Mass Effect: Unification r1
Jan 13, 2013 Full Version 74 commentsIn summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam - I immediately then ran out and obtained a copy of Mass Effect and Mass...

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NAME: Unification (r1) USA West (might be "v1.0" instead of "r1")
LOCATION: Seattle, WA, USA
HOST: Hypernia.com
Mass Effect: Unification (formerly known as "The Mass Effect Mod") has been sitting in my head for quite some time now. As a lot of you probably already know, Mass Effect, developed by BioWare, is a third-person, role-playing shooter set in the 22nd century in our Milky Way galaxy. Not only is this a large era mod, but it also has its own exclusive maps as well as cool shell (menu) changes to match the color scheme from Mass Effect 2.
The name "Mass Effect: Unification" works because this mod is the unification of the three Mass Effect epics into a single mod.
Check out this link for more info:
Gametoast.com
Main Developers:
- Marth8880 (executive lead developer, compiler, sides configuration, new technologies, localization, levels)
- THEWULFMAN (co-executive lead developer, promotion, ideas, models, textures, sounds, levels)
- The Nasal Abyss (unit models)
- AgentSmith_#38 (weapon models, levels)
- Frayed Wires Modding Department (ideas, support, random snippets of code, etc.)
Other Contributors/Supporters:
- AQT (ideas, levels)
- Cerfon Rournes (weapon models)
- RogueKnight (models, textures)
- Fiodis (models, levels)
- Willinator (models, levels)
- yuke5 (levels)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- ARCTroopaNate (play-testing, support)
- Teancum (advice, support, future shell revamp)
Sponsors:
- Frayed Wires Studios
- Tuggie [REDACTED]
- 411Remnant
Sides in the 1.0 release:
- Systems Alliance
- Geth
- Collectors
Sides to be added in future releases:
- Eclipse
- Reaper Forces
- Cerberus
Systems Alliance:
- Alliance Soldier
- Alliance Infiltrator
- Alliance Engineer
- Alliance Adept
- Alliance Sentinel
- Alliance Vanguard
- N7 Specialist (random class, based on ME3 multiplayer)
Geth:
- Geth Trooper
- Geth Rocketeer
- Geth Sniper
- Geth Machinist
- Geth Hunter
- Geth Shock Trooper
- Geth Destroyer
- Geth Juggernaut
Collectors:
- Husk
- Collector Drone
- Collector Assassin
- Abomination
- Collector Guardian
- Scion
- Praetorian (subject to change)
Eclipse:
- Eclipse Trooper
- Eclipse Engineer
- Eclipse Vanguard
- Eclipse Heavy
- Eclipse Operative
- Eclipse Commando
- YMIR Mech
Reaper Forces:
- Husk
- Cannibal
- Marauder
- Abomination
- Scion
Cerberus:
- Assault Trooper
- Nemesis
- Combat Engineer
- Centurion
- Phantom
Please note that the Eclipse, Reaper Forces, and Cerberus are not implemented in the 1/13/2013 release. They are still being actively developed and will be added in later versions.
- Virmire
- Prothean Skyway
- Eden Prime
- Tuchanka
- Normandy SR-2
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium
- Coruscant
- Death Star
- Felucia
- Geonosis
- Hoth
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4
- The Citadel
- Omega
- Luna (Apollo 17)
- Pluto (Colony)
- Jupiter: Io (Geth Production Plant)
- Venus: Research Station
- Earth: Pioneer Trails (all variations)
- Mars (Geryon Montes)
16 comments by THEWULFMAN on Jun 11th, 2013
In light of SWBF(3) being announced at E3, and considering I have too much on my plate to work on this, I am ceasing all work on this mod. I will be archiving this project within the week.
I will be keeping all the assets, I might use them in a future mod. I have a grand mod planned that I've talked little about in public, but oh is it going to be good. I will also divert more effort in TCW's direction(I want to get that out the door as soon as possible), as well as keeping up my continued development of Mass Effect Unification with Marth.
The whole reason I started the SWBF3 mod was because I gave up on SWBF3 being officially made, and with it announced at E3, I feel I do not need to make this. Additionally, there's a standalone project out there, for Crysis, trying to do the same thing. Battlecry, check them out. Moddb.com
James "THEWULFMAN" Plummer
-Executive Director of Frayed Wires Studios
In summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam - I immediately then ran out and obtained a copy of Mass Effect and Mass...
Highest Rated (9 agree) 10/10
I have not even played it and it is amazing
Jan 12 2013, 10:40pm by Z3R01900
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Now that we are talking about the Eclipse... Can I make a suggestion?
Some time ago, before Omega was released, I was chatting with a friend about the mercs that Aria requires to invade Omega.
One thing leads to another and in the end we came to the conclusion that the the 3 merc groups are not a big deal if they are separate, but together, they make a good army since they complement each other:
- One is good at tech and stealth missions (Eclipse).
- Other is good at brute force and destruction (Blood Pack).
- The last one does not have a strong point, but also does not have weaknesses and his troppers covers a lot of areas (Blue Suns).
Recalling this, gave me an idea for the Eclipse. Why not delay them and make some modifications?
Instead of Eclipse, call them "Mercenaries":
- Normal Tropper: Turian/Human Soldier (Blue Suns)
- Sniper: Asari/Human Infiltrator (Eclipse)
- Assault: Vorcha Demolisher (Blood Pack)
- Engie: Salarian/Human Engineer (Eclipse)
- Unlock 1: Batarian/Human (Same model, different head XD) Sentinel (Blue Suns)
- Unlock 2: Krogan Battlemaster (Blood Pack)
This way you have a varied and unique faction that will remove any chances of having people ask for another merc group.
Of course, this is just and idea... The last word is yours, after all, this is your mod.
Ps: Sorry if I wrote something wrong... Not my natal language ^^
Sounds like a nice idea, but we're gonna just stick to the original plan of having all three be separate.
So have eclypse made it in
They most likely will not.
We don't know yet.
Out of curiosity, what new maps will be in the 1.0 release? I'm guessing Virmire and Feros.
Virmire, the Prothean Skyway, and Eden Prime. MAAAYBE Horizon, dunno.
Since one of my friends show me this mod, i really can't wait.
You guys are doing a good job, i can't wait to play as the reapers. Are you going to replace walkers to be Reapers?
Making a "walker vehicle" Reaper would be nice except for the fact their scale is nearly impossible to work with, so it's not going to happen. Sorry.
You could always make up a small Reaper Walker, I'm sure you guys have the imagination ^_^