The Last Stand is an addon project for the Sins of a Solar Empire, aiming to provide additional and original content, depth and challenge to the game, including three new races, new gameplay elements and tactical gadgets such as mines, interdiction abilities, deployable starbases, new ship classes and more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Of all the Xin ship breeds, it is the Chimera motherships which perhaps present the greatest threat to undefended but populated worlds. Although it does not sport the fantastic firepower of an Emperor battlecruiser, or the immensely strong armor coating of a Tyrant battleship, the mere presence of a Chimera in a theatre of war can none the less often turn the tide of battles.

Chimera class mothership
A Chimera mothership in the middle of a Xin Battle Group

The primary purpose of a Chimera is to seed new worlds for the Xin. For that purpose it can grow specialized pods in the bioform vats located throughout the vessel, and release them into the atmosphere of a planet once all defenses have been taken care of.
However, even if the planet is inhabited, the Chimera can still claim it for the Xin. But in that case, instead of seeding a desolate world with new lifeforms, the seeding pods release specialized organisms custom-tailored to wipe out existing eco-chains and reform them to better serve Xin purposes.

In other words, instead of scorching the surface of a planet like a Sovereign planetary assault ship would do, the Chimera can effectively create a Mass Extinction Event by introducing extremely aggressive agents into a world's biosphere. This process, however, takes longer to complete than simply glassing the planet, although once started it is difficult, if not impossible to stop, even if the Chimera is chased away or destroyed in the meantime.

Chimera class mothership
Although poorly armed, the Chimera is fairly well shielded.

In combat, the Chimera fares considerably poorer than more dedicated ships; it is not designed for front-line duty. Its primary weaponry consists of quad guided plasma ejectors located behind the "head" - like most Xin ships sporting these, the Chimera can attack targets both to the front and to the sides, although the low firing speed and number of ejector ports means it will be at a disadvantage against more combat-ready ships.
In addition, the Chimera can also release periodic swarms of gestated proto-drones; small, larvae-like creatures which are meant to one day become full sized Xin drones. These creatures still do possess the ability to move on their own, and can utilize their rudimentary weapon apparatuses to attack targets by latching onto their hull or blasting their shields point-blank range.

Chimera class mothership
A Chimera firing its guided plasma ejectors.

Last but not least, the Chimera can release clouds of specialized spores through the cracks in its outer layers of armor and skin. These spores can then be ingested by other Xin vessels, whereupon they can perform various maintenance tasks, providing rapid regeneration of damaged Xin ships and even being metabolized for a quick boost in energy replenishment.

Unit Spotlight: The Warmaster

Unit Spotlight: The Warmaster

News 6 comments

Presenting the Warmaster, a sentient capital ship capable of coordinating entire fleets of Xin ships as well as nailing down enemy fleets all by itself.

Drone Spotlight I

Drone Spotlight I

News 3 comments

Featuring detailed exposition of the Scout, Assault and Siege drones employed by the Xin to seriously wreck space whales.

The New Frontiersman: Second Alien race discovered!

The New Frontiersman: Second Alien race discovered!

News 9 comments

A fresh issue of The New Frontiersman, bringing you news from the galaxy and beyond!

Dynamic Combat 1.0 RC a

Dynamic Combat 1.0 RC a

News 8 comments

The latest iteration of the dynamic combat system which will be employed by Last Stand, this mini-mod standalone enables the feature on vanilla game versions...

Dynamic Combat 1.0 RC a

Dynamic Combat 1.0 RC a

Demo 16 comments

The latest iteration of the dynamic combat system which will be employed by Last Stand, this mini-mod standalone enables the feature on vanilla game versions...

Volumetric Explosions and Damage Effects ver1.2

Volumetric Explosions and Damage Effects ver1.2

Full Version 18 comments

This latest version of the popular mini-mod adds completely new explosion effects for all three existing factions, plus a reworked and optimized particle...

Volumetric Explosions & Damage Effects 1.13

Volumetric Explosions & Damage Effects 1.13

Full Version 21 comments

The updated version of the Volumetric mod, this issue contains Entrenchment compatible version, new starbase and mine explosions, an improved fragmentation...

Dynamic Battle System 0.9(BETA)

Dynamic Battle System 0.9(BETA)

Full Version 22 comments

This mod enables fighter physics and behavior for larger ships, enabling ships handling characteristics to come into play beside their defense/attack...

Great Pangalactic War Timeline

Great Pangalactic War Timeline

Other 7 comments

A summary of the events leading up to the gameworld setting in the Last Stand mod. Lore heavy, gots picturz.

Volumetric Explosions & Damage Effects ver 1.0

Volumetric Explosions & Damage Effects ver 1.0

Full Version 11 comments

Adds voluminous effects to ship explosions, flotsam system for a more dynamic combat and generally makes space warfare a whole lot more interesting to...

Post comment Comments  (50 - 60 of 864)
electricity
electricity

the title matches :) Youtube.com

Reply Good karma Bad karma+1 vote
Piemanlives
Piemanlives

i was expecting two steps from hell :)

Reply Good karma Bad karma+1 vote
ManSh00ter Creator
ManSh00ter

Nice find... may use it. :)

Reply Good karma+1 vote
Lockerd
Lockerd

hmmm......Ive been watching for 2 years now....release when you feel its ready but umm...here do this to make it go faster, Mix 4 bottles of 5hr energy, with 2 red bulls, 1 monster, 1 cup of coffee, and 2 shots of espresso. you wont need to sleep for 3 days straight

Reply Good karma Bad karma+2 votes
ManSh00ter Creator
ManSh00ter

Sure, but then no updates 'cause I'll burn myself out till the end of the century. :p
This is a huge mod. The download will likely go into Gb range, and it takes time to create so much crap. ;)

But trust me, no one is more eager to see this out and about than me... hell I've been working on this for so long it feels like an era. Whatever shall I do once it is finished?

Reply Good karma+2 votes
Ail-Shan
Ail-Shan

Patch it.

Reply Good karma Bad karma+2 votes
Ail-Shan
Ail-Shan

Will the dynamic combat be an integrated part of the mod (as in, will we be unable to NOT use it)? I ask because adding in such ship movement will diminish the usefulness of a lot of channel abilities. For example, cleansing brilliance will have trouble going through multiple targets, and shield regeneration won't affect many ships.

If you are including dynamic combat, I would suggest giving these abilities a decent range increase, as well as a range increase to capital ship weapons if you haven't done so already. I know, asking for more work. Sorry :P

Reply Good karma Bad karma+1 vote
ManSh00ter Creator
ManSh00ter

Yes, I will be testing many vanilla abilities once the mod goes into final stages of production, as well as listen to player feedback and release balancing patches if necessary.
The mod will change a lot about how the original game plays. In addition to dynamic combat movement, you will also have much larger gravity wells so that real flanking maneuvers are possible, there will be major weapon type changes, further ship role diversification so that no single ship type will be good for every situation, and so on.

Reply Good karma+1 vote
leadman84
leadman84

ManSh00ter!!! So stoked for your mod! I've been following it for the last 8-9 months. When can we expect an video/trailer showing this beauty in action?

Reply Good karma Bad karma+1 vote
ManSh00ter Creator
ManSh00ter

Soon, I have been busy with paying jobs lately, but I try to put a few hours of work in the mod every day.
Next in line for an update is a cruiser spotlight video, and it will feature finished ships, models, effects, weapons and all, duking it out.

And once all the graphical assets are done, and there aren't that many left to do, to celebrate the momentous occasion, a release date trailer. :)

Reply Good karma+3 votes
leadman84
leadman84

awesome! I cant wait to see all your hard work in action! :-)

Reply Good karma Bad karma+1 vote
Lockerd
Lockerd

been quiet here, im certain once you release the mod every gaming company around the world will want to hire you as a paid non involved advisor...basicly a do nothing job with ooodles of money.

Reply Good karma Bad karma+1 vote
ManSh00ter Creator
ManSh00ter

I like your idea. ;)

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Sins of a Solar Empire
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to The Last Stand by selecting a button and using the embed code provided more...
The Last Stand
Statistics
Last Update
Watchers
623 members
Downloads
8
Articles
20