This total-conversion mod takes the Battle for Middle-earth II to the Fifth Century BCE, replacing the original content with two new, fully-fledged factions: Sparta and Athens. Completely new content, strategies and more awaits you. This project is brought to you by Kwen, Matias, Lauri, njm1983, Glaeken and Mike who are hosted at, a division of

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Work continues. Corinth map - agora section Corinth map - northern shoreline
Blog RSS Feed Post news Report abuse Latest News: A T3A:Online Play-Date with Merovech

0 comments by MathijsRevora on Oct 10th, 2013

Good evening everyone!

This news is not directly related to BFME modding, but it is related to our T3A:Online server, the best way to play BFME online!

Starting today, I'll be hosting a daily game of standard BFME1 (patch 1.05) in the T3A:Online lobby.

I'll be hosting at 22:00 Paris time (click here to see what time that is for you) every day (unless something gets in the way, in which case I'll post about it on Revora).

Come join me!

NOTE: Please make sure you have refreshed your NAT before joining or hosting a game (unless you have followed THORONGIL's instructions regarding port forwarding and options.ini changes, which can be found here:

In case you haven't set up T3A:Online already (shame on you!), read all about restoring BFME multiplayer right here on our website:

I hope to see you online. Remember, if my game is full, just start one of your own!

~ Merovech

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The Peloponnesian Wars RELEASED!

The Peloponnesian Wars RELEASED!

Jul 28, 2011 Full Version 14 comments

The first release of The Peloponnesian Wars is finally here! To play the mod, simply download the installer and double click it. Get back into formation!

Post comment Comments  (10 - 20 of 270)
Guest Apr 8 2014, 7:59pm says:

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The_Whaler Apr 6 2014, 11:56am says:

A few questions:

1) Are you planning to update the 'make a hero' system with the new shields and armors?

2) Will the next version contain naval warfare?

3) Are there any plans to rebuild 'the war of the ring' system to fit within your mod?

4) Are you going to add more siege weapons to the spartan armory (ladders for example)

5) are you going to make city maps in which one team controls the city (like minas tirith, or helmsdeep) and one has to besiege?

That's all for now, good luck with the mod!

+2 votes     reply to comment
Kwen Apr 17 2014, 1:00pm replied:

1) The 'Create-a-Hoplite' feature contains content that is unique to them, our other units do not use it. We may in the future put some new stuff in there, but it isn't a priority feature, merely an add on.

2) Not likely, but we have been discussing how to renovate the naval system to make it more useful and appealing. It's tough to design naval to represent Greek warfare, since they used ramming methods and the game does not support that.

3) We haven't even begun to think about War of the Ring. It would be a huge undertaking to make an entire new world with Greece.

4) Nothing has been planned.

5) There will be some city maps, I don't know if it will be a standard attack/defend style, but we do plan on incorporating city maps where the players wage war in the streets and focus on claiming valuable capture points.

+3 votes     reply to comment
Guest Mar 29 2014, 6:29am says:

i like the way the progress is going: smaller buildings, more detailed stuff... I hope that new pics come more frequently up to

+4 votes     reply to comment
Guest Mar 26 2014, 12:28pm says:

I installed the mod, but it keeps on loading for ever and never starts.. What do I do???

+2 votes     reply to comment
The_Whaler Mar 27 2014, 1:25pm replied:

You probably haven't installed 1.06 patch for BFME 2.

+2 votes     reply to comment
Guest Mar 25 2014, 2:54pm says:

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MathijsRevora Mar 25 2014, 5:49pm replied:

Parts of Laconia, yes. Attica? Perhaps, in the future.

+1 vote     reply to comment
The_Whaler Mar 23 2014, 4:36am says:

I don't want to be annoying or something, but playing BFME 2 gave me some odd ideas for this mod. :)

1. A thing I've Always found slightly annoying is that most of the maps in skirmishes are too open for realistic nature. Therefore I would suggest at least one map in which the two bases are being separated by a fast forest. So if you 'd like to expand your base or clear the path to your enemies camp, you would need to burn/chop a part of the forest down. I think it would be cool to have maps in which it is vital to adapt the surroundings to you instead of always the other way around.

2. Another idea I've had was while defending minas tirith. Archers constantly change their position and sometimes just leave the wall. That is the reason that I would suggest (When the time comes to work on the Athens faction) a wall update (like towers and catapults in the game) that spawns archers on the wall that are part of the Wall's defense. This would prevent your archers from leaving their posts and make sure that the wall is quarded all the time.

That's all for now. I hope I'm not consuming too much of your time with my questions and suggestions. Good luck with this project and other ones!!

+2 votes     reply to comment
MathijsRevora Mar 23 2014, 6:28am replied:

1. In the past we have talked about doing more original concepts for maps. Probably not for this beta, but in the future, I don't see why not.

2. I think this might be pretty overpowered. We have talked about how we're going to tackle Athenian walls and archers, but we haven't decided on a strategy yet.

No problem at all, thank you for your continued interest!

+2 votes     reply to comment
The_Whaler Mar 23 2014, 9:37am replied:

Well, it depends on how you insert the defense system. For example, If you placed an entire batalaion (15 archers) on the wall it would be overpowered. You could of couse only make it possible to place one row of 5 archers on the wall (for one updated wallpiece)

Or (and this is just a theory, that may or may not be impossible to do) or the update itself could be an archersden from which an archer (or more) starts to patrol a piece of the wall or something like that.

It should be me thanking you for not leaving this project to die, but still working on it after all this time. It pleases me that you guys make so much effort to present this time period to a bigger audience.

+2 votes     reply to comment
MathijsRevora Mar 23 2014, 11:31am replied:

That's an interesting thought. We could have each wall segment upgradable to contain two or three archers.

I'll bring it up internally, thanks for the great feedback!

+3 votes     reply to comment
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Released Jul 2011
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Highest Rated (4 agree) 9/10

Graphically this mod is really impressive, great models and skins.
The map Corinth also looks very good. Good object placement, nice map props, good texturing.
The background music is also very nice.

Oct 9 2011, 4:09pm by Buffo_Boffin

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