DOWNLOAD R4 (STANDALONE) FROM:

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DOWNLOAD R4 (PATCH R3-R4 -- REQUIRES R3) FROM:

Kickass Torrents | Mod DB | MediaFire


Get a deeper look into the development of this project.


Set in the 22nd century, Mass Effect, developed by BioWare Corporation, is a third-person, role-playing shooter that focuses on the story of Commander Shepard, an Alliance Marine who must do everything possible to save the galaxy from the Reaper threat.

DEDICATED SERVER!
NAME: Unification (R4) USA West
LOCATION: Seattle, WA, USA

Mass Effect: Unification is a total-conversion mod that adds a new era to stock maps as well as new custom maps. As of v1.11 (R3), you can fight as the Systems Alliance, the Heretic Geth, or the Collectors on Eden Prime, the Prothean Skyway, Virmire, and most of the stock maps.

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Main Developers:
- Marth8880 (project director, front-/back-end programmer, artist, level designer, sound designer, localization)
- THEWULFMAN (project co-director, artist, level designer, sound designer, public relations)

Other Contributors/Supporters:
- The Nasal Abyss (artist)
- Scott_W.Pilgrim (artist)
- AQT (back-end programmer, artist, level designer)
- RogueKnight (artist)
- Cerfon Rournes (front-end programmer, artist)
- Fiodis (artist, level designer)
- Willinator (artist, level designer)
- yuke5 (level designer)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- Teancum (advice, support, future shell revamp)
- Ryan Gilbert (configuration utility)

Sponsors:
- Frayed Wires Studios
- 411 Remnant

Please note that the mercenary gangs, Reaper Forces, and Cerberus are not implemented in the latest version (v1.12, R4). They are still being actively developed and will be added in later versions.


COMPLETED MASS EFFECT MAPS:

- Eden Prime
- Prothean Skyway
- Virmire

STOCK MAPS:

- Coruscant
- Dagobah
- Death Star
- Felucia
- Geonosis
- Hoth
- Jabba's Palace
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4

FUTURE MAPS:

- Tuchanka
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium

Earth: Pioneer Trails
Earth: Luna (Apollo 17)
Venus: Research Station
- Mars: Geryon Montes
- Pluto: Colony
- Jupiter: Io (Geth Production Plant)

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Property of Frayed Wires Studios

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Virmire Environment Map Virmire Environment Map Virmire Environment Map
Blog RSS Feed Report abuse Latest News: R5 News Update #3 (Sorta!) (POLL)

8 comments by Marth8880 on Jul 25th, 2014

Hey guys! I need some community feedback regarding what everyone's speaker configuration is, so I created this poll to assist in my finding out.

Please choose your answer in the poll below.

Vote.pollcode.com

If you don't know what your speaker configuration is, please let me know in the comments below before voting for "I don't know! D:" so I can help you figure it out. ;)

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Earth: Luna R2

Earth: Luna R2

May 21, 2014 Full Version 0 comments

This is Earth: Luna, the pilot map to the Sol Map Pack. Luna is set upon the landing site for the Apollo 17 lunar lander mission.

Earth: Pioneer Trails R2

Earth: Pioneer Trails R2

May 21, 2014 Full Version 5 comments

This is Earth: Pioneer Trails, Marth8880's first map and a new addition to the Sol Map Pack. Pioneer Trails is based on a real neighborhood park on planet...

Venus R2

Venus R2

May 21, 2014 Full Version 1 comment

This is Venus, the second map to the Sol Map Pack. Venus (Research Station) by AQT is a map set on a NASA scientist's rendition of how a human settlement...

Mass Effect: Unification R4 (Standalone)

Mass Effect: Unification R4 (Standalone)

May 17, 2014 Full Version 10 comments

** COMPLETELY STANDALONE - DOES NOT REQUIRE ANY PREVIOUS VERSION ** --- Many people think Mass Effect 3's Multiplayer should have been more similar to...

Mass Effect: Unification R4 (Patch R3-R4)

Mass Effect: Unification R4 (Patch R3-R4)

May 17, 2014 Patch 8 comments

** REQUIRES WORKING R3 INSTALLATION ** --- Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with...

[OLD] Mass Effect: Unification R3 (Retail Version)

[OLD] Mass Effect: Unification R3 (Retail Version)

May 5, 2014 Full Version 8 comments

Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like...

Post comment Comments  (860 - 870 of 1,760)
Renorick
Renorick Feb 17 2013, 6:29pm says:

Fantastic mod! I have a bit of an issue though.

The mod feels too fast. As if everything is running 25-50% faster than it should, weapon fire rates, bot movements. The vanilla game never felt this fast and it makes the mod feel like a pseudo "bullet hell" game (Is this some direct method to force people into cover?).

Don't know if it's just me, everything else is solid!

As a request, find a way to slow things down a little bit, I spend a little more time in the class selection screen than I'd like.

0 votes     reply to comment
Marth8880
Marth8880 Feb 18 2013, 12:02am replied:

The speed of everything is nearly identical to the Mass Effect games. And yes, people are supposed to take cover.

+2 votes     reply to comment
Renorick
Renorick Feb 18 2013, 12:35pm replied:

Don't remember hostiles in Mass Effect running around that much.

Guess I'm so used to the gameplay of the vanilla game that I thought that was what to expect.

I'll close that out with saying that this isn't a Mass Effect game you're basing from, cover isn't exactly a key factor in the game, I was expecting Battlefront II gameplay with Mass Effect weapons and abilities, and it's probably a good idea to reflect that a little in the mod.

By all means, encourage cover use, just don't design it into a corner by making it the *only* defensive option.

Another thing I picked up was weapon accuracy at range (I nitpick because I love), yes you're probably supposed to crouch to get real accuracy from automatics, but they lose accuracy too quickly to the point of being near-useless outside of "knife-fight" range (again, something that wasn't the case in vanilla). This is probably played into by my fire-rate complaint I made earlier.

And one last thing, the amount of weapons and abilities given to each class is a little overwhelming, while I respect your effort in replicating Mass Effect into this mod, I'm going to repeat what I'm likely going to end up saying a dozen times pretty soon.

Remember what game this mod is playing from.

Classes in the vanilla game usually had 2 primaries and 2 secondaries. 3 is a little difficult but not impossible to work with and 4 is just plain overwhelming, especially when you're desperately trying to pull a weapon that is loaded and not overheated.

And ease off the explosives a little bit, I'm sick of tumbling around from some dopey friendly's bad grenade toss.

I should probably stop here before I double the page's length with my rambling.

+1 vote     reply to comment
Marth8880
Marth8880 Feb 18 2013, 3:30pm replied:

re: hostiles running around, heh, sadly I can only *sort of* replicate the cover systen in campaign missions, not online or Conquest etc. matches.

re: weapon accuracy, hmm, yeah, that's definitely something I'll have to look into, namely for the assault rifles.

re: class weapon amounts, I could probably get away with removing the Soldier's heavy pistol, but not really more than that.

re: explosives, heh, tell me about it... I really need to figure out the Cluster Grenades, otherwise I'll just have to remove or replace them.

+1 vote     reply to comment
Renorick
Renorick Feb 19 2013, 12:35am replied:

I'm finding issues and formulating suggestions as I go, want a PM with what I've come up with so far?

+1 vote     reply to comment
Marth8880
Marth8880 Feb 19 2013, 2:24pm replied:

Alright, sounds good. And yes, please. :D

+1 vote     reply to comment
hakn
hakn Feb 15 2013, 10:07pm says:

can we please get an estimate of the time of arrival for the next release please

+1 vote     reply to comment
THEWULFMAN
THEWULFMAN Feb 16 2013, 10:57am replied:

Next six weeks or so we'll release a new version with mainly bug fixes but not really any new content.

+1 vote     reply to comment
hakn
hakn Feb 16 2013, 11:00pm replied:

thanks for the rough estimate

+1 vote     reply to comment
DaybreakWolf
DaybreakWolf Feb 15 2013, 2:36am says:

Sweet merciful crap, this looks beyond awesome! Can't wait for the next release!

+1 vote     reply to comment
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Platform
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Official Page
Gametoast.com
Release Date
Released May 17, 2014
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Community Rating

Average

9.5

114 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

I have not even played it and it is amazing

Jan 12 2013, 10:40pm by Z3R01900

Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
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291 of 22,212
Last Update
1 week ago
Watchers
796 members
Files
10
News
25
Reviews
41