This mod is set 300 years after the redemption of The Dark Lord of the Sith Darth Revan. It Follows the return of the True Sith Empire after their humiliating defeat during the Great Hyperspace War. The Sith have now returned to the Galaxy, armed with new warships, loyal troopers, and fearsome Sith Warriors and Inquisitors, ready to wage war against the Republic

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7 comments by LordVindican on Dec 8th, 2012

Hey all. First let me thank you for downloading and playing the demo. I hope you all enjoyed it, but know that it was only a taster for things to come. Some of you may have seen the Thranta and Silencer images put up recently, and if you liked those (who wouldn't lol) then your in for a great mod. I plan to release V 0.5 space only sometime early next year, sometime in February. I will try and post images on a weekly basis to keep you all up to date and excited about the mod. I will be looking for Beta testers towards the middle of January so if you are interested please let me know by posting a comment down below. An don't put your hand up and say 'ME ME I"LL DO IT!!!'. and then give me no feedback about the mod, or report any bugs. Cause that's just a waste of everyone's time, and it prolongs the mod release.

I have completely reworked the health of every hard-point currently in-game. I found that when playing, there were certain things being destroyed far before they should be. So i have given the hard-points a uniform health system. This means that the health for a turbolaser on a Harrower class Star Dreadnought will be the same and the health for a turbolaser on a Thranta warship. I feel that this will add a sense of realism to the mod and hopefully it will make for better game-play.
 
Some of you may have also seen examples of new projectiles in game. When the mod is released it will contain the following weapons systems.

Fighter based laser Cannons - Commonly mounted on fighters (duh)

Anti Fighter Laser Cannons - Can be found on ships of all shapes and sizes, but are most commonly                                                  deployed on corvettes 

Anti Capital Laser Cannons - Standard ship to ship weaponry, found on frigates without the reactors                                          to support turbolasers

Turbolaser Cannons - Massive weapons, essentially scaled up versions of Laser Cannons

Heavy Turbolaser Cannons - More damage output than regular Turbolasers

Dual Turbolaser Cannons - Double the damage of a regular Turbolaser

Ion Cannon - Does significant damage to shields

Heavy Ion Cannon - Does the most damage to shields of any weapon (excluding superweapons)

Fighter based Concussion missile launcher - Gives smaller ships the ability to damage Capital ships.                                                                    Can also target fighters

Concussion Missile launcher - Capable of penetrating shields.

Heavy Concussion Missile launcher - Does more damage than regular Concussion Missiles.

Fighter Based Proton Torpedo - Unlike concussion missiles, these weapons are only capable of                                                        targeting capital ships. they do more damage though.

Proton Torpedo Tube. - Found on capital ships. Nothing more than scaled up versions of the                                               weapons found on starfighters. Does massive hull damage.

I will release a units list within the week, but i want yo guys to tell me how to do it. I could do a big long list and post it here in the new section. Or i could release a few images a day, along with a short description of what the unit will do/weapons statistics/shields/Hp etc. you guys let me know below.

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GGW demo

GGW demo

Nov 11, 2012 Demo 36 comments

Well its here. Please post below if there are any problems.

GGW Mappack

GGW Mappack

Apr 2, 2012 Multiplayer Map 6 comments

5 Maps For Forces of Corruption. Will be remade with additional maps and put in the full land/space release.

MTD Editor

MTD Editor

Apr 2, 2012 Graphics Tool 6 comments

A skinning tool for FoC. Designed for tga and dds files. This is meant for people who know how to skin

Post comment Comments  (70 - 80 of 184)
mikey1871
mikey1871 Apr 24 2012, 12:55pm says: Online

so did i read this correctly.... this mod is a sith-jedi galactic war using the FOC game engine????

awesome and about time :))

can't wait for you to finish it. well, ok yes i can wait lol

+4 votes     reply to comment
Lord_Doofus
Lord_Doofus Apr 14 2012, 12:25am says:

So... I'm confused. There are two "Old Republic" mods?

+1 vote     reply to comment
LordVindican
LordVindican Apr 14 2012, 1:29am replied:

Yeah this one is the original, but we went dark for a while and Spartan pretty much copied us

+1 vote     reply to comment
Sly442
Sly442 Apr 14 2012, 12:37am replied:

NO! There are 3.

+2 votes     reply to comment
LordVindican
LordVindican Apr 14 2012, 3:30am replied:

yeah but the two mod's in question deal only with the old republic era. Geronimo's old republic at war mod combines both kotor era and tor era into one

+4 votes     reply to comment
GaaraJinchuuriki
GaaraJinchuuriki Apr 20 2012, 3:23pm replied:

On that note will either mod have the Star Forge in it? Even though it was destroyed during the end of the Jedi Civil War....

+1 vote     reply to comment
~Avenger~
~Avenger~ Apr 21 2012, 8:27pm replied:

We can make so that you can command the republic fleet and fight to destroy the the sith and starforge or vica versa and protect the starforge but it wont be included in gc, just in custom maps ;)

+1 vote     reply to comment
GaaraJinchuuriki
GaaraJinchuuriki Apr 23 2012, 12:50am replied:

Sweet, its a shame though its not in gc since it would replace the DS, but at least its still in the mod...

+1 vote     reply to comment
~Avenger~
~Avenger~ Apr 13 2012, 12:34am replied:

grey or purple I would suggest. I would also suggest Republic being light blue and Mandalorians being purple or red

+1 vote     reply to comment
LordVindican
LordVindican Apr 13 2012, 1:03am replied:

mandos come under the sith

+1 vote     reply to comment
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