The 10th Generals Birthday release Full "Zombie" BETA!

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Add media Report RSS 2S7 Pion, The hiper far shoot! (view original)
2S7 Pion, The hiper far shoot!
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cronos35
cronos35 - - 3,391 comments

whoa!! awesome!

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SN1PER
SN1PER - - 598 comments

awesome!

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SliderFF
SliderFF - - 896 comments

i think its to big distance.

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Handgun_Hero
Handgun_Hero - - 568 comments

CWC and V|GO both had artillery capable of shooting from one side of the map to the other. Balancing it is the trick you see. ;)

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GhOsT11
GhOsT11 - - 556 comments

if it hasent got long range it isnt artillery at all

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Ricky147
Ricky147 - - 29 comments

@SliderFF i dont agree with you. did you saw the artillary from c&c3 ? i think the distance is ok. nice work done till now.

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cronos35
cronos35 - - 3,391 comments

note that the 2s7 is a BIG gun. the biggest of its kind.

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Devastator90
Devastator90 - - 96 comments

Do not you think that distance of shooting too high for game? this can make the imbalance

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JLigeiroart Author
JLigeiroart - - 581 comments

The strategy for kill that units is use air units, or artilery on then!
The artilery shoots high distances on the mod, you can shoot everywhere, but, I make some "miss shoots" for balance! Because the Artilery shoots are very powerful!

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Lamarovsky
Lamarovsky - - 788 comments

Something like " ScatterRadius "

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Handgun_Hero
Handgun_Hero - - 568 comments

Could also make it that you require to select the target, and thus must have spotters of some sort to fire the gun at the target.

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BananaClip
BananaClip - - 1,130 comments

That would probably be achieved by giving it extreme radius but the sight range of a regular tank.

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Handgun_Hero
Handgun_Hero - - 568 comments

In V|GO it was achieved by it having it extremely extremely short sight range and requiring binoculars, air recon or units to be in the area so that it could select and fire at the target.

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BananaClip
BananaClip - - 1,130 comments

Giving it the sight range of a tank would probably be fairer, so it has time to try and run away if an enemy appears =D
P.S. By radius i meant extremely long range

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Handgun_Hero
Handgun_Hero - - 568 comments

Or you give the tanks attacking it longer sight range so I can sneak a few Abrams up on it. >:)

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p*a*t*t*o*n
p*a*t*t*o*n - - 690 comments

ya, tanks always have too short sight range. with thermal and night vision sights they should be able to see about twice as far as infantry. that was the only problem i had with cwc

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Jieitai
Jieitai - - 1,033 comments

It can be given a "fake" weapon that does nothing when forced fired.

Or better yet as punishment set the fake weapon range to 1 and the vehicle will move to where its force fired; so if the player looks some where else after force firing they would be OMFGWTH wheres my artillery when they look back.

While his opponent goes epic fail!

Lol

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Description

That unid was modeled by Timemastercronos, and I fix some details and make the textures! There is it, the old artilery, but in my opinion the most powerful.