REQUIRES : Ultimate Apocalypse 1.73.9 -------------------------------- This mod adds the Imperator, Warlord and Cavalier Titans to the Ultimate Apocalypse mod for Imperial Guard players only. Later versions will support all races. This is a test release.

Description

map optimized for titan testing, skirmish against orc AI's. Allows up to Imperator sized titans to move freely about.

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Jaguar Titan
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Guest
Guest - - 689,121 comments

Sorry if this is a dumb question, but where do I put the files from this mod? Yes, I do mean this map - not the titan mod itself

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the_moshpit Author
the_moshpit - - 215 comments

not a prob. I usually put skirmish maps in two place, just to be sure it loads. there's a DXP2 / data / scenarios / mp location that I start with, and then I also put the map files in the W40K / data / scenarios / mp location as well just to be safe. Both locations should be found within the root Dawn of War Soulstorm folder. I advise pasting the map files to both locations because I've had maps not show up when pasting to either location alone. pasting to both garuntees map load.

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alangham1234
alangham1234 - - 1 comments

Thanks for the quick reply, my friend.
Thought I'd talk to you about a couple of things while I'm here, though!

1) On the main page for your mod you talked about scrapping the Cavalier - PLEASE don't, as I love the back story and the look of it!

2) Are the added Titans supposed to be cheap to construct? The Imperator is about 1000 rec on mine, for example.

3) Where is the Lucius Reaver supposed to show up as an option to build? Not sure if mine is installed correctly! :)

You've done a brilliant job and I'm very excited as to what you might do next - For me the most obvious missing titan is the Warmonger Class Imperator (and the Chaos versions, of course).

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StateWaffles
StateWaffles - - 53 comments

Moshpit's going to go through the construction balancing later down the road for the project, as all he really cares about now is making everything functional and beautiful, and then the balancing and such will start.

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the_moshpit Author
the_moshpit - - 215 comments

Yup, State nailed it pretty much. The cost for each titan is crazy low for testing purposes, really. So I can get em built quickly and tested. The most recent balancing was for health points and moral/shield levels.

Next update will have the weapons scaled and balanced, cost and time to build balanced in using the existing Warhound and Reaver to build scale from for balancing.

Lastly, I'm more then happy to keep the Cavalier if people like it. I just dun wanna overload everybody is all. Also, Chaos versions of the Warlord and Imperator are possible, though not for the Lucius Reaver and Cavalier.

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the_moshpit Author
the_moshpit - - 215 comments

Oh, and the Lucius Reaver may have been victim to having been forgotten to add to the titan facility... if so, will fix for next release. If you know yer way around corsix mod studio, is easy to fix, just add the correct line in the spawn section of the titan facility.

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Guest
Guest - - 689,121 comments

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StateWaffles
StateWaffles - - 53 comments

Aww... Shucks...

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Kodeska
Kodeska - - 66 comments

is their going to be another update for this mod

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Gertxo
Gertxo - - 1 comments

the same question, ¿were do we put that files?

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Kimoxxie
Kimoxxie - - 4,538 comments

Is this he map called Jaguar Desert? If so, aleady have it prepared for Titanic warfare.

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the_moshpit Author
the_moshpit - - 215 comments

It is the same one. I just modified it for player 1 to have a titan base is all I did really. Nothing special. I have a 2048x2048 map I found that am currently seeing if it can be made usable. Would be amazing for titan wars.

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earsupply
earsupply - - 1 comments

The 8-player map 'Dune Outpost' seems to work ok with UA and your mod? It looks nice, though not as visually interesting as 'Jaguar', but has plenty of room for Titans to move around and few features that they can get stuck on. UA has so much content now that it really needs more large maps.

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