A mod about the Dark Ages of England. Vikings, Saxons and the Church fight for land and riches. The mod is based upon Mr. Cornwell's book Viking Series. It is a pseudo-historical mod and I took some liberties in order to make gameplay experience easier and more enjoyable.

Features
- A new map of England, Scotland and Ireland, with accurate town and castle names.
- Factions of this era: Vikings(of course), Wessex, Mercia, Northumbria, The Church of England, Wales, Ireland, Picts, Scots...
- New bandits and mercenaries.
- New troops, based on soldiers of those times.
- Tons of new items. Weapons, armours, (a few) horses and LOTS of Axes!
- Gloomy textures, to fit the Dark Ages Theme.
- Unique Weapons for faction rulers(for the time being, only King Alfred has his own sword, but in a future version all will have their unique weapon)
- Lots of blood and Gore.
- New Music for the Game.
- Many tweaks, to make the game more enjoyable and
much more...

Credits
- The community of taleworlds, for the OSP packs of helmets and weapons
- Igorbb for his weapons
- GothicKnight, for his DarkAges OSP(I used and axe, a sword and a shield he made)
- Calradia in Darkness(the gloomy textures)
- Rath0s for his excellent OSP(norman items, saxon items and Viking Items)
- Runico, for many, many swords.
- Havoc, for the Havocafied Bows.
- Talak, for his OSP.
- SacredStoneHead, OSP also.
- Uthred for his Mucis and Castle project.
- Maw for his Shield

The mod is almost finished and it is entirely playable. Only a few things will be added/corrected/ altered in the neatr future (like the unique weapons for leaders), probably in the form of a patch. The mod is quite bug-free. There is nothing game breaking so far. I encountered only one "problem". Sometimes, some textures go missing. It does not crash or cause any trouble. The textures are there and sometimes, if you close the game and reopen it, you may see thse textures. That is a minor issue(it appears in only two items) will be fixed soon.

Thanks and I hope you enjoy the mod!

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The Last Kingdom Version 1

The Last Kingdom Version 1

Apr 14, 2013 Full Version 52 comments

Version 1 of my mod "The Last Kingdom". It is fully playable and quite bug-free, as I have tested. Enjoy!

Post comment Comments  (50 - 60 of 156)
Guest
Guest Jul 13 2013, 10:54pm says:

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ElDwarfo
ElDwarfo Jul 23 2013, 7:15pm replied:

I had the same issue when trying to enter Neucastle's keep during a feast. Rather gamebreaking and I really wouldn't have released this as a 1.0 with such a glaring bug.

+1 vote     reply to comment
IchLiebeShemales
IchLiebeShemales Jul 9 2013, 2:31am says:

There is a bug when I start in the Kingdom of the Scots where the second man will come out and attack me which forces me to have to kill him. This results in me being stuck in the starting area. Is there a fix to this?

+3 votes     reply to comment
Kraydon
Kraydon Jul 14 2013, 8:03am replied:

I have the same problem. I don't know what's wrong there.

+1 vote     reply to comment
devilseyes
devilseyes Jul 4 2013, 5:21am says:

Great mod!!!
having fun working for the danelaw destroying the church lol

+3 votes     reply to comment
Guest
Guest Jun 30 2013, 6:55am says:

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Guest
Guest Jun 20 2013, 3:10am says:

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fluffysmaug
fluffysmaug Jul 1 2013, 9:05am replied:

I'm having the same problem! Except my RGL says: Unable to open file:modules/TheLastKingdom/troops.txt
Please Help as I really want to play this mod!

+1 vote     reply to comment
Guest
Guest Jun 16 2013, 2:48pm says:

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Guest
Guest Jun 4 2013, 8:53pm says:

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moshedz
moshedz Jul 21 2013, 4:30pm replied:

That's not a bug,its and Easter Egg

+1 vote     reply to comment
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Platform
Windows
Developed By
Antonis9
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Release Date
Released Apr 14, 2013
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8.4

29 votes submitted.

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Highest Rated (3 agree) 10/10

Good start, keep it up

Apr 15 2013, 7:59am by FI2_Dev_Tak

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Role Playing
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Single Player
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1 year ago
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