The Myths 1.0
Full VersionThe Myths pack consist of 6 short maps and modded qc.
The Myths
Finished in 2006 and now I'm releasing it on the
15th Birthday of Quake.
There's not much to tell about Myths. Some time ago I did linked qc code from Armagon mission pack and some other useful lines of code into one. I did some short maps t
oo. It was rather qc learning than a true mod. It's pretty hard, and You got to keep finding secrets to avoid dying and complete each map.
Maps are small so, I did put some mind games into it, so stay cautious and aware of your surroundings.
There is a bug at the end of the myth6, there should be a text message saying it is a demo and you have to buy a full version (yup, it's there, but it's a joke, to make the mod look like a old shareware game).
Still myth6 is the last map and there's nothing more, so if you wish to see the text, just run it as a single map from the console ( '~' map myth6) and complete it or use 'noclip' command and go through the wall near armagon, where the teleport is.
Playing:
It surely should be played with Darkplaces and Retexture/Remodel project
You could also use RT world through dp but there could be some slow-downs (Myth3 is not supported with RT world).
Credits goes to:
Id Software, Hipnotic Int. (Ritual Ent.), Matthew Lawrence (creator of Gyro physics, still i didn't use that in the game, it's just implemented, I was just testing and for no reason i left it in the code), there's also an author of the dragon model and it's behaviour done on qc, sorry I forgot your nick and all.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
An alternative universe of Quake featuring new game play features, a massive variety of monsters and 30+ maps to explore!
Blood & Iron is a blood, gore and weapon overhaul with the goal of introducing Quake II features while staying in the spirit of Quake and being compatible...
This MOD is a (much needed) graphical overhaul for Quake 1.5 Public Beta 1: a set of texture-replacements taken from other MODs and here and there in...
A conservative "high definition" replacement set for the menu, monsters and weapons/items -- each of these 3 in a separate pk3 in the event a user desires...
Recreating the newschool Doom experience in the old quake engine. Basicly a moddable demake with strafejumping.
Blasting Over It is a Getting Over It inspired Quake mod. Use the Bloody Hammer and the Blast Kicker to blast through challenging levels!