Story: (Updated: Probably Never)
You, Michael Anderson, and your best friend, Johnathan Crawford, have been researching the myth of the Orbs for years, travelling far and wide to collect artifacts and information regarding these mystical objects. The story begins with you waking up in your hotel, your room uncleaned and your wine reserves depleted. Research has hit a roadblock in the past few months, and you are planning on talking to John about giving up on your research. Unbeknownst to you, it's already far too late to turn back.
News: (Updated: 12/13/13)
Map Progress: (Updated: 12/13/13)
(In order of appearance in-game)
Level Design: 65%
Level Design: 100%
Level Design 75%
Level Design: 75%
Scripting: 50% (Would be 100%, but I'll be making major changes)
Level Design: 5%
Level Design: 50-ish%
Description: (Updated: 12/5/13)
"Lament" is my first custom story for Amnesia: The Dark Descent. As of right now, only a few levels are playable, three-or-four of them at the most. Notes will be scattered throughout said levels, providing a deep, rich back-story to the environments you'll explore. The aforementioned levels are/will be very detailed, as I'm a neat-freak and I put excessive amounts of time into details you otherwise wouldn't notice (namely in making sure nothing's in an unrealistic position/somewhere that it doesn't logically belong). Don't expect all that many scares, this is more of an atmospheric adventure than a haunted house ride. I'd rather have the player tense and afraid than to have them jumping at every turn (followed by them laughing at their own reaction and forgetting it ever happened). I won't be updating this page very often, as I've little time to work, and trying to upload screenshots every week-or-two would be redundant. Current time spent toiling away: I lost track a very long time ago, but I've been working on this since mid-March.
Good news. I'm not dead, and neither is this mod. Bad news. It's been a month since I updated. I am sincerely sorry for that, I hadn't planned on it. Now I'm not gonna lie to you, I haven't been very busy with much of anything as of late. I did a lot of sitting around, I did a few pencil sketches, I slept, I ate, etcetera; but more than that I thought. I thought about Lament, I mulled over it's story, levels, gameplay, and what I could do to improve it. And I realized something. I bit off way more than I could chew for a first mod. Ten levels I have planned. Ten detailed, story relevant, well thought-out levels. I can't manage that, I'm just one person. I don't have a team to help me, and I barely have any experience. I built the first room, Michael's room, in mid-March. It's October now, that room no longer exists, and I'm no closer to being finished than I was three months ago. I deleted a good amount of stuff, remade a couple levels entirely, didn't do much with existing levels, and I've decided that my best effort isn't enough to finish Lament like I'd planned. So I'm going to take inspiration from the devs of Triptych, the Crysis mod, and just do enough. Enough to finish, enough to make a decent custom story, enough to be happy with my work. I have no obligation to finish Lament. I could drop the entire project if I wanted to. But I won't and I never will. This is a passion project, and as long as I'm enjoying it, I'll keep working on it. So expect a release early next year, my thirty-three followers.