## The MARTI Initiative

### Portal 2 mod | TBD

The MARTI Initiative is a portal 2 mod that takes place in a different section of the aprarture labs, with a new AI ; MARTI. The style follows portal , with new experiments and test with the lab rat Jessica. She works to escape from , MARTI's insane test but he isn't making it easy

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Since the portal 2 src hasn't been released yet and , its likely that it wont anytime soon ; this "mod" will be located in portal 2 under Extras when it is released, but if anyone finds a way around this. Please let me know ~

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Coder - Russell_ottah

Latest Screens
Latest News: Alive, but probably not kicking!

1 comment by Jayed_Tadayoshi on Oct 6th, 2012

So, I havn't updated. For a while.

3 months actually.

Well, the reason for that is that I have been preoccupied with things other than modding, like school, friends, and playing APB: Reloaded (No hate? :c). I also just really havn't been wanting to map, like I've had no desire too. But I've regained the want to map, so I'm gonna try to map every now and again and atleast start making progress on the mod. It'll be slow and it'll take a long time, but don't hate on progress, no matter how slow.

I guess what I'm trying to say, is, well...

## We're back.

So, yeah. After a little rough patch, we're getting back on track!

Latest Video
Comments  (20 - 30 of 30)
Russell_ottah May 30 2011, 7:45am says:

We are in need of a voice actor ~ who want to help ?

theoutcastboy May 30 2011, 2:22pm replied:

I coul help with the vocie acting...

Spooboy Jun 1 2011, 6:17pm replied:

Careful on this one guys...

josepezdj May 30 2011, 4:51am says:

Hi Jayed and Russell... Wow! nice atmosphere, mixture of Portal 1 and 2 elements... very apocaltytic destroyed chambers! cool. Will follow your updates! It would be great to test a map demo when available. By the way, how can you add a thumbnail to the Portal2 extras menu? is it a VTF file? which version should it be so portal2 recognize it properly? and which size? thanks!

Russell_ottah May 30 2011, 6:39am replied:

well you cant edit the thumbnails ( at the moment) in the extra menu , the mod replaces super 8 in the extra menu , so the thumbnail is just super 8's and we cant change it :/

josepezdj May 30 2011, 6:57am replied:

ohh I see... now that you say it, it's true, the thumbnail is just the Super 8 one. Though I've been reading and everyone says that you should be able to load an image through a VTF file, but I cant success. I've got all the custom maps I downloaded there in the extras menu to play them, but all of them without any picture... and I hate it! Thanks anyway Russell! By the way, will you submit any custom map to the TWP contest? this is the last week for accepting submissions!! I hope to see a custom map from you there! Kind regards!

Russell_ottah May 30 2011, 7:53am replied:

Yea sorry , if you try to overwrite the vpk's for portal 2 , it doesnt seem to work . So i don't see a way of replacing the thumbnail's until valve gives us the portal 2 src . . . and i won't be submitting anything to TWP , i didn't have any good ideas for it x3

Myo-kun Oct 2 2011, 9:44pm replied:

I can help with that, I figured out how to add a new entry to the extras menu, with the help of reepblue's A Little Higher mappack. You have to edit the portal 2\portal2\scripts\extras.txt. At the bottom (or really any place in the file, it doesn't really matter) add a new entry in this format:
"<Short Extra Name, no spaces>"
{
"title" "<Name of Extra, spaces allowed>"
"subtitle" "<Subtitle, spaces allowed>"
"pic" "path\to\your\VTF <256x256, automatically resizes, suggested that it is in vgui\extras\>
"map" "<filename of your first map, omit .bsp>"
}
To make the picture show up, take a screenshot of your choice, download VTFEdit if you haven't already (trust me, if you are making a mod, you will have to download it eventually), open VTFEdit and choose File>Import and find your screenshot. A dialog will now open, and in the "Clamp" options, choose 256 in both lists. Then continue, and then go to File>Save and browse to the materials directory in whatever folder your mod is working in, then vgui (create if it doesn't exist) then extras, and save it there. Next, go to Tools>Create VMT File. Click on the options tab and then change Shader to UnlitGeneric. Just press Create, and then Close. Now File>Open, and find the VMT that you just created. Underneath $basetexture "path\to\your\VTF", paste this:$translucent 1
$vertexcolor 1$vertexalpha 1
$ignorez 1$additive 0
$no_fullbright 1$SHADERSRGBREAD360 1
}
and Save. Now see if your mod shows up correctly alongside the Extras.

JayedSkier May 30 2011, 12:48am says:

When I get admin acces on the group, I'll upload TOOONS of screenshots and progress updates and stuff...Mainly cause I'm lonely and nobody else cares about what I make :x
Naw just joking with y'all

jarek12 May 29 2011, 5:31pm says:

Nice It looks like good :) i look forward to it will be.

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Profile
Portal 2
##### Developer
Russ 'n Jay's Mod Group
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##### Official Page
Thinkwithportals.com
TBD
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Style
##### Genre
Puzzle Compilation
Sci-Fi
##### Players
Single Player
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