The Last Stand is an addon project for the Sins of a Solar Empire, aiming to provide additional and original content, depth and challenge to the game, including three new races, new gameplay elements and tactical gadgets such as mines, interdiction abilities, deployable starbases, new ship classes and more.

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Blog RSS Feed Report abuse Latest News: Unit Spotlight: The Chimera Mothership

10 comments by ManSh00ter on Jun 9th, 2011

Of all the Xin ship breeds, it is the Chimera motherships which perhaps present the greatest threat to undefended but populated worlds. Although it does not sport the fantastic firepower of an Emperor battlecruiser, or the immensely strong armor coating of a Tyrant battleship, the mere presence of a Chimera in a theatre of war can none the less often turn the tide of battles.


Chimera class mothership
A Chimera mothership in the middle of a Xin Battle Group

The primary purpose of a Chimera is to seed new worlds for the Xin. For that purpose it can grow specialized pods in the bioform vats located throughout the vessel, and release them into the atmosphere of a planet once all defenses have been taken care of.
However, even if the planet is inhabited, the Chimera can still claim it for the Xin. But in that case, instead of seeding a desolate world with new lifeforms, the seeding pods release specialized organisms custom-tailored to wipe out existing eco-chains and reform them to better serve Xin purposes.

In other words, instead of scorching the surface of a planet like a Sovereign planetary assault ship would do, the Chimera can effectively create a Mass Extinction Event by introducing extremely aggressive agents into a world's biosphere. This process, however, takes longer to complete than simply glassing the planet, although once started it is difficult, if not impossible to stop, even if the Chimera is chased away or destroyed in the meantime.

Chimera class mothership
Although poorly armed, the Chimera is fairly well shielded.

In combat, the Chimera fares considerably poorer than more dedicated ships; it is not designed for front-line duty. Its primary weaponry consists of quad guided plasma ejectors located behind the "head" - like most Xin ships sporting these, the Chimera can attack targets both to the front and to the sides, although the low firing speed and number of ejector ports means it will be at a disadvantage against more combat-ready ships.
In addition, the Chimera can also release periodic swarms of gestated proto-drones; small, larvae-like creatures which are meant to one day become full sized Xin drones. These creatures still do possess the ability to move on their own, and can utilize their rudimentary weapon apparatuses to attack targets by latching onto their hull or blasting their shields point-blank range.

Chimera class mothership
A Chimera firing its guided plasma ejectors.

Last but not least, the Chimera can release clouds of specialized spores through the cracks in its outer layers of armor and skin. These spores can then be ingested by other Xin vessels, whereupon they can perform various maintenance tasks, providing rapid regeneration of damaged Xin ships and even being metabolized for a quick boost in energy replenishment.

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Post comment Comments  (30 - 40 of 861)
Lockerd Apr 30 2012, 1:03pm says:

We're Waiting ManSh00ter....

0 votes     reply to comment
Lockerd Apr 22 2012, 7:40pm says:

Bring it to us your loyal fans your most exquisite gift!

+1 vote     reply to comment
ManSh00ter Apr 16 2012, 7:40pm says:

Not dead, ye of little faith. In fact the next update you see here will contain the release date. Stay tuned.

+4 votes     reply to comment
Lockerd Apr 16 2012, 9:32pm replied:

in an unrelated note, are you planning to release a new version of the advanced combat or something along with the mod or you just going to retire in epic glory after this?

+1 vote     reply to comment
ManSh00ter Apr 17 2012, 1:11pm replied:

Dynamic Ccombat, Volumetric Effects, new planets, the Xin, all will be fully updated, polished and packaged into one fiery bundle of awesomeness. Well, hopefully. :p

After, there will have to be updates, of course. I don't expect to nail balancing perfectly on the first go, though I try. After that, we'll see. :)

+1 vote     reply to comment
Lockerd Apr 17 2012, 8:19pm replied:

now we need to egerly await the mod to be done.

+1 vote     reply to comment
Lockerd Apr 16 2012, 9:26pm replied:


+2 votes     reply to comment
Reaper_Armada Apr 12 2012, 6:22am says:

Is a beta or full version coming out soon?

+1 vote     reply to comment
Lockerd Apr 14 2012, 5:04pm replied:

forget it, He is dead.....*Taps*....(scurries off to loot his house and salvage all the data for the mod)

+2 votes     reply to comment
Lockerd Apr 11 2012, 5:08pm says:

give into the pressure...give us a pic or something, show us you didn't die from exhaustion.

+1 vote     reply to comment
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