Progress on SoR has been slow of late and I've not made much effort to keep this page up to date or release news about SoR. Frankly I've been keeping busy with MindGames and other Freespace related projects.
Well that's all changed as of this month. I've made more progress on SoR this month than I have all the rest of the year. Mission 1 is pretty much as complete as it's going to get for a while.
The mission itself is working and completely playable as a stand alone but a fair amount of stuff is still needed in order to get all the persistent variables stuff to work as part of a campaign.
Work on mission 2 is progrssing nicely too.
I've promised the community on HLP that this after 4 years they're finally going to get to play a mission by me by Christmas and I intend to stick to that.