This mod is set 300 years after the redemption of The Dark Lord of the Sith Darth Revan. It Follows the return of the True Sith Empire after their humiliating defeat during the Great Hyperspace War. The Sith have now returned to the Galaxy, armed with new warships, loyal troopers, and fearsome Sith Warriors and Inquisitors, ready to wage war against the Republic

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Valor Class Cruiser _______ class destroyer Centurion
Blog RSS Feed Report abuse Latest News: Hard points, beta testers and other things

8 comments by LordVindican on Dec 8th, 2012

Hey all. First let me thank you for downloading and playing the demo. I hope you all enjoyed it, but know that it was only a taster for things to come. Some of you may have seen the Thranta and Silencer images put up recently, and if you liked those (who wouldn't lol) then your in for a great mod. I plan to release V 0.5 space only sometime early next year, sometime in February. I will try and post images on a weekly basis to keep you all up to date and excited about the mod. I will be looking for Beta testers towards the middle of January so if you are interested please let me know by posting a comment down below. An don't put your hand up and say 'ME ME I"LL DO IT!!!'. and then give me no feedback about the mod, or report any bugs. Cause that's just a waste of everyone's time, and it prolongs the mod release.

I have completely reworked the health of every hard-point currently in-game. I found that when playing, there were certain things being destroyed far before they should be. So i have given the hard-points a uniform health system. This means that the health for a turbolaser on a Harrower class Star Dreadnought will be the same and the health for a turbolaser on a Thranta warship. I feel that this will add a sense of realism to the mod and hopefully it will make for better game-play.

Some of you may have also seen examples of new projectiles in game. When the mod is released it will contain the following weapons systems.

Fighter based laser Cannons - Commonly mounted on fighters (duh)

Anti Fighter Laser Cannons - Can be found on ships of all shapes and sizes, but are most commonly deployed on corvettes

Anti Capital Laser Cannons - Standard ship to ship weaponry, found on frigates without the reactors to support turbolasers

Turbolaser Cannons - Massive weapons, essentially scaled up versions of Laser Cannons

Heavy Turbolaser Cannons - More damage output than regular Turbolasers

Dual Turbolaser Cannons - Double the damage of a regular Turbolaser

Ion Cannon - Does significant damage to shields

Heavy Ion Cannon - Does the most damage to shields of any weapon (excluding superweapons)

Fighter based Concussion missile launcher - Gives smaller ships the ability to damage Capital ships. Can also target fighters

Concussion Missile launcher - Capable of penetrating shields.

Heavy Concussion Missile launcher - Does more damage than regular Concussion Missiles.

Fighter Based Proton Torpedo - Unlike concussion missiles, these weapons are only capable of targeting capital ships. they do more damage though.

Proton Torpedo Tube. - Found on capital ships. Nothing more than scaled up versions of the weapons found on starfighters. Does massive hull damage.

I will release a units list within the week, but i want yo guys to tell me how to do it. I could do a big long list and post it here in the new section. Or i could release a few images a day, along with a short description of what the unit will do/weapons statistics/shields/Hp etc. you guys let me know below.

Downloads RSS Feed Latest Downloads
GGW Beta

GGW Beta

Nov 24, 2013 Demo 27 comments

Hey guys, ill explain whats going on below, but now all you need to know is that this is the Space beta, and there will be an amended patch released asap

GGW demo

GGW demo

Nov 11, 2012 Demo 37 comments

Well its here. Please post below if there are any problems.

GGW Mappack

GGW Mappack

Apr 2, 2012 Multiplayer Map 6 comments

5 Maps For Forces of Corruption. Will be remade with additional maps and put in the full land/space release.

MTD Editor

MTD Editor

Apr 2, 2012 Graphics Tool 7 comments

A skinning tool for FoC. Designed for tga and dds files. This is meant for people who know how to skin

Post comment Comments  (70 - 80 of 196)
Shadowguard1000
Shadowguard1000 Sep 4 2012, 4:53pm says:

Yeah,you are back!I'm waiting that demo you mention!Good to see this mod is back!I have great hopes in you!Good luck!

+2 votes     reply to comment
-ASM-
-ASM- Jul 5 2012, 10:18pm says:

Hi, lok hear about SW TOR free Moddb.com

+1 vote     reply to comment
LordVindican Creator
LordVindican Jun 18 2012, 12:04am says:

Good news and bad news. good news is i have a new laptop with a gt 630 2g model, and a 2 gen i7 quad core processor, so mod production once more underway. bad news is, i am starting from scratch. all my models, particles everything id done are completely gone. Sorry for this everyone but sometimes technology screws you over like that.

+1 vote   reply to comment
LordVindican Creator
LordVindican Jun 8 2012, 6:41am says:

Im very sorry everyone. My hard drive is just not co-operating. Something about a MASTER HARD DISK S.M.A.R.T STATUS BAD. dunno how long it will take to get it sorted, but if worst comes to worst ill buy a new laptop or something.

+2 votes   reply to comment
Darth_grave
Darth_grave Jun 8 2012, 10:53pm replied:

you: no you cant die on me live live *beep* you why
me: its gone you cant do nothing for it now
you: No. I can rebuild it make it stronger faster muahahaha

+1 vote     reply to comment
LordVindican Creator
LordVindican May 6 2012, 3:15am says:

Mini news. A demo will be released soon. it will contain a capital ship, hero unit, fighter and land unit for both the sith and the republic. the sith will have the Harrower, the sith fighter, the sith Juggernaut sub class and Darth Mekhis, who will command the javelin Dreadnought. the republic will get the valor class cruiser, the A-wing fighter, the Jedi Guardian sub class, and Master Oteg, who will command the Telos. need to make some new particles, turbolaser, missile trails etc etc, so that will take a while.

+7 votes   reply to comment
~Avenger~
~Avenger~ May 19 2012, 4:25pm replied:

And to add to LordVindican's list of units, there will be a total of six custom maps. 3 land, and 3 space. Land- The Foundry, Bothewii Slaughter, and Hoth Outpost. Space- Defense of Alderran, Skirmish over Tython, and The Destruction of the Sith.

+1 vote     reply to comment
Darth_grave
Darth_grave May 14 2012, 8:03pm replied:

just tell me what i can do to help : )

+1 vote     reply to comment
LordVindican Creator
LordVindican May 18 2012, 4:57pm replied:

i dropped you a pm

+1 vote   reply to comment
LordVindican Creator
LordVindican May 2 2012, 4:00am says:

Hey everyone ive been thinking about this space only demo thing, and i think it would be better to do a full land and space release, with better particles and graphics, plus the land units just to make the mod more enjoyable when it comes out. Any thoughts?

+3 votes   reply to comment
jehts
jehts May 3 2012, 11:33am replied:

Why not space demo (like open test)
then land demo (same thing)
and then release?

+3 votes     reply to comment
mikey1871
mikey1871 May 5 2012, 11:24am replied:

yeah, i agree... have a space demo then a land demo and we can give ya better feedback... please make the demo gc :) wouldn't need anything bigger than prolly 10 planets. That should be enough for us to get the mechanics of the mod correct.

+1 vote     reply to comment
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