The Martian War is a sci-fi mod for Command & Conquer Generals: Zero Hour. It will completely add two new factions and over 40 new units to Zero Hour, give the game unique gameplay, and add a complete original soundtrack. The tale of this mod begins in the 23rd century, when a nuclear war wipes out most of Earth's population. With Earth's nations out of the way, their colonies on Mars grow to become the most powerful human entities in the solar system. After 200 years of conflict on Mars, two superpowers have emerged, and the populations of these two nations are booming. They have set their sights on Earth, a world that has a population that is only in the millions and has resources that have gone untapped for nearly 200 years. It will be a small conflict on Earth between the Yukavaran Federation and the Greater Renauvan Empire that will trigger a war that spans two worlds - both Earth and Mars.

Post news Report RSS Announcing The Martian War

I'm proud to announce the The Martian War, a mod for Command & Conquer Generals: Zero Hour. This mod will cover a tale of two superpowers - the Yukavaran Federation and the Greater Renauvan Empire - battling for control of Earth and Mars in the 25th century. It will feature these two factions and

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I'm proud to announce the The Martian War, a mod for Command & Conquer Generals: Zero Hour.
This mod will cover a tale of two superpowers - the Yukavaran Federation and the Greater Renauvan Empire - battling for control of Earth and Mars in the 25th century. It will feature these two factions and over 40 new units, as well as a new style of gameplay that has emphisis on getting out of your base and controlling the map quickly, before the enemy can control the map. Some of the units will serve the function of buildings, so that you can actually move your base to a new location if necessary. The Martian War will also feature an original soundtrack.

K-109 Wolf Charon APC
Hellfire Hover MLRS I-38 Vulture

Right now, this is mainly being worked on by me, with a little help from a few other people. Anyone with experience in modeling and texturing would be appreciated right now. If you wish to help, please e-mail me.

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ambershee
ambershee - - 865 comments

What process do you guys go through with producing your models? They're very simple, but quite effective. I wouldn't mind playing around in Max to see if I can replicate similar effects :)

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Boom11
Boom11 - - 47 comments

If thoes black lines represent edges of thoes models, then they are not really clean and theres some wasted polys.

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Smoth
Smoth - - 1,098 comments

I like how clean your models are +1 watcher

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ambershee
ambershee - - 865 comments

I don't think the few wasted polygons are really going to make a huge difference when they're already that low poly.

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dinky
dinky - - 146 comments

Looks decent man, nice work.

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Boom11
Boom11 - - 47 comments

But is it a reason to keep them? :) It aint hard to get rid of them even if its already uvmapped. Also yeah theyre pretty nice.

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ambershee
ambershee - - 865 comments

Well, not really, but there's no need to take the time to cull them if the game performs fine ;)

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SinKing
SinKing - - 3,119 comments

Is this really done in Max? It looks like sketchup to me. Typical of sketchup are the black outlines and the blocky shapes. Also, the textures look a lot like it. If this was done in Max then probably by someone, who has tried sketchup or even used it for a while.

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Soya
Soya - - 7 comments

looking nice i'll be looking forward to some more news on it

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spoo
spoo - - 564 comments

I think you should add a little more "polygon" details....maybe some lights...antenna....radar or something...

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