Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like; Mass Effect: Unification does just that.
It's pretty impressive so far, though it still needs work with some things like the Alliance soldier's hands being weird when shooting a two handed rifle (mainly the Assault rifle) and the issues people are having with that damn configuration tool other than that it's nine thumbs up from me.
Incredible work. Absolutely stunning graphics, authentic atmosphere, and overall wonderful gameplay. While it's an improvement over the last update, there are some design changes I disagree with.
-Systems Alliance was a bit overpowered in the last update, but it was balanced out with the Geth's abundance of ammo and the Collector's power-heavy classes. Some of the classes were nerfed in ways I disagree with, particularly the Sentinel class. The cluster grenades were a fun, if overpowered, weapon, but I understand their removal. I really hate the change in secondary weapon, and the reduced firerate doesn't justify the increase in power, if there is one. Then again, that may be biased of me considering I hated the weapon in Mass Effect 2 and didn't bother in using it. I think that sidearm would have been better suited for a different class, like as an additional third weapon for the soldier.
-I miss the combat drone for the Engineer, when I played I couldn't deploy it, and I had to triple check it wasn't because the mod installed incorrectly. Unless it is implemented in a different way, of which I haven't seen yet.
-I miss the multiple ammo types available to units, but again, I can understand their removal. Whether staying true to canon or nerfing the classes, they still will be missed.
I have yet to play as the other sides, so I will edit this review once I do.