The OperaHalf-Life 2 mod | TBDAbout The Opera Developed over a number of years at Redeemed Software, The Opera has so far seen a release as a modification (or mod), for the bestselling PC Game Half-Life, and is now being developed on Valve's Source engine. Features of The Opera
For more information, check The Opera's official site, here.
Latest News: An Update
0 comments by Aneurexorcyst on Apr 30th, 2005 digg this super bookmark The second of our monthly content updates has been somewhat delayed and will roll over into next month, we are sorry for this inconvenience, but April is a rather busy month for school/college examinations. Take this update as a reminder that we are still working hard on The Opera: Release 2, and hope to release it to the public as soon as we can. This month we have updated the FAQ (courtesy of the "Frequently Asked Questions" thread over at our forums) and we announce a welcome return for the Schtick Showcase! We are also asking for help in the area of level design, this includes help with mapping locations, model work, and the need for talented texture artists. This month we are showcasing the "Panic!" schtick. Next month expect a full content update containing more weapons from our large weapon list, a new cast member, map shots and much more!
Post a Comment
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Profile
Style
Statistics
|
Recently our level design team has taken a bit of a hit due to illness, damaged hardware, lack of time, thinly spread talants, etc.
So with that we will be looking on filling a couple of mapping positions...
We are in a real need for texture artists with or without bump/normal mapping experience. We aren't looking for people who hack together work from free texture sites, etc. We require real talent with prior documented experience (that means a reference or two). Portfolio work is accepted.
We need mappers quite badly to work through our concept locations. Mappers that apply MUST have previous experience and/or a good portfolio of sample work. Mappers will have artistic freedoms in creating the maps, provided they stick to the concept's guidelines.
Finally we need prop modellers. We need these the most.
The ability to create a model of a world object from several reference shots is required, as is the ability to texture said models.
If you think you've got what it takes, drop me an email at aneurexorcyst@gmail.com
Thanks.
best mod ever
The first one was so fun, I really hope you guys can do it again. Best of luck, I'll be watching ;)
That's what we are hoping, but we are hoping that the core of our revamped game will be the true sensation - not the engine.
The Opera on the Source engine will be sensational.
We are far from dead, in fact we have just hired some more talent to help development progress more smoothly, however we are in dire need of a talented player modeller and weapon skinner.
Don't worry, none of us will let this die.
I remember me and 2 friens playing opera years ago, just jumping around and fraggin' each other with :de: , wonderfull :thumbup: , plz don't let this mod die :dead:
We've announced our new engine.
Also, check out the job vacancies.
The first (and only) news post regarding The Opera Release 1; contains download locations for The Opera: Mook Arcade Edition
Plz I want download mod Opera Plzzz T.T