HELLO AGAIN
Thanks for checking out the 3/15 TNR media release! first of all YAY Now lets discuss the mod shall we?
So this past month we really wanted to get some of the essential game play elements down.
This includes things like
- Guns
- Lighting theory
- Objectives
- Story Line
For the guns we really wanted to stick to an area correct/ still fun scenario.
The Tokarev was an easy choice, its basically the colt 1911 of Russia. Dblaz really nailed the animations on it and it was in game in no time.
Now we have an AK-47 by john already, but I felt like making a change from standard "Realism" games to something that is fun as well. So we decided to throw in the classic M16 as well, cleverly re-named "Assault Rifle"
As for level design we simply did more work and details for all the maps.
Dangroove has been with us since the beginning and this is his map. I would call it 85% done.
Its a massive map, I had no clue that source could have maps so large. With his own custom particle work and models it really has become a sort of example of what our game is.
I have been writing on and off since the beginning. In fact i recall stating that this game would have one of the better stories for mods. This remains true in my opinion. The story is a great read, so with a full game behind it i can only imagine how much better it will be.
Recently I have been trying my hand at some concept art but it wasn't really worth uploading...
We now have a character and model concept artist as well as a few sketches from the community.
Another important aspect of the game is the music, it really ties in the game to set the correct mood, imagine seeing the D-Day scene from "Saving Private Ryan" with the barney theme in the background. Ya not as intense, and scary. Luckily we have a great music, and sound designer.
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Thank you for your support. Whether you helped out or are watching or just stopped and took a look at this news update the entire dev team appreciates it. Stay tuned in these next few weeks for some more updates and images.
Stay Frosty.
TNR DEV TEAM
I don't think I can handle so much awesome at once
Thanks :)
Steady progress with the level design, but what's with the weapons? An AK-47 is understandable since it is in Siberia, but an M16 and M1911 pistol? Obsolete American-made weapons aren't likely to be found in 2020+ Combine-controlled Siberia.
When i said what i said about a 1911 it was in reference. its not in the game. And the m16 could def be around in 8 years. Plus if the ak-47 (a 60 year old weapon) is allowed why cant the modernized m16?
Its not replacing the ak, its just more fun to have more weapons.
The M16 isn't exactly new either, it's based on a 55 year old design.
First of all I dont see any M1911s. Its a Tokarev, Russian pistol.
Second, M16A1s are all around the worlds black market, so its understandable.
Russia never made M16 ammo (5.56x45) in significant quantities. So having a M16 in Russia would be as effective as a club seeing how there's no ammo for it. So a M16 doesn't really make sense.
fight me irl!
Excellent work so far :)
i loved watching the long trailer!!
but i was a bit surprised to see so much difference in quality in mapping, are there more then one mappers on this mod, or is it that you learned mapping throughout this project, and that that is what is showing. the end of the trailer shows great outdoor scenes, (LOVE the white clouds/fog that is flying over the landscape, VERY atmospheric! did you make those yourself??)
the buildings where very detailed and well build, and there are so much better as for instance that wooden building at the beginning of the movie. for instance the strairs behind the front door, the player has to jump sideways on the stairs each time because the door is blocking. you could turn the door the other way around, so it isn't blocking it that much anymore, but even then it does look a bit strange, the stairs there. also liked what you did with adding a light to a npc, as a flashlight thingy. only, it was placed above the head of the npc and that made it look kind of odd, maybe you should add it to a sholder of the npc, that way it looks more realistic.
great progress!!
will keep tracking for sure, very interesting stuff this!!
Leon
Thank you :)
Yes you are right, I still work on the house design.
I think I'm building the stairs differently.
Regards
Lennart
... skybox doesnt fit much to the storm...try out some white or almos white... I bet it would look more complex and les like glitch.
Particle effect of show storm is pretty neat =) I like it !
Yes you are right, we are working on it.
Regards
Lennart
Gratz, this video was really interesting and useful to see ! ;)
Looks like it might be hard to see in the mod.
In the near future we will be adding in like goggles and stuff that help you see better. Plus its just that one level