Property of Frayed Wires Studios

MODDB MIRROR: Moddb.com
.TORRENT MIRROR: Kat.ph
PLEASE MAKE SURE TO SEED AS MUCH AS POSSIBLE

DEDICATED SERVER!
NAME: Unification (r1) USA West (might be "v1.0" instead of "r1")
LOCATION: Seattle, WA, USA
HOST: Hypernia.com

Mass Effect: Unification (formerly known as "The Mass Effect Mod") has been sitting in my head for quite some time now. As a lot of you probably already know, Mass Effect, developed by BioWare, is a third-person, role-playing shooter set in the 22nd century in our Milky Way galaxy. Not only is this a large era mod, but it also has its own exclusive maps as well as cool shell (menu) changes to match the color scheme from Mass Effect 2.

The name "Mass Effect: Unification" works because this mod is the unification of the three Mass Effect epics into a single mod.


Check out this link for more info:
Gametoast.com


Main Developers:
- Marth8880 (executive lead developer, compiler, sides configuration, new technologies, localization, levels)
- THEWULFMAN (co-executive lead developer, promotion, ideas, models, textures, sounds, levels)
- The Nasal Abyss (unit models)
- AgentSmith_#38 (weapon models, levels)
- Frayed Wires Modding Department (ideas, support, random snippets of code, etc.)


Other Contributors/Supporters:
- AQT (ideas, levels)
- Cerfon Rournes (weapon models)
- RogueKnight (models, textures)
- Fiodis (models, levels)
- Willinator (models, levels)
- yuke5 (levels)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- ARCTroopaNate (play-testing, support)
- Teancum (advice, support, future shell revamp)

Sponsors:
- Frayed Wires Studios
- Tuggie [REDACTED]
- 411Remnant


Sides in the 1.0 release:
- Systems Alliance
- Geth
- Collectors

Sides to be added in future releases:
- Eclipse
- Reaper Forces
- Cerberus

Systems Alliance:
- Alliance Soldier
- Alliance Infiltrator
- Alliance Engineer
- Alliance Adept
- Alliance Sentinel
- Alliance Vanguard
- N7 Specialist (random class, based on ME3 multiplayer) 

Geth:
- Geth Trooper
- Geth Rocketeer
- Geth Sniper
- Geth Machinist
- Geth Hunter
- Geth Shock Trooper
- Geth Destroyer
- Geth Juggernaut

Collectors:
- Husk
- Collector Drone
- Collector Assassin
- Abomination
- Collector Guardian
- Scion
- Praetorian (subject to change)

Eclipse: 
- Eclipse Trooper
- Eclipse Engineer
- Eclipse Vanguard
- Eclipse Heavy
- Eclipse Operative
- Eclipse Commando
- YMIR Mech

Reaper Forces:
- Husk
- Cannibal
- Marauder
- Abomination
- Scion

Cerberus:
- Assault Trooper
- Nemesis
- Combat Engineer
- Centurion
- Phantom

Please note that the Eclipse, Reaper Forces, and Cerberus are not implemented in the 1/13/2013 release. They are still being actively developed and will be added in later versions. 


COMPLETED MASS EFFECT MAPS:

- Virmire
- Prothean Skyway
- Eden Prime

DEFINITE MASS EFFECT MAPS:

- Tuchanka
- Normandy SR-2
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium

STOCK MAPS CURRENTLY SUPPORTED:

- Coruscant
- Death Star
- Felucia
- Geonosis
- Hoth
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4

POSSIBLE MASS EFFECT MAPS:

- The Citadel
- Omega

SUPPORTED MAPS FROM THE SOL MAP PACK:

- Luna (Apollo 17)
- Pluto (Colony)
- Jupiter: Io (Geth Production Plant)
- Venus: Research Station
- Earth: Pioneer Trails (all variations)
- Mars (Geryon Montes)

Property of Frayed Wires Studios

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Blog RSS Feed Report abuse Latest News: Project Canceled: SWBF3 mod

16 comments by THEWULFMAN on Jun 11th, 2013

In light of SWBF(3) being announced at E3, and considering I have too much on my plate to work on this, I am ceasing all work on this mod. I will be archiving this project within the week.

I will be keeping all the assets, I might use them in a future mod. I have a grand mod planned that I've talked little about in public, but oh is it going to be good. I will also divert more effort in TCW's direction(I want to get that out the door as soon as possible), as well as keeping up my continued development of Mass Effect Unification with Marth.

Moddb.com

The whole reason I started the SWBF3 mod was because I gave up on SWBF3 being officially made, and with it announced at E3, I feel I do not need to make this. Additionally, there's a standalone project out there, for Crysis, trying to do the same thing. Battlecry, check them out. Moddb.com

James "THEWULFMAN" Plummer
-Executive Director of Frayed Wires Studios

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Mass Effect: Unification r1

Mass Effect: Unification r1

Jan 13, 2013 Full Version 74 comments

In summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam - I immediately then ran out and obtained a copy of Mass Effect and Mass...

Post comment Comments  (850 - 860 of 1,125)
Walrod
Walrod Dec 28 2012, 8:23pm says:

Now that we are talking about the Eclipse... Can I make a suggestion?
Some time ago, before Omega was released, I was chatting with a friend about the mercs that Aria requires to invade Omega.

One thing leads to another and in the end we came to the conclusion that the the 3 merc groups are not a big deal if they are separate, but together, they make a good army since they complement each other:
- One is good at tech and stealth missions (Eclipse).
- Other is good at brute force and destruction (Blood Pack).
- The last one does not have a strong point, but also does not have weaknesses and his troppers covers a lot of areas (Blue Suns).

Recalling this, gave me an idea for the Eclipse. Why not delay them and make some modifications?

Instead of Eclipse, call them "Mercenaries":
- Normal Tropper: Turian/Human Soldier (Blue Suns)
- Sniper: Asari/Human Infiltrator (Eclipse)
- Assault: Vorcha Demolisher (Blood Pack)
- Engie: Salarian/Human Engineer (Eclipse)
- Unlock 1: Batarian/Human (Same model, different head XD) Sentinel (Blue Suns)
- Unlock 2: Krogan Battlemaster (Blood Pack)

This way you have a varied and unique faction that will remove any chances of having people ask for another merc group.

Of course, this is just and idea... The last word is yours, after all, this is your mod.

Ps: Sorry if I wrote something wrong... Not my natal language ^^

+1 vote     reply to comment
Marth8880
Marth8880 Dec 28 2012, 8:43pm replied:

Sounds like a nice idea, but we're gonna just stick to the original plan of having all three be separate.

+1 vote     reply to comment
Katana1
Katana1 Dec 28 2012, 6:35pm says:

So have eclypse made it in

+1 vote     reply to comment
Marth8880
Marth8880 Dec 28 2012, 8:42pm replied:

They most likely will not.

+1 vote     reply to comment
THEWULFMAN
THEWULFMAN Dec 28 2012, 6:41pm replied:

We don't know yet.

+1 vote     reply to comment
tango.four.seven
tango.four.seven Dec 25 2012, 6:55pm says:

Out of curiosity, what new maps will be in the 1.0 release? I'm guessing Virmire and Feros.

+1 vote     reply to comment
Marth8880
Marth8880 Dec 25 2012, 11:20pm replied:

Virmire, the Prothean Skyway, and Eden Prime. MAAAYBE Horizon, dunno.

+2 votes     reply to comment
TheClassyOne
TheClassyOne Dec 23 2012, 2:15pm says:

Since one of my friends show me this mod, i really can't wait.
You guys are doing a good job, i can't wait to play as the reapers. Are you going to replace walkers to be Reapers?

+1 vote     reply to comment
THEWULFMAN
THEWULFMAN Dec 24 2012, 12:01pm replied:

Making a "walker vehicle" Reaper would be nice except for the fact their scale is nearly impossible to work with, so it's not going to happen. Sorry.

+1 vote     reply to comment
AHideousBeast
AHideousBeast Dec 31 2012, 1:05am replied:

You could always make up a small Reaper Walker, I'm sure you guys have the imagination ^_^

+1 vote     reply to comment
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Released Jan 12, 2013
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Highest Rated (9 agree) 10/10

I have not even played it and it is amazing

Jan 12 2013, 10:40pm by Z3R01900

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