The Last Stand is an addon project for the Sins of a Solar Empire, aiming to provide additional and original content, depth and challenge to the game, including three new races, new gameplay elements and tactical gadgets such as mines, interdiction abilities, deployable starbases, new ship classes and more.

Description

The latest iteration of the dynamic combat system which will be employed by Last Stand, this mini-mod standalone enables the feature on vanilla game versions. Entrenchment only.

Preview
Dynamic Combat 1.0 RC a
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Klon116
Klon116 - - 721 comments

Thanks for this great mini mod!

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lamenerd
lamenerd - - 45 comments

how do i download :(

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TheDoctor42
TheDoctor42 - - 54 comments

I downloaded this, installed it... and it doesn't work.
None of the ships move like they do in the videos.
I plopped it into the mod folder and enabled it last on the list... but the ships just act like they used to.

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TheDoctor42
TheDoctor42 - - 54 comments

Actually, I just tried it out again, encountered some TEC-based independents guarding an unoccupied planet, and they used the fighter physics correctly.

And if I remember correctly from an earlier game I played, it works for Vasari as well...
The reason I thought it had stopped working was because I had played as the Advent for a change.

Just curious at this point, but... did you program the physics in for the Advent yet?

Love the mod, after playing it, I simply cannot play Sins without it.
Awesome work.

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ManSh00ter Author
ManSh00ter - - 364 comments

Hm, all ships should use new physics, regardless of faction. I'll check it out more once I get a chance, see if I can replicate the issue.

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stryth
stryth - - 14 comments

will this mod make changes to how the AI plays as well?

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ManSh00ter Author
ManSh00ter - - 364 comments

AI, strictly speaking, is hardcoded in Sins. This mod changes the way combat is played out, but it doesn't change the way AI handles things on a grander scale.

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Era4723
Era4723 - - 157 comments

Great Models, Great Textures, Great Effects.

F***ing Crap compatability.
X.X

Please fix it asap so it wont be a 'dead mod'

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pword85
pword85 - - 1 comments

got mod working no problem..... but i have a problem...... attack a planet and somehow in the strafing, my ships and the targets ships strafe eachother to the point where they are so far away from the planet, they may as well be MIA. any thots?

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ManSh00ter Author
ManSh00ter - - 364 comments

Known bug, solved (probably) in the WIP version I have on the main mod. I'll post an update when I patch up all the ships.

It has to do with the way AI flies, which is hardcoded, so I have to work around that.

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Blinkster93
Blinkster93 - - 28 comments

wish i had entrament :(

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toberto
toberto - - 3 comments

Entrenchment only! NOOOOOOOO!!!

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dan720
dan720 - - 78 comments

I dont mean to be a pain in the ***, but i remember you saying something about making a new version for the newest entrenchment patch, do you have an idea of when that might be done, i miss my ships floating around everywhere :)

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Comsqare
Comsqare - - 48 comments

Is there a Version for the Game of the Year Edition (=Vanilla)

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