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Set in the 22nd century, Mass Effect, developed by BioWare Corporation, is a third-person, role-playing shooter that focuses on the story of Commander Shepard, an Alliance Marine who must do everything possible to save the galaxy from the Reaper threat.

Mass Effect: Unification is a total-conversion mod that adds the Mass Effect era to Instant Action. As of v1.2 (R5), you can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on three new custom maps, most of the stock maps, and all maps from the Sol Map Pack.


Tweet #meunification

Main Developers:
- Marth8880 (Lead Designer, Lead Scripter, Level Designer, Environment Artist, Weapon Artist, Particle Effects Artist, Lead Animator, Sound Designer, Localization)
- THEWULFMAN (Co-Lead Designer, Weapon Artist, Character Artist, Particle Effects Artist, Level Designer, Sound Designer, Public Relations)

Other Contributors/Supporters:
- The Nasal Abyss (Character Artist)
- Scott_W.Pilgrim (Weapon Artist, Environment Artist)
- AQT (Scripter, Environment Artist, Level Designer)
- RogueKnight (Weapon Artist)
- Cerfon Rournes (Scripter, Weapon Artist)
- Fiodis (Environment Artist, Level Designer)
- Willinator (Environment Artist, Level Designer)
- yuke5 (Level Designer)
- zwyx1234 (Weapon Artist)
- Nedarb7 (Various scripting help)
- Kinetos Impetus (Animator, various scripting help)
- DarthD.U.C.K. (Animator)
- Maveritchell (Various scripting help)
- archer01 (AI Hero Support script)
- RunawayJam (Voice Actor)
- FlashMC (Voice Actor)
- Redwiz (Advice, General Support)
- PatrickKosick (Advice, General Support)
- Teancum (Advice, General Support)
- Ryan Gilbert (Configuration Utility)
- CG Textures (Textures)
- Genetica Viewer (Textures)
- Google Images (Textures)

- Frayed Wires Studios
- 411 Remnant

Please note that the mercenary gangs, Reaper Forces, and Cerberus are not implemented in the latest version (v1.2, R5). They are still being actively developed and will be added in later versions.


- Eden Prime
- Prothean Skyway
- Virmire


- Coruscant
- Dagobah
- Death Star
- Felucia
- Geonosis
- Hoth
- Jabba's Palace
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4


- Earth: Luna
- Earth: Pioneer Trails
- Mars: Geryon Montes
- Titan: Xanadu
- Venus: Research Station


- Lotashi Z: X Province


- Tuchanka
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium

YouTube Policy FAQ:

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A: Yes, of course! But, you must include a link to this Mod DB page in the description!

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A: Definitely! In fact, we encourage and greatly appreciate commentary!


Tweet #meunification

Property of Frayed Wires Studios

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PC Gamer Mention (May 2015) New HUD (v2) New HUD
Blog RSS Feed Report abuse Latest News: Time for school, Marth!

11 comments by Marth8880 on Oct 6th, 2014

On Thursday, October 2nd, I left for Vancouver, Canada to move into school-sponsored student housing, and today was my first class at the Art Institute of Vancouver. For those of you who don't know, I'm attending school there to receive my diploma in Game Art & Design. It's ranked #8 in the Princeton Review's top 25 Game Design schools in North America (full list), and during most of the program's 18 months, I'll be significantly less active on Gametoast and Mod DB, which means I will be mostly inactive in modding as well. "What does this mean for Mass Effect: Unification though :000000000," asked no one? Well, it means I'll be handing the project over to THEWULFMAN (until I graduate) who will mostly just push updates consisting of primarily art updates as well as the occasional hotfix. In the meantime, I'll be in the process of being taught by industry professionals how to write design documents, design levels, properly manage a team, and so on.

It's been a fun ride. Keelah se'lai.

- Marth8880

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Sol Map Pack (R1)

Sol Map Pack (R1)

Oct 2, 2014 Full Version 11 comments

Includes Earth: Luna, Earth: Pioneer Trails, Mars: Geryon Montes, Titan: Xanadu, and Venus: Research Station. The Sol Map Pack is a map pack whose maps...

Mass Effect: Unification R5 (Standalone)

Mass Effect: Unification R5 (Standalone)

Oct 2, 2014 Full Version 38 comments

** COMPLETELY STANDALONE - DOES NOT REQUIRE ANY PREVIOUS VERSION ** --- Many people think Mass Effect 3's Multiplayer should have been more similar to...

[OLD] Earth: Luna R2

[OLD] Earth: Luna R2

May 21, 2014 Full Version 1 comment

This is Earth: Luna, the pilot map to the Sol Map Pack. Luna is set upon the landing site for the Apollo 17 lunar lander mission.

[OLD] Earth: Pioneer Trails R2

[OLD] Earth: Pioneer Trails R2

May 21, 2014 Full Version 5 comments

This is Earth: Pioneer Trails, Marth8880's first map and a new addition to the Sol Map Pack. Pioneer Trails is based on a real neighborhood park on planet...

[OLD] Venus R2

[OLD] Venus R2

May 21, 2014 Full Version 1 comment

This is Venus, the second map to the Sol Map Pack. Venus (Research Station) by AQT is a map set on a NASA scientist's rendition of how a human settlement...

[OLD] Mass Effect: Unification R4 (Standalone)

[OLD] Mass Effect: Unification R4 (Standalone)

May 17, 2014 Full Version 10 comments

** COMPLETELY STANDALONE - DOES NOT REQUIRE ANY PREVIOUS VERSION ** --- Many people think Mass Effect 3's Multiplayer should have been more similar to...

Post comment Comments  (690 - 700 of 1,889)
SHOGUN096 Sep 29 2013, 5:10am says:

Tommorow will be update or today?

+1 vote     reply to comment Sep 30 2013, 4:59am replied:

Soon, I hope. GTA Online and the Battlefield 4 multiplayer demo are both launching on Tuesday, and it'd be great to see the next patch in the release group. :-D

+1 vote     reply to comment
SHOGUN096 Sep 30 2013, 6:59am replied:

I think today because they told me the update will be on the end of month:)

+1 vote     reply to comment
CarbonLord Sep 24 2013, 1:53pm says:

Hello. I am not really using my account to comment on mods, I am the kind of guy that downloads them, plays them and then just forgets to praise the author. But this mod is worth it. I played a lot of mods for a lot of games, and I am not lying now, the only reason I play some of my games are modifications to them. Dude, guys, authors of Mass Effect Unification, I hope you will read this. Continue working on this mod. I could only play as Geth and Alliance but it is still the best experience I have ever had! Wiping out enemies as Geth Juggernaut was an amazing thing! One thing I don't like is the amount of classes for Alliance but I guess it is intended. Keep working on this mod please. And keep releasing updates with new maps and characters, this is a lot of fun to play it!

+1 vote     reply to comment
Marth8880 Creator Subscriber
Marth8880 Sep 24 2013, 3:06pm replied:

Thanks for the support!

Most maps have random side variations between the Alliance versus the Geth and the Alliance versus the Collectors; the only custom map that has both variations is Eden Prime; almost all stock maps have both variations.

We are currently working on the 1.1 patch, which features a ton of changes, fixes, new content, etc. See the change log in the News section for more info.

+1 vote   reply to comment
CarbonLord Sep 24 2013, 4:09pm replied:

To be honest, when I was playing this modification I really felt like in Mass Effect game! Marth, I guess you are the main developer, Let's say I can't read the change log, tell me what's the thing you are most expecting to see tested by the players? What's the thing that you love with all your hearth from the newest update?
I don't really know how you are developing this, and I probably never will, but if I were you I would stop working on map and give more attention to the hmmm... engine is the right word? It's like a coffee. Why do you want a well done coffee if you don't have a cup from Starbucks?

+1 vote     reply to comment
Marth8880 Creator Subscriber
Marth8880 Sep 24 2013, 11:32pm replied:

That's my goal. :)

The fun-factor is what I expect most to be tested; it is what matters most. As for my "favorite update," it would most definitely be the refurbished sides (the units and their weapons and powers). And as for working on the engine, sadly we do not have access to the engine's source, but I think I know what you mean - the flow of the gameplay is what is being focused on the most right now; the only updates in terms of maps are improvements upon the three current custom ones.

+1 vote   reply to comment
CarbonLord Sep 25 2013, 12:17am replied:

And that's the right decision! I know you don't have an access to the engine, it's not open source after all. But I have a few questions. The voice acting is truly amazing, but I'd love to see more of it, as Alliance Advisor is not telling almost anything through the entire game. Also, the Geth Destroyer rockets... I know they don't do absolutely nothing, but I love the way how they fly in random directions it looks so awesome!
I have played all Mass Effects, I have read one book (It's a shame I know it) and I've sank deep into the Multiplayer of the third one, so I can always give you advice if you need anything. I think of myself as and Expert when it comes to Mass Effect franchise. Also, The Collector's assassin Reaper Strike... I know it's king of what gives this unit special power, but I would get rid of it. You can have it at the beggining of the game and it's just too overpowered! Also, what about Scion? I bet he is not going to stay as Super Battle Droid?
One more thing. I am experiencing some... bugs? When I take someones health down to zero, I still need to shoot the entire clip into him to kill him, even though it doesn't show his health at all!
I am not going to talk about damage values too much as I think that there are no more overpowered classess... Maybe except Geth Prime but please do not nerf him, it's the best thing I have ever seen! I have a question. Are you extracting sounds from the original games? If no, then please do, if yes, then haha! I have already noticed that you do. And, one more thing, the last one this time! The sentence about 'keeping peace through chaos', I have no idea who of you designed it as it wasn't in the real game, but I absolutely love it! It adds so much to the climate of the game. How about using Legion voices for some of the Geth units?

+1 vote     reply to comment
Marth8880 Creator Subscriber
Marth8880 Sep 25 2013, 1:24pm replied:

Any and all feedback is always reviewed, appreciated, and encouraged. :)

re: Reaper Orbital Strike, I don't remember exactly how powerful it was in version 1.0, but I have certainly made changes to it, including reduction of the splash damage radius.

re: Scion, Correct - the unit model will eventually (and hopefully soon) be updated to be accurate to the games.

re: Health bug, This is more of one of the game's "under-supported" features; what you are experiencing is normal: most units have health and also recharging shields; the problem is there is no (easy) way to create any sort of delay for the shield recharge, so they are always doing so. This problem is still being looked into, but don't expect anything anytime soon.

re: Geth speaking phonetic languages, The heretic geth will only communicate through their network, but the "Allied Geth" (or whatever name we decided on) will communicate phonetically just like in ME3 MP.

As I said above, any further feedback is welcome and encouraged. :)

Winter is coming.

+1 vote   reply to comment
CarbonLord Sep 26 2013, 12:22am replied:

Hmmm fine then, although the health bug is really annoying but I can live with it. I'd actually love to be a part of your team just to take some credits for myself as this mod is the best that Mass-Effect fan can find out there.
What about adding different races from Mass Effect instead of just Alliance? But I don't mean creating the faction called Council Races. What I am thinking is that you can make a faction separate for each race - Turians, Quarians, Krogans and Asari, as they are the most known.
Are you by any chance able to import models from original games or do you have to create them all by yourself? What actually can you import from original games? Textures? Sounds?

+1 vote     reply to comment
Marth8880 Creator Subscriber
Marth8880 Sep 26 2013, 11:06am replied:

Do you have any skills that we can utilize? We *could* use the models from the games, but that would be taking the easy and unprofessional and horribly inefficient road because we need to gain experience modeling and the models are way too high detail to use anyway. We *can* import models, animations, textures, and sounds, but we only actually import *some* sounds.

+1 vote   reply to comment
CarbonLord Sep 26 2013, 12:47pm replied:

My skills to utilize? Nothing that will change your life I guess. I am a student in art school so I guess anything texture related, however I would need some help (showing how to get textures from the game etc). Basically anything related with computer graphics (not modelling, don't confuse it). I could also to some boring tasks like searching through thousands of sound files just to find certain ones, also I can make you some coffee in the meantime because I worked in the Starbucks. I am from Poland so don't hire me for anything 'text related' like editing the code (not that you would want me to). My english is on quite a high degree but still it's not my national language. Taking models from the game as a placeholders, and then create your own low-polygon models? My point is, if you will get some more experience in modelling than you already have, you will get hired for proper jobs and noone will continue this mod, this happened to a lot of mods I've been subscribing to... (Revamp Expansion for Supreme Commander 2). Also, after finishing all Mass Effect games plenty of times, I'd love to hear some music, sounds or models from the original game, just to feel nostalgic ;)
What else do you want to know about me? I have no idea about coding whatsoever, I tried modding at Minecraft but my friend did all the work and I just gave him ideas and made textures. If you could find a task for me, then I am more than eager to help you, as right now this is my favourite mod.

+1 vote     reply to comment
Marth8880 Creator Subscriber
Marth8880 Sep 26 2013, 2:00pm replied:

Hmm... PM me some examples of your work.

re: Taking models from the game, Our original character modeler actually did just that with creating a low-poly model using the extracted high-poly as a reference.

+1 vote   reply to comment
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Release Date
Released Sep 30, 2014
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Highest Rated (13 agree) 10/10

I have not even played it and it is amazing

Jan 12 2013, 10:40pm by Z3R01900

Third Person Shooter
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