The Last Stand is an addon project for the Sins of a Solar Empire, aiming to provide additional and original content, depth and challenge to the game, including three new races, new gameplay elements and tactical gadgets such as mines, interdiction abilities, deployable starbases, new ship classes and more.

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Blog RSS Feed Report abuse Latest News: Unit Spotlight: The Chimera Mothership

10 comments by ManSh00ter on Jun 9th, 2011

Of all the Xin ship breeds, it is the Chimera motherships which perhaps present the greatest threat to undefended but populated worlds. Although it does not sport the fantastic firepower of an Emperor battlecruiser, or the immensely strong armor coating of a Tyrant battleship, the mere presence of a Chimera in a theatre of war can none the less often turn the tide of battles.

Chimera class mothership
A Chimera mothership in the middle of a Xin Battle Group

The primary purpose of a Chimera is to seed new worlds for the Xin. For that purpose it can grow specialized pods in the bioform vats located throughout the vessel, and release them into the atmosphere of a planet once all defenses have been taken care of.
However, even if the planet is inhabited, the Chimera can still claim it for the Xin. But in that case, instead of seeding a desolate world with new lifeforms, the seeding pods release specialized organisms custom-tailored to wipe out existing eco-chains and reform them to better serve Xin purposes.

In other words, instead of scorching the surface of a planet like a Sovereign planetary assault ship would do, the Chimera can effectively create a Mass Extinction Event by introducing extremely aggressive agents into a world's biosphere. This process, however, takes longer to complete than simply glassing the planet, although once started it is difficult, if not impossible to stop, even if the Chimera is chased away or destroyed in the meantime.

Chimera class mothership
Although poorly armed, the Chimera is fairly well shielded.

In combat, the Chimera fares considerably poorer than more dedicated ships; it is not designed for front-line duty. Its primary weaponry consists of quad guided plasma ejectors located behind the "head" - like most Xin ships sporting these, the Chimera can attack targets both to the front and to the sides, although the low firing speed and number of ejector ports means it will be at a disadvantage against more combat-ready ships.
In addition, the Chimera can also release periodic swarms of gestated proto-drones; small, larvae-like creatures which are meant to one day become full sized Xin drones. These creatures still do possess the ability to move on their own, and can utilize their rudimentary weapon apparatuses to attack targets by latching onto their hull or blasting their shields point-blank range.

Chimera class mothership
A Chimera firing its guided plasma ejectors.

Last but not least, the Chimera can release clouds of specialized spores through the cracks in its outer layers of armor and skin. These spores can then be ingested by other Xin vessels, whereupon they can perform various maintenance tasks, providing rapid regeneration of damaged Xin ships and even being metabolized for a quick boost in energy replenishment.

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Post comment Comments  (70 - 80 of 863)
Afrojason Dec 28 2011, 2:14am says:

looks amazing, i know ur probably sick of this question, and i dont mean to rush u, but any prediction on a release date?

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Dec 28 2011, 1:33pm replied:

A more precise release estimate will be available in a few days, when the next progress update is posted.

+2 votes   reply to comment
mikey1871 Jan 1 2012, 4:34pm replied:

excellent news dude :))) hope u had an awesome and safe NYE and Xmas !!

+1 vote     reply to comment
Lockerd Dec 30 2011, 6:58pm replied:

keep it up brudda, Happy Holidays!

+1 vote     reply to comment
Kestral2 Dec 11 2011, 8:08pm says:

Great original design for SINS sorta reminds me of the flood from Halo, hope you can keep this awesome work coming!

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Dec 13 2011, 5:32am replied:

Thank you ver' much!

+1 vote   reply to comment
Computica Nov 30 2011, 8:39pm says:

Holy Cow this mod looks cool.

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Dec 1 2011, 4:58pm replied:


+1 vote   reply to comment
ShEsHy Nov 30 2011, 8:11am says:

I know this question has probably already been asked, but will this mod be compatible with Distant Stars?

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Nov 30 2011, 2:49pm replied:

This mod, being an extensive expansion to the original game, will primarily be treated as a stand-alone package - that is, if other mods want to be compatible with Invasion, I'll help with whatever info they need, but I don't have the time to make sure it's compatible with other mods out there on my own.

+4 votes   reply to comment
ShEsHy Dec 1 2011, 5:47am replied:

I'm sure once it's released, there will be people that will have the time and ability to make it compatible (I unfortunately lack the latter).

+1 vote     reply to comment
Dhoulmegus Nov 29 2011, 11:48pm says:

By the way; do you plan on updating Dynamic Combat for Diplomacy and letting us download it, or will it just be incorporated with the full version of Last Stand?

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Nov 30 2011, 2:51pm replied:

The latest, most complete version of the Dynamic Combat mod will be included with the release of the Invasion.
Right now I am focusing on finishing this mod, so I can't spare any time in making a proper standalone version of Dynamic Combat mod.

+2 votes   reply to comment
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The Last Stand
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