Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like; Mass Effect: Unification does just that.
Incredible work. Absolutely stunning graphics, authentic atmosphere, and overall wonderful gameplay. While it's an improvement over the last update, there are some design changes I disagree with.
-Systems Alliance was a bit overpowered in the last update, but it was balanced out with the Geth's abundance of ammo and the Collector's power-heavy classes. Some of the classes were nerfed in ways I disagree with, particularly the Sentinel class. The cluster grenades were a fun, if overpowered, weapon, but I understand their removal. I really hate the change in secondary weapon, and the reduced firerate doesn't justify the increase in power, if there is one. Then again, that may be biased of me considering I hated the weapon in Mass Effect 2 and didn't bother in using it. I think that sidearm would have been better suited for a different class, like as an additional third weapon for the soldier.
-I miss the combat drone for the Engineer, when I played I couldn't deploy it, and I had to triple check it wasn't because the mod installed incorrectly. Unless it is implemented in a different way, of which I haven't seen yet.
-I miss the multiple ammo types available to units, but again, I can understand their removal. Whether staying true to canon or nerfing the classes, they still will be missed.
I have yet to play as the other sides, so I will edit this review once I do.