Download patch 2.08c
Jan 5, 2011 Patch 73 commentsThis is the latest Patch for Lord of the Rings Total War, patch 2.08c, instructions are on the description. Mod team : Wlesmana and Bardo

LOTR-TW is a Total Conversion for Alexander TW based on The Lord of the Rings trilogy, focused to recreate the epic battles seen in the movies, It has a complete Middle Earth map, from Harad to Forodwaith, and from Grey Heavens to Rhun, Fully customised cities like Minas Tirith on Battle and Campaign map, a few Historical Battles, like the Last Alliance, Battle for Helm's Deep, and Pelennor Fields, and some more about the Fellowship of the Ring.
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Gondor
Rohan
Isengard
Mordor
Easterlings
Haradrim
Galadhrim Elves
Noldor Elves
Silvan Elves
Dwarven Clans
Men of Dale
Orc Rabbles
Dunlendings
Free Peoples
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.You ABSOLUTELY need Alexander Total War! , if you do not have it, you wont be able to play!!!!
. Install Patch 2.0 to your Rome Total War folder
MIRROR 1: Moddb.com
MIRROR 2: Strategyinformer.com
MIRROR 3: Files.filefront.com
.Install Patch (2.08c) to the same Rome Total War folder, and a Shortcut will appear in your Desktop, execute it to play!
MIRROR 1: Moddb.com
MIRROR 2: Strategyinformer.com
MIRROR 3: Filefront.com
STEAM:
Tutorial on how to install the game on Steam, follow it piece by piece and you shall not have any problems.
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Mod Leader, modeler, Skinner: Wlesmana
Second in lead, Scripter, Gameplay changes: Bardo (Tirolalira)
New Cities and buldings: Seth Krn3ll
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THANKS TO
- Wlesmana for this awesome Mod and most of the hard work, and Cyen for the forum support.
- Bardo for keep releasing patches.
- Seth Krnell for the buildings, the custom cities, and all the research to make them possible.
- Tranky for the help with testing and balancing, and the leading of spanish community.
- Falcons1988 for the new sounds.
- Rhythalion for the revised texts.
- mac89, messenger, crayon, hellenes, rumil, Lupus, Baza and Raphael, for being part of the team.
- People at multiplayer for many enjoyable games.
- Roma Surrectum 2 team for the new battlemap environments:
Tone: trees, vegetation, grass, ground textures, terrain generator, and campaign map textures.
dvk901: water improvements, rivers, and a few textures here and there.
- TheLordz and NTW2 team for the skies, and some ground textures.
- METW team for the campaign map, and Metal Storm for his professional improvements.
- Aradan, Dol Guldur and rest of FATW team for all their researches and tutorials, and for sharing
with us the spreadsheet to calculate his unit costs, the base of our unit balancing system.
- Darth_Vader and Sinuhet for the AI formations.
- King Kong and TATW team for the Argonaths and Elostirion strat models, and some improvements to forest layouts.
- Echolyn for the great intro video, and the setup of the Last Alliance historical battle.
- Mods like Europa Barbarorum, DarthMod, SPQR, Roma Surrectum, Rome Total Realism, Iberia TW, ChivTW, Napoleonic Total War 2, ... for inspiration
- Modders of all time like Vercingetorix, Myrddraal, Epistolary Richard, Lord Adherbal's, SigniferOne, Simetrical, The_Mark, Makanyane, Red Spot's, khelvan, Thor the Bassist, Monkwarrior, Athenogoras...
And specially helpfull for every release:
- HouseOfHam - EDB validator, and his important discoveries on scripting
- RedFox - Zeus the Omnipotent EDB, DMB, DS Validator
- Squid - ATVTW - Trait/Ancillary Validator, descr_geography.db Editor
- MrHide - Trivium independant Map Editor (TiME)
All the people at Twcenter.net , Forums.totalwar.org forums. And of course, people who still keep coming to www.lotr-tw.net
9 comments by Wulfburk12 on Dec 4th, 2011
If you like what you see, please, vote for us! The new patch will add lots of things that you will think it is a different mod comparing it to 2.08c! The whole team has been working really hard on the mod, improving gameplay, graphics, balance and more, to give you a one of a kind Lord of The Rings experience, changing completely vanilla Rome Total War, to this!
Reworked Custom Cities:
New Campaign Textures:
New Enviroments (thanks to Roma Surrectum II):
Custom Scenarios:
New Units:
New Animations:
And much more! So if you think we deserve your vote, please do so! And stay tuned on our page at TWC for more updates, and thank you all for the support here and in the Total War Center forum!
Wulfburk12
This is the latest Patch for Lord of the Rings Total War, patch 2.08c, instructions are on the description. Mod team : Wlesmana and Bardo
This is the latest version 2.0 which features a fully fledged campaign map.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
And Cities like Helms Deep and Minas Tirith are fully accessible right?
I try to get the ring but Frodo always spawns just out side of my move radius.. how can you kill him?
Well it is a matter of luck really, if he spawns near you, you can easily kill him.
I recently lost the motivation for the Noldor campaign I was playing. Reason was that I used toggle_fow just out of curiosity.
And I saw:
-Galadhim were destroyed
-Half Gondor, including Minas Tirith, was captured by Mordor
- Dwarves and the Mirkwodd elves only had one region left
... and I was too far away and hadn't even an army ready to help them :-(
Is this a known gameplay issue or is there a feature to avoid that?
Yeah i woudnt call that an issue, it would be a bigger problem to see Mordor and the other evil factions eliminated or near death. Playing the good factions will be a fight for survival (unless you cheat or playing on easy). As the others have said, you should always try to support the AI good factions with your armies.
OR for a faster way (but high chances of failure) you can search the one ring, and destroy it on Mt Doom!
You're playing a TW mod. Obviously factions may be destroyed.
The only thing you can do is to send them support armies as soon as possible, and retake their fallen lands. I'm pretty sure you can give them back to their original owners, if you're allied with them.
lol What i did was send 4 things of regular archers and loaded them into boats and had them land at Pelargir. Killed 12 Mumakill and over 3000 haradrim and another 800 Orcs (not in one battle of course) If you keep your men ready to fire they will take out most of the weaker foes.. And then once i had the chance i built up the High Noldor Army and destroyed Barad-Dur :)
its most likely rome, and its the same for me and i can run medieval 2 total war on super high detail but on this mod when i get big battles it lags alot
yep, RTW can only use up to 2GB of RAM and only one core, but i have to say i find your issue strange, i have 2GB of Ram, a 1.9 GHZ single core processor, and a 9500 gt 1gb and i play on Huge scale with maximum graphics, except no detailed unit shadows and unit graphics is on high, not very high, the detail on the units on both setting is the same, but on very high there is no unit sprites, so even when you are far away from the unit with the camera, the unit will be 3d, therefore it may lag, sprites will make the unit change to 2d when you are far away from it, increasing performance way more.
Perhaps you could try lowering your unit settings.
Or you could search for a utility that allows RTW to uses up to 3gb, i heard there is, but i never used it (since i only have 2gb) Try searching on google.