About The Opera
The Opera is a game that places style and flair at its heart. Set in the world of asian gunplay films (HKBO's), The Opera offers a multiplayer internet dueling experience where victory is won through playing with élan and not with efficiency.

Developed over a number of years at Redeemed Software, The Opera has so far seen a release as a modification (or mod), for the bestselling PC Game Half-Life, and is now being developed on Valve's Source engine.
The first release of The Opera challenged multiplayer gaming traditions by rewarding players for the method of killing their enemies rather than the kill itself, while at the same time pushing the limits of the Half-Life engine with impressive movement options and animations.
This release of The Opera, known as 'Release 1' is available to download, but is now unsupported, and has been 'upgraded' with community content in the form of 'The Opera: Mook Arcade Edition', available here.
The second release will challenge The Opera's past endeavors...

Features of The Opera

  • Blazing fast akimbo gunplay mixing shotguns with pistols.
  • Amazing acrobatic stunts from the action masters of the far east.
  • Colourful asian characters with super stylish schticks.
  • Stunning scoring system that rewards innovation and aesthetics over pedestrian predictability.

For more information, check The Opera's official site, here.

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Blog RSS Feed Report abuse Latest News: An Update

0 comments by Aneurexorcyst on Apr 30th, 2005 digg this super bookmark


The second of our monthly content updates has been somewhat delayed and will roll over into next month, we are sorry for this inconvenience, but April is a rather busy month for school/college examinations.

Take this update as a reminder that we are still working hard on The Opera: Release 2, and hope to release it to the public as soon as we can.

This month we have updated the FAQ (courtesy of the "Frequently Asked Questions" thread over at our forums) and we announce a welcome return for the Schtick Showcase!

We are also asking for help in the area of level design, this includes help with mapping locations, model work, and the need for talented texture artists.
If you have any questions about job positions, The Opera game mechanics, or what the colour of blood is, just check out our updated FAQ page, before emailing any questions to our PR department.

This month we are showcasing the "Panic!" schtick.
"Be prepared." This motto stuck with Ng from childhood, and it was the only thing he could trust after trading in camaraderie with corrupt police for a more lucrative life with the triads, who usually had more honor...
Click here to read on...

Next month expect a full content update containing more weapons from our large weapon list, a new cast member, map shots and much more!
Stay tuned and don't forget to vote for us at the moddb Top100!

Comments  (30 - 40 of 55)
Aneurexorcyst
Aneurexorcyst Mar 7 2005, 7:28am says:

Recently our level design team has taken a bit of a hit due to illness, damaged hardware, lack of time, thinly spread talants, etc.
So with that we will be looking on filling a couple of mapping positions...
We are in a real need for texture artists with or without bump/normal mapping experience. We aren't looking for people who hack together work from free texture sites, etc. We require real talent with prior documented experience (that means a reference or two). Portfolio work is accepted.

We need mappers quite badly to work through our concept locations. Mappers that apply MUST have previous experience and/or a good portfolio of sample work. Mappers will have artistic freedoms in creating the maps, provided they stick to the concept's guidelines.

Finally we need prop modellers. We need these the most.
The ability to create a model of a world object from several reference shots is required, as is the ability to texture said models.

If you think you've got what it takes, drop me an email at aneurexorcyst@gmail.com

Thanks.

+1 vote     reply to comment
Mr.Mushroom
Mr.Mushroom Mar 3 2005, 12:01pm says:

best mod ever

+1 vote     reply to comment
*DEAD*FeRReT
*DEAD*FeRReT Feb 12 2005, 4:29am says:

The first one was so fun, I really hope you guys can do it again. Best of luck, I'll be watching ;)

+1 vote     reply to comment
Aneurexorcyst
Aneurexorcyst Feb 10 2005, 11:12pm says:

That's what we are hoping, but we are hoping that the core of our revamped game will be the true sensation - not the engine.

+1 vote     reply to comment
San-J
San-J Feb 10 2005, 11:08pm says:

The Opera on the Source engine will be sensational.

+1 vote     reply to comment
Aneurexorcyst
Aneurexorcyst Feb 10 2005, 10:25pm says:

We are far from dead, in fact we have just hired some more talent to help development progress more smoothly, however we are in dire need of a talented player modeller and weapon skinner.

Don't worry, none of us will let this die.

+1 vote     reply to comment
Ryker
Ryker Feb 10 2005, 2:43pm says:

I remember me and 2 friens playing opera years ago, just jumping around and fraggin' each other with :de: , wonderfull :thumbup: , plz don't let this mod die :dead:

+1 vote     reply to comment
Aneurexorcyst
Aneurexorcyst Feb 6 2005, 9:40pm says:

We've announced our new engine.
Also, check out the job vacancies.

+1 vote     reply to comment
Aneurexorcyst
Aneurexorcyst Jan 10 2005, 6:29am says:

The first (and only) news post regarding The Opera Release 1; contains download locations for The Opera: Mook Arcade Edition

+1 vote     reply to comment
djnus
djnus Jan 4 2005, 9:41am says:

Plz I want download mod Opera Plzzz T.T

+1 vote     reply to comment
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Platform
PC
Developed By
evilghoul
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Official Page
Opera.redeemedsoft.com
Release Date
TBD
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First Person Shooter
Theme
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Last Update
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