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It's okay. Not bad, not great. It's passable. I liked the "Ending".

Some pointers:

Be more adventurous with level design on a time budget. Would have been cool, for example, had this been a vertical level with stairs and offshoot rooms, rather than horizontal and plain.

Light entities are your friend, so is fog. Try to exploit them next time.

For a 24 hour custom story, it's not horrible and you're on the right track. Try to be more ambitious with your next work and take it to a proper custom story, one that takes a few months to make. I think you'd do much better.

It would have been really good if it had been an actual custom story and not whatever it was.


MaccaSvenne says


Jormos says

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