The strategy for kill that units is use air units, or artilery on then!
The artilery shoots high distances on the mod, you can shoot everywhere, but, I make some "miss shoots" for balance! Because the Artilery shoots are very powerful!
In V|GO it was achieved by it having it extremely extremely short sight range and requiring binoculars, air recon or units to be in the area so that it could select and fire at the target.
Giving it the sight range of a tank would probably be fairer, so it has time to try and run away if an enemy appears =D
P.S. By radius i meant extremely long range
ya, tanks always have too short sight range. with thermal and night vision sights they should be able to see about twice as far as infantry. that was the only problem i had with cwc
It can be given a "fake" weapon that does nothing when forced fired.
Or better yet as punishment set the fake weapon range to 1 and the vehicle will move to where its force fired; so if the player looks some where else after force firing they would be OMFGWTH wheres my artillery when they look back.
That unid was modeled by Timemastercronos, and I fix some details and make the textures! There is it, the old artilery, but in my opinion the most powerful.
whoa!! awesome!
awesome!
i think its to big distance.
CWC and V|GO both had artillery capable of shooting from one side of the map to the other. Balancing it is the trick you see. ;)
if it hasent got long range it isnt artillery at all
@SliderFF i dont agree with you. did you saw the artillary from c&c3 ? i think the distance is ok. nice work done till now.
note that the 2s7 is a BIG gun. the biggest of its kind.
Do not you think that distance of shooting too high for game? this can make the imbalance
The strategy for kill that units is use air units, or artilery on then!
The artilery shoots high distances on the mod, you can shoot everywhere, but, I make some "miss shoots" for balance! Because the Artilery shoots are very powerful!
Something like " ScatterRadius "
Could also make it that you require to select the target, and thus must have spotters of some sort to fire the gun at the target.
That would probably be achieved by giving it extreme radius but the sight range of a regular tank.
In V|GO it was achieved by it having it extremely extremely short sight range and requiring binoculars, air recon or units to be in the area so that it could select and fire at the target.
Giving it the sight range of a tank would probably be fairer, so it has time to try and run away if an enemy appears =D
P.S. By radius i meant extremely long range
Or you give the tanks attacking it longer sight range so I can sneak a few Abrams up on it. >:)
ya, tanks always have too short sight range. with thermal and night vision sights they should be able to see about twice as far as infantry. that was the only problem i had with cwc
It can be given a "fake" weapon that does nothing when forced fired.
Or better yet as punishment set the fake weapon range to 1 and the vehicle will move to where its force fired; so if the player looks some where else after force firing they would be OMFGWTH wheres my artillery when they look back.
While his opponent goes epic fail!
Lol