You are an urban explorer who is guided to the ruins of a long abandoned facility by a new contact. Hoping to find something interesting you descend into the flooded tunnels of the facility , following the footsteps of the one who guided you there.
Features:
Over 170 lines of voice acting.
5 Different endings that depend on choices the player makes throughout the game.
Multi-map campaign , 7 maps, replayability.
Retextured monsters
Version 1.02 Changelog:
Mod is now called Extinction: Echoes of Rain.
Map1 :
-Attempted to fix pixelated shadows.
Map3:
-Modified an underwater room so that the player has more space to move around.
-Slightly altered the placement of objects in the control room so that an alternative solution to a puzzle will be more obvious.
-Added a hide area in the control room.
-Added a first aid kit at the end of the level.
-Changed the placement of one of the scaffolds in the tunnels because players didn’t realize they were supposed to pick them up and use them to reach higher places.
-Changed the placement for the data holders required to get the 5th ending.
-Changed the layout of the vertical tunnels so players have a harder time deciding to drown in them. One of them even has a small scripted event. Fear the depth.
-Slight changes to Flow Control A room so that the final valve is more obvious.
-Player can now hold breath underwater for 7 more seconds
Map4:
-The lever in the 2nd Area now opens every door, which may be good or bad for the player.
-Made the vent area that has to be traversed to get to the lever in the 3rd area shorter.
Map5:
-First room: added objects to reinforce player path.
-Added a pretty event that will “guide” the player towards the secret, should they decide to investigate.
Map 7:
-Attempted to fix pixelated shadows.
-Added a bit of extra content for ending 5.
General: Revised subtitles.
There have been no updates for this mod for almost two months, mostly because of issues with my free time, but also because I plan on re-branding all my SOMA custom stories. All of my mods share the same universe, a personal version of SOMA's universe in which there are other underwater Carthage Stations. If you've been paying attention to small details in my mods you may have noticed that they are referenced there, especially Leucos and Ariadne's Ocean. I will be trying to update all my existing mods in the near future and I will change their titles a bit in order to make the fact that they belong to the same series more obvious.
Leucos will be getting a special treatment, the current version of the mod will not be updated, but the whole mod will be getting a rework after the release of Outpost Calypso and another small project. Originally Leucos was conceived as an idea for a mod trilogy, but that got way out of scope for my modding skills at the time. Due to the importance of the events of this mod to the main storyline of the series it will take priority over the future parts of Ariadne's Ocean.
The Path Least Treaded was originally supposed to be only a small level for me to develop my skills so that I can continue working on my series, but it turned out to be more as I got more and more ideas. I eventually loosely tied it up with the rest of the series through a secret ending. The mod will be getting a much-needed name change to "Extinction: Echoes of Rain”, a title which will make sense when put in context. Aside from that there will be a few difficulty and puzzle readability adjustments, along with some minor changes to ending 5.
Ariadne's Ocean had some unintuitive puzzles, so I will be trying to fix some readability problems, and I will also try to see if changing the order of certain puzzles might help. So far no one has found the "secret" in the mod, so I will draw a bit of attention to some parts of the mod to guide some players into discovering it. It will be renamed into Extinction: Ariadne's Ocean - Episode one.
The lack of free time wasn't the only thing that kept me from working any more on this mod, In the meanwhile (read, last 2-3 days), I've been working on transforming a single room concept map into a playable map. That's Extinction: ESS Apollo, a short mod in which I will try to introduce the player to the backstory of the series. It should be released before Outpost Calypso.
Outpost Calypso's status is that the mapping is mostly done, currently the issues are with storyline and gameplay. I have the whole outpost mapped out and the whole story planned, but it's the details that are the problem. Besides that, the mod has also grown quite a bit, it's more than what I originally had in mind for it. It has some new environments that really change the pacing of the mod , hopefully in a good way. If all goes well, I will resume working on the mod in late July, with a possible release date of sometime in August-September, but things could go wrong, so don’t expect that to be a good estimation.
Mod is now called Extinction: Echoes of Rain. Many fixes and small changes. Also some new content.
First relase. Please tell me if you encounter any bugs or things that might seem like bugs.
Čeština (Czech translation):
Moddb.com
Full walkthrough (English version):
Are the storylines of ALL your projects connected or are they separate if yes then It would be really nice to know were to start...
Tracking!
Awesome mod :)
Environment looks awesome! Nice reuse of game assets. Can't wait to see a narrative and puzzle parts.
awesome mapping dude. definitely the best in soma so far :)
Tracking! ^_^
Tracking!
Tracking.
It looks very promising, tracking!