Story: (Updated: 3/14/14)
In this is the story, you take the role of Michael Anderson, a researcher and archaeologist living in London, 1845. After a particularly unsuccessful expedition into the nature and origin of the mythical Orbs, your childhood friend and fellow archaeologist, Johnathan Crawford, has grown distant. Research is slowly crawling to a standstill, and doubts are creeping into the darker parts of your mind. Do you turn your back on the two years you've spent hunting a myth, or will you pursue it to the end?
News: (Updated: 3/14/14)
Map Progress: (Updated: 3/14/14)
(In order of appearance in-game)
Level Design: 99% (Susceptible to minor changes)
Level Design: 90% (Still polishing, susceptible to minor changes)
Level Design 80% (Stuff's gon' change)
Total: 1% (Poof)
Level Design: 75% (Lost a good chunk a while ago, haven't touched it since)
Scripting: 50% (Would be 100%, but I'll be making major changes)
Level Design: 5%
Level Design: 75%
Description: (Updated: 12/5/13)
"Lament" is my first custom story for Amnesia: The Dark Descent. Nothing's really playable right now, unless you count walking around and looking at the pretty lighting as "playing". Notes will be scattered throughout all of the levels, as per usual, providing a deep, rich back-story to the environments you'll explore. In said notes, I like to put an emphasis on character development. "Character development!?" you shout in wonder, "In an Amnesia custom story!? Blasphemy!" Yah. I know. That's why I'm doing it. Not just the notes, even in the levels themselves. If a room belongs to someone, I'll base it on that person's personality. If an entire level belongs to somebody (and three of them do) I'm gonna build it to reflect their personality. Fun, huh? The aforementioned levels are/will be very detailed, because I'm a neat-freak and I put excessive amounts of time into details you otherwise wouldn't notice. Don't expect all that many scares, or even to be scared at all. That's not the point. This is more of an atmospheric adventure than a haunted house ride. It's all about the environments, story, and characters. Also, I won't be updating this page very often, because the world is cruel and I've little time to work, so trying to upload screenshots every week-or-two would be redundant.
I'll try to be as clear and concise as possible here. I am not happy. There are several reasons for my unhappiness, but I'm just gonna focus on one for now. I can't work on this mod right now. I'd love to, really I would, but I can't and I haven't been able to for the past month. I can't tell you why, just know that I can't and it pisses me off. Really pisses me off. It might piss you off too. Suppose you've been awaiting Lament with baited breath for a long time now, (I think the time it started showing some promise was about August of last year) and if you have been then I'm sorry, but it's entirely out of my control. Again, I'm about as angry about this as it's humanly possible for me to be, but... dammit. I... I managed to work over the weekend, and as I type this I've got, oh, about six hours to work a bit more (that's until roughly two in the morning, eight hours if I can stay up till four in the morning). But... whatever, you get the point; I'm mad because I can't work. I guess from now on this is one of "those" mods, that get's updated every month or two. And... well, that's about it.