A mod about the Dark Ages of England. Vikings, Saxons and the Church fight for land and riches. The mod is based upon Mr. Cornwell's book Viking Series. It is a pseudo-historical mod and I took some liberties in order to make gameplay experience easier and more enjoyable.

- A new map of England, Scotland and Ireland, with accurate town and castle names.
- Factions of this era: Vikings(of course), Wessex, Mercia, Northumbria, The Church of England, Wales, Ireland, Picts, Scots...
- New bandits and mercenaries.
- New troops, based on soldiers of those times.
- Tons of new items. Weapons, armours, (a few) horses and LOTS of Axes!
- Gloomy textures, to fit the Dark Ages Theme.
- Unique Weapons for faction rulers(for the time being, only King Alfred has his own sword, but in a future version all will have their unique weapon)
- Lots of blood and Gore.
- New Music for the Game.
- Many tweaks, to make the game more enjoyable and
much more...

- The community of taleworlds, for the OSP packs of helmets and weapons
- Igorbb for his weapons
- GothicKnight, for his DarkAges OSP(I used and axe, a sword and a shield he made)
- Calradia in Darkness(the gloomy textures)
- Rath0s for his excellent OSP(norman items, saxon items and Viking Items)
- Runico, for many, many swords.
- Havoc, for the Havocafied Bows.
- Talak, for his OSP.
- SacredStoneHead, OSP also.
- Uthred for his Mucis and Castle project.
- Maw for his Shield 

The mod is almost finished and it is entirely playable. Only a few things will be added/corrected/ altered in the neatr future (like the unique weapons for leaders), probably in the form of a patch. The mod is quite bug-free. There is nothing game breaking so far. I encountered only one "problem". Sometimes, some textures go missing. It does not crash or cause any trouble. The textures are there and sometimes, if you close the game and reopen it, you may see thse textures. That is a minor issue(it appears in only two items) will be fixed soon.

Thanks and I hope you enjoy the mod!

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The Last Kingdom Version 1

The Last Kingdom Version 1

Apr 14, 2013 Full Version 52 comments

Version 1 of my mod "The Last Kingdom". It is fully playable and quite bug-free, as I have tested. Enjoy!

Post comment Comments  (40 - 50 of 153)
ElDwarfo Jul 23 2013, 4:49pm says:

Hmm, game just crashed and said it couldn't load a viking mesh interior?

+1 vote     reply to comment
blaze2094 Aug 25 2013, 8:56pm replied:

that happends to me to when i go to my lords castle have you figured it out?

+1 vote     reply to comment
ElDwarfo Jul 23 2013, 4:13pm says:

It would be nice if we could turn off the updates about the prosperity changes of settlements that are not our own, and be able to see the amount of food our forces consume and the amount gained by foraging.

+1 vote     reply to comment
ElDwarfo Jul 23 2013, 12:24am says:

Reading book four right now, eager to dive into this mod despite the bugs!

+1 vote     reply to comment
ElDwarfo Jul 23 2013, 3:07pm replied:

Also, are you going to add in the ability to buy land and industries in the towns, like other mods?

+1 vote     reply to comment
fraggedu97 Jul 18 2013, 10:15pm says:

i get this huge list of script error codes along my screen and when i go to play the campaign it lets me kill 2 people then keeps me there at the start.

an ideas?

+1 vote     reply to comment
ElDwarfo Jul 23 2013, 12:26am replied:

Do you start in a street scene? The second person you see might be the merchant who starts the campaign for you, do not kill him.

+1 vote     reply to comment
Guest Jul 13 2013, 10:54pm says:

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ElDwarfo Jul 23 2013, 7:15pm replied:

I had the same issue when trying to enter Neucastle's keep during a feast. Rather gamebreaking and I really wouldn't have released this as a 1.0 with such a glaring bug.

+1 vote     reply to comment
Kraydon Jul 14 2013, 8:03am replied:

I have the same problem. I don't know what's wrong there.

+1 vote     reply to comment
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Released Apr 14, 2013
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Highest Rated (3 agree) 10/10

Good start, keep it up

Apr 15 2013, 7:59am by FI2_Dev_Tak

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