The Last Stand is an addon project for the Sins of a Solar Empire, aiming to provide additional and original content, depth and challenge to the game, including three new races, new gameplay elements and tactical gadgets such as mines, interdiction abilities, deployable starbases, new ship classes and more.

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Blog RSS Feed Report abuse Latest News: Unit Spotlight: The Chimera Mothership

10 comments by ManSh00ter on Jun 9th, 2011

Of all the Xin ship breeds, it is the Chimera motherships which perhaps present the greatest threat to undefended but populated worlds. Although it does not sport the fantastic firepower of an Emperor battlecruiser, or the immensely strong armor coating of a Tyrant battleship, the mere presence of a Chimera in a theatre of war can none the less often turn the tide of battles.

Chimera class mothership
A Chimera mothership in the middle of a Xin Battle Group

The primary purpose of a Chimera is to seed new worlds for the Xin. For that purpose it can grow specialized pods in the bioform vats located throughout the vessel, and release them into the atmosphere of a planet once all defenses have been taken care of.
However, even if the planet is inhabited, the Chimera can still claim it for the Xin. But in that case, instead of seeding a desolate world with new lifeforms, the seeding pods release specialized organisms custom-tailored to wipe out existing eco-chains and reform them to better serve Xin purposes.

In other words, instead of scorching the surface of a planet like a Sovereign planetary assault ship would do, the Chimera can effectively create a Mass Extinction Event by introducing extremely aggressive agents into a world's biosphere. This process, however, takes longer to complete than simply glassing the planet, although once started it is difficult, if not impossible to stop, even if the Chimera is chased away or destroyed in the meantime.

Chimera class mothership
Although poorly armed, the Chimera is fairly well shielded.

In combat, the Chimera fares considerably poorer than more dedicated ships; it is not designed for front-line duty. Its primary weaponry consists of quad guided plasma ejectors located behind the "head" - like most Xin ships sporting these, the Chimera can attack targets both to the front and to the sides, although the low firing speed and number of ejector ports means it will be at a disadvantage against more combat-ready ships.
In addition, the Chimera can also release periodic swarms of gestated proto-drones; small, larvae-like creatures which are meant to one day become full sized Xin drones. These creatures still do possess the ability to move on their own, and can utilize their rudimentary weapon apparatuses to attack targets by latching onto their hull or blasting their shields point-blank range.

Chimera class mothership
A Chimera firing its guided plasma ejectors.

Last but not least, the Chimera can release clouds of specialized spores through the cracks in its outer layers of armor and skin. These spores can then be ingested by other Xin vessels, whereupon they can perform various maintenance tasks, providing rapid regeneration of damaged Xin ships and even being metabolized for a quick boost in energy replenishment.

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Post comment Comments  (50 - 60 of 863)
Lockerd
Lockerd Feb 2 2012, 7:54pm says:

hmmm......Ive been watching for 2 years now....release when you feel its ready but umm...here do this to make it go faster, Mix 4 bottles of 5hr energy, with 2 red bulls, 1 monster, 1 cup of coffee, and 2 shots of espresso. you wont need to sleep for 3 days straight

+2 votes     reply to comment
ManSh00ter Creator
ManSh00ter Feb 3 2012, 8:38pm replied:

Sure, but then no updates 'cause I'll burn myself out till the end of the century. :p
This is a huge mod. The download will likely go into Gb range, and it takes time to create so much crap. ;)

But trust me, no one is more eager to see this out and about than me... hell I've been working on this for so long it feels like an era. Whatever shall I do once it is finished?

+2 votes   reply to comment
Ail-Shan
Ail-Shan Feb 4 2012, 10:04am replied:

Patch it.

+2 votes     reply to comment
Ail-Shan
Ail-Shan Jan 29 2012, 3:24am says:

Will the dynamic combat be an integrated part of the mod (as in, will we be unable to NOT use it)? I ask because adding in such ship movement will diminish the usefulness of a lot of channel abilities. For example, cleansing brilliance will have trouble going through multiple targets, and shield regeneration won't affect many ships.

If you are including dynamic combat, I would suggest giving these abilities a decent range increase, as well as a range increase to capital ship weapons if you haven't done so already. I know, asking for more work. Sorry :P

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Jan 30 2012, 6:36pm replied:

Yes, I will be testing many vanilla abilities once the mod goes into final stages of production, as well as listen to player feedback and release balancing patches if necessary.
The mod will change a lot about how the original game plays. In addition to dynamic combat movement, you will also have much larger gravity wells so that real flanking maneuvers are possible, there will be major weapon type changes, further ship role diversification so that no single ship type will be good for every situation, and so on.

+1 vote   reply to comment
leadman84
leadman84 Jan 27 2012, 8:16pm says:

ManSh00ter!!! So stoked for your mod! I've been following it for the last 8-9 months. When can we expect an video/trailer showing this beauty in action?

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Jan 30 2012, 6:39pm replied:

Soon, I have been busy with paying jobs lately, but I try to put a few hours of work in the mod every day.
Next in line for an update is a cruiser spotlight video, and it will feature finished ships, models, effects, weapons and all, duking it out.

And once all the graphical assets are done, and there aren't that many left to do, to celebrate the momentous occasion, a release date trailer. :)

+3 votes   reply to comment
leadman84
leadman84 Feb 2 2012, 12:03am replied:

awesome! I cant wait to see all your hard work in action! :-)

+1 vote     reply to comment
Lockerd
Lockerd Jan 16 2012, 11:20am says:

been quiet here, im certain once you release the mod every gaming company around the world will want to hire you as a paid non involved advisor...basicly a do nothing job with ooodles of money.

+1 vote     reply to comment
ManSh00ter Creator
ManSh00ter Jan 30 2012, 6:39pm replied:

I like your idea. ;)

+1 vote   reply to comment
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