This is Earth: Luna, the pilot map to the Sol Map Pack. Luna is set upon the landing site for the Apollo 17 lunar lander mission.
NAME: Unification (R4) USA West
LOCATION: Seattle, WA, USA
Mass Effect: Unification is a total-conversion mod that adds a new era to stock maps as well as new custom maps. As of v1.11 (R3), you can fight as the Systems Alliance, the Heretic Geth, or the Collectors on Eden Prime, the Prothean Skyway, Virmire, and most of the stock maps.
- Marth8880 (project director, front-/back-end programmer, artist, level designer, sound designer, localization)
- THEWULFMAN (project co-director, artist, level designer, sound designer, public relations)
- The Nasal Abyss (artist)
- Scott_W.Pilgrim (artist)
- AQT (back-end programmer, artist, level designer)
- RogueKnight (artist)
- Cerfon Rournes (front-end programmer, artist)
- Fiodis (artist, level designer)
- Willinator (artist, level designer)
- yuke5 (level designer)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- Teancum (advice, support, future shell revamp)
- Ryan Gilbert (configuration utility)
- Eden Prime
- Prothean Skyway
- Death Star
- Jabba's Palace
- Mos Eisley
- Polis Massa
- Tantive IV
- Yavin 4
- Space: Omega
Yep! That's right! Among many other updates, most of the geth have brand new textures! Not only that, but you can download and play it right now in the open beta! But why have I decided to release another open beta? I still need feedback, and seeing as how I got a decent amount of feedback from the previous open beta, I've decided to let everyone give things a shot and debug the mod for yourselves! (Again!)
To install the patch, view or download the build manifest by following the link above; the build manifest contains everything you need to know about this build. As soon as you have the build manifest open, next to "File Path," follow the link "Patch Version (R4-R5) (Dropbox)" to download the R5 production patch setup file.
If you do decide to play the open beta, I implore you to not just pass up any bugs you encounter as things that "somebody else reported/will probably report," but instead take the 5-10 minutes to report the bugs. It's easy, it doesn't take very much time, and it will help improve the mod. Don't feel obligated to report things, but keep in mind the simple fact that the quality of the mod is largely based on the bugs that are and are not reported.
If you don't already know, you're probably wondering what this new 'Evolved Geth' faction is, and the answer is... more geth! That's right, more geth - this time they're evolved - and at the moment the faction can fight the Collectors or the Heretic Geth. The Heretic Geth are basically the old Geth faction. Why would geth fight each other, you might ask? As you may or may not know, in the Mass Effect lore, the geth branched into two separate groups: geth who worship the Reapers (or "Old Machines" in geth terms) and attack those who pass beyond or travel near the Perseus Veil, and geth who fight the Reapers and choose to ally themselves with the Systems Alliance and other "good guys."
The Evolved Geth faction is mostly based on the playable Geth classes in Mass Effect 3's Multiplayer mode; the list of Evolved Geth classes in MEU are as follows (classes based on playable ME3 MP are marked with an *asterisk, and classes based on ME3 versions of enemies are italicized):
If you want to jump right in and play as or against the Evolved Geth, open up the Configuration Utility and change the Faction Combination from "Random" to "Evolved Geth vs. Collectors" or "Evolved Geth vs. Heretic Geth."
Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like...
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