Total-conversion mod that adds the Mass Effect era to Instant Action. You can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on three new custom maps, all of the stock maps, and all maps from the Sol Map Pack.

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M-12 Locust
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AnAtheistKnight Sep 1 2013, 6:46pm says:

I like this, hope it handles like the gun in ME3.

+2 votes     reply to comment
THEWULFMAN Sep 1 2013, 9:06pm replied:

When we recreate the guns for Unification, we use whichever we prefer the most when we code them. Most guns handle like they do in ME3, however the Locust, Revenant, and Phalanx are exceptions. We hate the way they perform in ME3, largely because of the way guns were redesigned in order to make the new Ultra Rare weapons feel more powerful.

The Locust, Revenant, and Phalanx were arguably the best of their kind in Mass Effect 2. When Mass Effect 3 came around, they had to one up themselves. Revenant was made into a Rare, while the Locust and Phalanx were demoted to the Uncommon class. They in turn made them perform worse than their ME2 counter-parts so that new weapons such as the Hurricane, Eagle, and Harrier replace them as their superiors.

In the case of the Revenant, its rate of fire and clip capacity were decreased. In the Phalanx' case, its rate of fire and clip size doubled, but the damage output was a fraction of its former self. I forget how the Locust was changed, as I never was much of an SMG guy.

For this reason, we use the ME2 versions of those guns. We are sorry if this does not conform with your preference. We are unlikely to change our minds. That being said, I do wish to know why you prefer the ME3 Locust over the ME2 one.

+8 votes   reply to comment
Fiodis Creator
Fiodis Sep 1 2013, 9:40pm replied:

Eh, he just said he liked the way it handles in ME3, not that he necessarily prefers it over the ME2 version.

But that's a good point; my favorite rifle in ME2 was the Mattock, but it felt somewhat nerfed in ME3.

+6 votes   reply to comment
THEWULFMAN Sep 2 2013, 2:33am replied:

Mattock should have been a Rare weapon in ME3, not Uncommon with the rest of the faff. Maybe then its stats would make it viable in gold matches. As it is, "nope."

Mattock isn't in the release version, only the dev version with Cerberus. Once we get the Cerberus unit models in 2082 we'll add Cerberus to the release version.

Reminds me, must post a "modelers wanted" news article sometime....

+2 votes   reply to comment Sep 2 2013, 2:16pm replied:

Wait, so my using of the Mattock in Platinum has been a faux pas this whole time? Why has no one told me?

+2 votes     reply to comment
Marth8880 Creator Subscriber
Marth8880 Sep 2 2013, 3:05pm replied:


Well, heh, if it works for you, that's great. :) I'd personally recommend the Harrier or Typhoon for Platinum, but whatever floats your boat and erects your trigger finger. ;0

+1 vote   reply to comment
THEWULFMAN Sep 9 2013, 6:33am replied:

You mean whatever stimulates his mass effect fields.

+2 votes   reply to comment
AnAtheistKnight Sep 3 2013, 6:38am replied:

Honestly, I didn't realize until now that the locust was in ME2, I was only aware of it in ME3. I never bought the extra weapons DLC for ME2 so I hadn't tried the Phalanx in ME2 either.

I remember the Revenant being awesome with a Solider character in ME2, I was disappointed to find out that the gun is nowhere near as good as it was in the previous game.

I blame the BSN for constantly crying for guns being nerfed/improved all the time, Bioware should have ignored their community in this regard and used their own judgement I think.
Good to see you have the same attitude Wulfman. :)

+3 votes     reply to comment
hakn Sep 2 2013, 2:38am says:

can you make the secondary hand hold the gun like a proper smg and not a pistol please

+2 votes     reply to comment
THEWULFMAN Sep 2 2013, 11:28am replied:

They hold this SMG like they do in ME2 and ME3, though we do need to fix the firing animation. Yes, they never use the forward-grip because they're pushehd for time at BioWare sometimes and never bothered to make weapon specific animations for a lot of things.

+2 votes   reply to comment
hakn Nov 25 2013, 7:01am replied:

one thing that i hated about mass effect was that you have a grip, which if used would greatly reduce recoil, yet they don't use it dafaq

+2 votes     reply to comment
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Sep 1st, 2013
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