I know things have been very quiet. but we are back into full swing again.
This mod is set 300 years after the redemption of The Dark Lord of the Sith Darth Revan. It Follows the return of the True Sith Empire after their humiliating defeat during the Great Hyperspace War. The Sith have now returned to the Galaxy, armed with new warships, loyal troopers, and fearsome Sith Warriors and Inquisitors, ready to wage war against the Republic
Hey all. First let me thank you for downloading and playing the demo. I hope you all enjoyed it, but know that it was only a taster for things to come. Some of you may have seen the Thranta and Silencer images put up recently, and if you liked those (who wouldn't lol) then your in for a great mod. I plan to release V 0.5 space only sometime early next year, sometime in February. I will try and post images on a weekly basis to keep you all up to date and excited about the mod. I will be looking for Beta testers towards the middle of January so if you are interested please let me know by posting a comment down below. An don't put your hand up and say 'ME ME I"LL DO IT!!!'. and then give me no feedback about the mod, or report any bugs. Cause that's just a waste of everyone's time, and it prolongs the mod release.
I have completely reworked the health of every hard-point currently in-game. I found that when playing, there were certain things being destroyed far before they should be. So i have given the hard-points a uniform health system. This means that the health for a turbolaser on a Harrower class Star Dreadnought will be the same and the health for a turbolaser on a Thranta warship. I feel that this will add a sense of realism to the mod and hopefully it will make for better game-play.
Some of you may have also seen examples of new projectiles in game. When the mod is released it will contain the following weapons systems.
Fighter based laser Cannons - Commonly mounted on fighters (duh)
Anti Fighter Laser Cannons - Can be found on ships of all shapes and sizes, but are most commonly deployed on corvettes
Anti Capital Laser Cannons - Standard ship to ship weaponry, found on frigates without the reactors to support turbolasers
Turbolaser Cannons - Massive weapons, essentially scaled up versions of Laser Cannons
Heavy Turbolaser Cannons - More damage output than regular Turbolasers
Dual Turbolaser Cannons - Double the damage of a regular Turbolaser
Ion Cannon - Does significant damage to shields
Heavy Ion Cannon - Does the most damage to shields of any weapon (excluding superweapons)
Fighter based Concussion missile launcher - Gives smaller ships the ability to damage Capital ships. Can also target fighters
Concussion Missile launcher - Capable of penetrating shields.
Heavy Concussion Missile launcher - Does more damage than regular Concussion Missiles.
Fighter Based Proton Torpedo - Unlike concussion missiles, these weapons are only capable of targeting capital ships. they do more damage though.
Proton Torpedo Tube. - Found on capital ships. Nothing more than scaled up versions of the weapons found on starfighters. Does massive hull damage.
I will release a units list within the week, but i want yo guys to tell me how to do it. I could do a big long list and post it here in the new section. Or i could release a few images a day, along with a short description of what the unit will do/weapons statistics/shields/Hp etc. you guys let me know below.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Upload a file and help us achieve our mission of showcasing the best content from all developers.