A few questions:

1) Are you planning to update the 'make a hero' system with the new shields and armors?

2) Will the next version contain naval warfare?

3) Are there any plans to rebuild 'the war of the ring' system to fit within your mod?

4) Are you going to add more siege weapons to the spartan armory (ladders for example)

5) are you going to make city maps in which one team controls the city (like minas tirith, or helmsdeep) and one has to besiege?

That's all for now, good luck with the mod!

+2 votes     reply to comment
Kwen
Kwen Apr 17 2014 replied:

1) The 'Create-a-Hoplite' feature contains content that is unique to them, our other units do not use it. We may in the future put some new stuff in there, but it isn't a priority feature, merely an add on.

2) Not likely, but we have been discussing how to renovate the naval system to make it more useful and appealing. It's tough to design naval to represent Greek warfare, since they used ramming methods and the game does not support that.

3) We haven't even begun to think about War of the Ring. It would be a huge undertaking to make an entire new world with Greece.

4) Nothing has been planned.

5) There will be some city maps, I don't know if it will be a standard attack/defend style, but we do plan on incorporating city maps where the players wage war in the streets and focus on claiming valuable capture points.

+3 votes     reply to comment
Guest
Guest Mar 29 2014 says:

i like the way the progress is going: smaller buildings, more detailed stuff... I hope that new pics come more frequently up to

+4 votes     reply to comment
Guest
Guest Mar 26 2014 says:

I installed the mod, but it keeps on loading for ever and never starts.. What do I do???

+2 votes     reply to comment
The_Drunken_Whaler
The_Drunken_Whaler Mar 27 2014 replied:

You probably haven't installed 1.06 patch for BFME 2.

+2 votes     reply to comment
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Developed By
M!ke
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Official Page
Forums.revora.net
Release Date
Released 2011
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9.3

44 votes submitted.

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Highest Rated (4 agree) 9/10

Graphically this mod is really impressive, great models and skins.
The map Corinth also looks very good. Good object placement, nice map props, good texturing.
The background music is also very nice.

Oct 9 2011 by Buffo_Boffin

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Real Time Strategy
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